Rick Bradshaw Email and Phone Number
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Video Game Sound Design, Sound Integration and Sound Tools Development and Training• Worked in the video game industry as a sound designer for eighteen years. Fourteen years as both a senior sound designer and a lead sound designer on numerous projects.• Strong knowledge of sound design and sound implementation tools along with a passion for pushing advances in audio tools to create a richer audio experience for the player. • Trained new audio team members along with contracted sound designers on current tools and audio technology being developed within the studio and outside third party software.
Warner Bros. Interactive Entertainment Inc.
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Senior Sound DesignerWarner Bros. Interactive Entertainment Inc. Jul 2016 - PresentBurbank, California, UsSenior Sound Designer at Warner Bros. Interactive Entertainment Inc.• Create sound assets which include original Foley recordings to match special effects, world ambiances, character Foley, weapons, vehicles, magic power effects, UI and hud elements. • Implement and tag sound assets to game moments and visuals which they correspond with through the use of various tools such as Wwise and the Unreal, tools suite.• Created training media for new audio team members and contracted audio designers on tools and third party software for implementing audio and testing the sound playback in game.Senior Sound Design on:• Hogwarts Legacy • Cars 3 -
Senior Sound DesignerDisney Interactive Feb 2008 - Jun 2016Glendale, California, UsSenior Sound Designer at Disney Interactive, Avalanche Studio. • Created sound assets to match special effects, world ambiances, character Foley, weapons, vehicles, magic power effects, UI and hud elements. • Implemented and tagged sound assets to game moments and visuals that they corresponded through the use of various tools such as Wwise, Maya, excel and snipe tools (developed within Disney Interactive).• Lead Sound Designer on various games. As Lead I supervised task distribution and completion amongst team members. I also kept the team current with milestone expectation and demos that went out for review.• Trained new audio team members along with contracted audio designers on internal tools and third party software for implementing audio and testing the sound playback in game.Lead Sound Design on:• Cars 2 • Infinity Playset: Cars• Infinity Playset: Lone Ranger• Infinity Playset: Avengers • Infinity Playset: Inside Out• Infinity Playset: Finding Dory.Assisted Sound Design on:• Infinity Playset: Monsters University• Infinity Playset: Toy Story• Infinity Playset: Spiderman• Infinity Playset: Twilight of the Republic• Infinity Playset: Marvel Battlegrounds• Infinity Playset: Incredibles• Toy Story 3.• ToyBox toy objects, • ToyBox only character IGPsUI Sound Design on:• Infinity 1• Infinity 2• Infinity 3 -
Senior Sound DesignerSensory Sweep Jan 2006 - Feb 2008Sound Designer at Sensory Sweep Studio• Created sound assets to match special effects, world ambiences, character Foley, weapons, magic power effects, UI and hud elements. • Oversaw sound asset implementation along with sound quality assurance and checking for correct playback.• Created Foley for in game cinematic shorts• Involved with sound and music creation for in house demos.Lead Sound Design on:• Jackass: The Game on GBA• Fosters Home for Imaginary FriendsAssisted Sound Designer on:• The Tales of Despereaux the Game
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Lead Sound DesignerGlypx May 2004 - Mar 2006Sound Designer at Sensory Sweep Studio• Created sound assets to match special effects, world ambiences, character Foley, weapons, vehicles, magic power effects, UI and hud elements. • Oversaw sound asset implementation along with sound quality assurance and checking for correct playback.• Created Foley for in game cinematics.• Involved with sound and music creation for in house demos.• Involved with sound and music coordination and implementation.Lead Sound Design on:• Advent Rising
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Multimedia InstructorUtah Valley State University Sep 2005 - Dec 2005• Taught principals of user interface display and organization.• Taught concepts of intuitive navigation systems.• Taught theories on creative Web page design.• Taught Photoshop, Illustrator, Flash, Vegas, and Sound Forge.• Taught camera basics and principals of photography.
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Lead Sound DesignerSaffire Studio Feb 2001 - May 2004Senior Sound Designer at Disney Interactive, Avalanche Studio. • Created sound assets to match special effects, world ambiences, character Foley, weapons, vehicles, magic power effects, UI and hud elements. • Implemented and tagged sound assets to game moments and visuals that they corresponded through the use of various tools such as Wwise, Maya, excel and snipe tools (developed within Disney Interactive).• Lead Sound Designer on various games. As Lead I supervised task distribution and completion amongst team members. I also kept the team current with milestone expectation and demos that went out for review.• Created Foley for in game cinematic shorts• Involved with sound and music coordination and implementation.• Collaborated on internal tools creation for sound implementation with audio programmers along with quality assurance testing of audio tools. Lead Sound Design on:• Van Helsing • Barbarian• The Hobbit• Justice League• Peter Pan
Rick Bradshaw Skills
Rick Bradshaw Education Details
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Brigham Young UniversityMusic And Sound Engineering
Frequently Asked Questions about Rick Bradshaw
What company does Rick Bradshaw work for?
Rick Bradshaw works for Warner Bros. Interactive Entertainment Inc.
What is Rick Bradshaw's role at the current company?
Rick Bradshaw's current role is Senior Sound Designer at Warner Bros. Interactive Entertainment Inc. 22 Years Experience in Video Game Sound Design.
What is Rick Bradshaw's email address?
Rick Bradshaw's email address is rb****@****ney.com
What schools did Rick Bradshaw attend?
Rick Bradshaw attended Brigham Young University.
What skills is Rick Bradshaw known for?
Rick Bradshaw has skills like Sound Editing, Sound Mixing, Video Game Production, Sound Design, Wwise, Fmod, Perforce, Music Production, Sound Forge, Maya, Sonar Platinum, Soundminer.
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