Rick Ruiz Email & Phone Number
Who is Rick Ruiz? Overview
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Rick Ruiz is listed as Resident Developer at Ghost Gaming, a with 277 employees, based in Atlanta Metropolitan Area, United States. AeroLeads shows a matched LinkedIn profile for Rick Ruiz.
Rick Ruiz previously worked as Senior Environment Artist at Hi-Rez Studios and Environment Artist at Hi-Rez Ventures. Rick Ruiz holds Computer Graphics from Dhima.
Email format at Ghost Gaming
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About Rick Ruiz
As a Senior Environment Artist with over 24 years of experience in the gaming industry, I specialize in designing and creating captivating 3D environments that bring games to life. Throughout my career, I’ve worked on a variety of iconic titles including SMITE 2, Paladins, Realm Royale, Tribes: Ascend, Global Agenda, True Crime, and Spyro: Enter the Dragonfly. My work focuses on the intersection of art and technology, leveraging industry-leading tools like Unreal Engine, 3DS Max, Blender, Photoshop, and ZBrush to create rich, engaging environments.Whether working on new titles or refreshing existing worlds, my goal is to enhance player immersion through innovative environmental design. I have a deep understanding of architecture, composition, lighting, and texture painting, all of which help me create spaces that not only look amazing but also support and elevate gameplay.My expertise in 3D modeling, texturing, and environment design extends beyond gaming. With a strong foundation in architectural composition, lighting, and industry-leading tools, I’m equipped to apply these skills in emerging fields such as Spatial Computing (VR/AR), film and TV visual effects, 3D production, industrial/product design, and architectural visualization. Additionally, these capabilities translate seamlessly into advertising and marketing, where immersive environments and visual storytelling are becoming essential.
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Rick Ruiz work experience
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Senior Environment Artist
SMITE 2• Contributed to the creation of immersive environments in SMITE 2 using Unreal Engine 5's PBR pipeline• Supported the team to port over the Arena game mode from SMITE to SMITE 2. This included porting over assets, textures and materials and rebuilding the map in Unreal 5SMITE• Designed environment models and textures for SMITE’s seasonal updates• Assisted with setdressing and polish for various gameplay modes• Modeled and textured several key locations in many of the game's mapsPaladins• Collaborated with another team member in spearheading the overhaul of environment art for Paladins, creating new assets and refreshing existing maps• Oversaw the design of the look and style of several maps, including creating concept art to convey new ideas• Participated in the creation and iteration of the game's early maps within a large environment team.Realm Royale• Developed architectural assets and seasonal updates• Handled the ownership of the Battleground map and designed and built key points of interests throughout the map
Environment Artist
Tribes: Ascend• Developed various sci-fi architectural and modular assets for the gameplay environmentsGlobal Agenda• Built a variety of sci-fi architectural assets seen throughout the game
Environment Artist
True Crime: New York City• Recreating the entirety of Manhattan Island with a three-person team• Provided 3D models of various landmark and general buildings for use in the gameTrue Crime: Streets of LA• Assisted in the recreation 240 square miles of Los Angeles with the City Design team• Partnered with QA to debug and polish the city map
Environment Artist
• Supported the development team in creating 3D models and textures for gameplay environments in an unreleased title
Modeller Specialist
Spyro: Enter the Dragonfly• Handled the creation of environments and assets for most of the game's maps• Modeled and textured several vehicles and characters seen throughout the game• Contributed work as a level designer to create gameplay spaces as well as creating the art for these levelsAliens: Colonial Marines (unreleased)• Authored modular art kits for several maps• Assisted with character modeling and texturing
Colleagues at Ghost Gaming
Other employees you can reach at hirezstudios.com. View company contacts for 277 employees →
Nadeem Hayate
Colleague at Ghost GamingPalestinian Authority, Palestine, State Of
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Ryan Bailey
Colleague at Ghost GamingAlpharetta, Georgia, United States
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Amy Green
Colleague at Ghost GamingNewbury, England, United Kingdom
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Mohsen Rostami
Colleague at Ghost GamingTehran, Tehran Province, Iran, Islamic Republic Of
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Jordan Luker
Colleague at Ghost GamingAuburn, Georgia, United States
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Triston Booth
Colleague at Ghost GamingAtlanta Metropolitan Area, United States
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Dige Dige
Colleague at Ghost GamingDallas-Fort Worth Metroplex, United States
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Thanos The Mad Titan
Colleague at Ghost GamingGeorgetown, Demerara-Mahaica, Guyana
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Donato Giglioli
Colleague at Ghost GamingVenezuela, Bolivarian Republic Of
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Raphael Cruz
Colleague at Ghost GamingCentral Luzon, Philippines
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Rick Ruiz education
Computer Graphics
Architecture
Frequently asked questions about Rick Ruiz
Quick answers generated from the profile data available on this page.
What company does Rick Ruiz work for?
Rick Ruiz works for Ghost Gaming.
What is Rick Ruiz's role at Ghost Gaming?
Rick Ruiz is listed as Resident Developer at Ghost Gaming.
Where is Rick Ruiz based?
Rick Ruiz is based in Atlanta Metropolitan Area, United States while working with Ghost Gaming.
What companies has Rick Ruiz worked for?
Rick Ruiz has worked for Ghost Gaming, Hi-Rez Studios, Hi-Rez Ventures, Luxoflux, and Check Six.
Who are Rick Ruiz's colleagues at Ghost Gaming?
Rick Ruiz's colleagues at Ghost Gaming include Nadeem Hayate, Ryan Bailey, Amy Green, Mohsen Rostami, and Jordan Luker.
How can I contact Rick Ruiz?
You can use AeroLeads to view verified contact signals for Rick Ruiz at Ghost Gaming, including work email, phone, and LinkedIn data when available.
What schools did Rick Ruiz attend?
Rick Ruiz holds Computer Graphics from Dhima.
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