Rick Bradshaw

Rick Bradshaw Email and Phone Number

Senior Sound Designer at Warner Bros. Interactive Entertainment Inc. 22 Years Experience in Video Game Sound Design @ Warner Bros. Interactive Entertainment Inc.
Rick Bradshaw's Location
Draper, Utah, United States, United States
Rick Bradshaw's Contact Details

Rick Bradshaw personal email

n/a
About Rick Bradshaw

Video Game Sound Design, Sound Integration and Sound Tools Development and Training• Worked in the video game industry as a sound designer for eighteen years. Fourteen years as both a senior sound designer and a lead sound designer on numerous projects.• Strong knowledge of sound design and sound implementation tools along with a passion for pushing advances in audio tools to create a richer audio experience for the player. • Trained new audio team members along with contracted sound designers on current tools and audio technology being developed within the studio and outside third party software.

Rick Bradshaw's Current Company Details
Warner Bros. Interactive Entertainment Inc.

Warner Bros. Interactive Entertainment Inc.

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Senior Sound Designer at Warner Bros. Interactive Entertainment Inc. 22 Years Experience in Video Game Sound Design
Rick Bradshaw Work Experience Details
  • Warner Bros. Interactive Entertainment Inc.
    Senior Sound Designer
    Warner Bros. Interactive Entertainment Inc. Jul 2016 - Present
    Burbank, California, Us
    Senior Sound Designer at Warner Bros. Interactive Entertainment Inc.• Create sound assets which include original Foley recordings to match special effects, world ambiances, character Foley, weapons, vehicles, magic power effects, UI and hud elements. • Implement and tag sound assets to game moments and visuals which they correspond with through the use of various tools such as Wwise and the Unreal, tools suite.• Created training media for new audio team members and contracted audio designers on tools and third party software for implementing audio and testing the sound playback in game.Senior Sound Design on:• Hogwarts Legacy • Cars 3
  • Disney Interactive
    Senior Sound Designer
    Disney Interactive Feb 2008 - Jun 2016
    Glendale, California, Us
    Senior Sound Designer at Disney Interactive, Avalanche Studio. • Created sound assets to match special effects, world ambiances, character Foley, weapons, vehicles, magic power effects, UI and hud elements. • Implemented and tagged sound assets to game moments and visuals that they corresponded through the use of various tools such as Wwise, Maya, excel and snipe tools (developed within Disney Interactive).• Lead Sound Designer on various games. As Lead I supervised task distribution and completion amongst team members. I also kept the team current with milestone expectation and demos that went out for review.• Trained new audio team members along with contracted audio designers on internal tools and third party software for implementing audio and testing the sound playback in game.Lead Sound Design on:• Cars 2 • Infinity Playset: Cars• Infinity Playset: Lone Ranger• Infinity Playset: Avengers • Infinity Playset: Inside Out• Infinity Playset: Finding Dory.Assisted Sound Design on:• Infinity Playset: Monsters University• Infinity Playset: Toy Story• Infinity Playset: Spiderman• Infinity Playset: Twilight of the Republic• Infinity Playset: Marvel Battlegrounds• Infinity Playset: Incredibles• Toy Story 3.• ToyBox toy objects, • ToyBox only character IGPsUI Sound Design on:• Infinity 1• Infinity 2• Infinity 3
  • Sensory Sweep
    Senior Sound Designer
    Sensory Sweep Jan 2006 - Feb 2008
    Sound Designer at Sensory Sweep Studio• Created sound assets to match special effects, world ambiences, character Foley, weapons, magic power effects, UI and hud elements. • Oversaw sound asset implementation along with sound quality assurance and checking for correct playback.• Created Foley for in game cinematic shorts• Involved with sound and music creation for in house demos.Lead Sound Design on:• Jackass: The Game on GBA• Fosters Home for Imaginary FriendsAssisted Sound Designer on:• The Tales of Despereaux the Game
  • Glypx
    Lead Sound Designer
    Glypx May 2004 - Mar 2006
    Sound Designer at Sensory Sweep Studio• Created sound assets to match special effects, world ambiences, character Foley, weapons, vehicles, magic power effects, UI and hud elements. • Oversaw sound asset implementation along with sound quality assurance and checking for correct playback.• Created Foley for in game cinematics.• Involved with sound and music creation for in house demos.• Involved with sound and music coordination and implementation.Lead Sound Design on:• Advent Rising
  • Utah Valley State University
    Multimedia Instructor
    Utah Valley State University Sep 2005 - Dec 2005
    • Taught principals of user interface display and organization.• Taught concepts of intuitive navigation systems.• Taught theories on creative Web page design.• Taught Photoshop, Illustrator, Flash, Vegas, and Sound Forge.• Taught camera basics and principals of photography.
  • Saffire Studio
    Lead Sound Designer
    Saffire Studio Feb 2001 - May 2004
    Senior Sound Designer at Disney Interactive, Avalanche Studio. • Created sound assets to match special effects, world ambiences, character Foley, weapons, vehicles, magic power effects, UI and hud elements. • Implemented and tagged sound assets to game moments and visuals that they corresponded through the use of various tools such as Wwise, Maya, excel and snipe tools (developed within Disney Interactive).• Lead Sound Designer on various games. As Lead I supervised task distribution and completion amongst team members. I also kept the team current with milestone expectation and demos that went out for review.• Created Foley for in game cinematic shorts• Involved with sound and music coordination and implementation.• Collaborated on internal tools creation for sound implementation with audio programmers along with quality assurance testing of audio tools. Lead Sound Design on:• Van Helsing • Barbarian• The Hobbit• Justice League• Peter Pan

Rick Bradshaw Skills

Sound Editing Sound Mixing Video Game Production Sound Design Wwise Fmod Perforce Music Production Sound Forge Maya Sonar Platinum Soundminer Autodesk Maya Sony Vegas Video Pro Tools Devtrack Film Television Customer Service Massive Fruity Loops Reaktor Tools Kontakt Tools Fm8 Reason Microsoft Excel Powerpoint Entity Editor Photoshop Meridian Cosmo Badger Editing Entertainment Video Production Post Production Film Production Sound Music Recording Studio Recording Audio Engineering

Rick Bradshaw Education Details

  • Brigham Young University
    Brigham Young University
    Music And Sound Engineering

Frequently Asked Questions about Rick Bradshaw

What company does Rick Bradshaw work for?

Rick Bradshaw works for Warner Bros. Interactive Entertainment Inc.

What is Rick Bradshaw's role at the current company?

Rick Bradshaw's current role is Senior Sound Designer at Warner Bros. Interactive Entertainment Inc. 22 Years Experience in Video Game Sound Design.

What is Rick Bradshaw's email address?

Rick Bradshaw's email address is rb****@****ney.com

What schools did Rick Bradshaw attend?

Rick Bradshaw attended Brigham Young University.

What skills is Rick Bradshaw known for?

Rick Bradshaw has skills like Sound Editing, Sound Mixing, Video Game Production, Sound Design, Wwise, Fmod, Perforce, Music Production, Sound Forge, Maya, Sonar Platinum, Soundminer.

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