Rick Donnelly

Rick Donnelly Email and Phone Number

Game Developer @ Henderson, NV, US
Henderson, NV, US
Rick Donnelly's Location
Henderson, Nevada, United States, United States
About Rick Donnelly

Accomplished game designer with extensive experience in AI programming, independent game development, and large-scale game production. Proven track record in adapting to new technologies, creating innovative game systems, and leading successful projects. Expertise with multiple production methodologies such as Agile/Scrum, and proficiency in multiple programming languages.

Rick Donnelly's Current Company Details
Ocho Cat

Ocho Cat

Game Developer
Henderson, NV, US
Rick Donnelly Work Experience Details
  • Ocho Cat
    Game Developer
    Ocho Cat
    Henderson, Nv, Us
  • Petroglyph
    Senior Technical Designer - Ai Systems
    Petroglyph Jan 2022 - Aug 2024
    Las Vegas, Nv, Us
    Designed and implemented AI systems for "9-Bit Armies: A Bit Too Far," including real-time map evaluation, pathfinding, and dynamic base construction using Lua / LuaJIT to provide direct access for the modding community. Supported AI development for "The Great War: Western Front" tactical and strategic gameplay modes. Enhanced AI functionality and game operations, improving player experience and game performance.
  • Ocho Cat
    Independent Development And Production
    Ocho Cat Jan 2020 - Aug 2021
    Development and production of "Pixelstar Hero" for PC and Android, including game play systems, programming, art, and audio. Independent development utilizing C#, Godot, GIMP, Piskel, Audacity, OpenShot, OBS, and Google Suite as the primary toolset.
  • Sally Rough
    Independent Development And Production
    Sally Rough Jan 2014 - Apr 2019
    Developed and successfully launched “Airship Asunder” for PC on Steam, bypassing Steam Greenlight and securing a place in Humble Bundle. Engineered a scalable client-server architecture for online play, a fully moddable environment to facilitate asset integration. Conducted successful online playtesting and engaged in social marketing through multiple platforms.
  • Trion Worlds, Inc.
    Game Designer
    Trion Worlds, Inc. Jan 2013 - Mar 2013
    Redwood City, Us
    End of Nations MMORTS: Game Designer, revised the new player tutorial experience and provided technical support for the development team.
  • Petroglyph Games
    Senior Technical Designer
    Petroglyph Games Jan 2004 - Dec 2012
    Las Vegas, Nv, Us
    Scriptwriting, campaign mission design, and content creation for “Star Wars: Empire at War” and “Star Wars: Forces of Corruption,” utilizing XML and LUA as a foundation. Developed missions, events, and systems for "Universe at War: Earth Assault” including procedures to harmonize AI functionality with scripted events implemented by the design team. Served as the primary technical liaison between content development and engineering for the E3 Best of Show nominee “End of Nations,” an early approach toward massively multiplayer online real-time strategy gaming. Completed technical design documentation for internal development, and engaging marketing materials for trade shows and press releases.
  • Electronic Arts
    Assistant Producer
    Electronic Arts 2002 - 2004
    Redwood City, Ca, Us
    Managed asset development and coordinated visual prototyping for “Lord of the Rings: Battle for Middle Earth,” winner of the E3 2005 Game Critics Award for Best Strategy Game. Oversaw development of multiplayer maps and directly implemented AI modifications for “Command and Conquer: Generals Zero Hour,” an expansion for the critically-favored RTS title. Managed scheduling and prioritization of visual effects production for “Medal of Honor: Pacific Assault,” facilitating effective internal and shareholder presentation.
  • Westwood Studios
    Senior Designer
    Westwood Studios 1998 - 2002
    Las Vegas, Nevada, Us
    Designed and balanced multiplayer battlefields for “Command and Conquer: Renegade,” an IAA nominee for Best Multiplayer Game, utilizing C++ and 3D Studio Max. Developed systems and content for “Earth and Beyond,” a nominee for PC Gamer US's "2002 Best Massively Multiplayer Game" award. Designed a collectible card game system for the “Command and Conquer” video game series, an attempt to enter the CCG market during the early fervor of “Magic: The Gathering.” Effective communication skills demonstrated by representing the company at various trade shows and gaming conventions.
  • Strategic Simulations Incorporated
    Lead Game Designer
    Strategic Simulations Incorporated 1994 - 1998
    Developed “Dungeons and Dragons: Dark Sun Online” on the Total Entertainment Network, one of the early pioneers of massive multiplayer online gaming, and one of the first graphical MMOs. Directly mentored a team of designers and quality assurance testers, providing project guidance while ensuring consistency in content development and effective player immersion. Programmed background multiplayer network mechanisms to facilitate player progression and conflict resolution. Developed world environments and programmed dialog systems. Completed and launched several additional titles such as “Soldiers at War,” “War Wind,” “Steel Panthers,” and “People’s General” with a variety of programming languages and editing suites.

Rick Donnelly Education Details

  • Foothill College
    Foothill College
    Computer Programming
  • Blackford High School
    Blackford High School

Frequently Asked Questions about Rick Donnelly

What company does Rick Donnelly work for?

Rick Donnelly works for Ocho Cat

What is Rick Donnelly's role at the current company?

Rick Donnelly's current role is Game Developer.

What schools did Rick Donnelly attend?

Rick Donnelly attended Foothill College, Blackford High School.

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