Rick Kolesar

Rick Kolesar Email and Phone Number

Game Design Manager @ Microsoft Casual Games Studio
Rick Kolesar's Location
Greater Cleveland, United States, United States
Rick Kolesar's Contact Details
About Rick Kolesar

www.rickkole.com

Rick Kolesar's Current Company Details
Microsoft Casual Games Studio

Microsoft Casual Games Studio

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Game Design Manager
Rick Kolesar Work Experience Details
  • Microsoft Casual Games Studio
    Game Design Manager
    Microsoft Casual Games Studio Jul 2023 - Present
  • Microsoft Casual Games Studio
    Lead Game Designer
    Microsoft Casual Games Studio Aug 2019 - Jul 2023
    Lead Game Designer | Gameplay | System Design | UI&UX | Art• Designed Microsoft Jewel 2 game that introduced new mechanics and gameplay to the match 3 genre.• Designed Mahjong by Microsoft for mobile platforms. Created a new XP unlocking system unique to this game.• Also designed Microsoft Gem Drop, Microsoft Jewel 1, Microsoft Bubble and helped support many of the studio’s other titles.
  • Sharkbite Games, Inc.
    Lead Game Designer
    Sharkbite Games, Inc. Aug 2018 - Mar 2019
    Lead Game Designer | Gameplay | System Design• Creation of levels, mechanics, special events, and balance of player progression for the game BeSwitched.• Live support for BeSwitched including new levels, new mechanics, general game balance, and bug fixing.• Lead designed and iteration on a prototype for a multiplayer console title.
  • Wildtangent
    Lead Game Designer
    Wildtangent Feb 2014 - Jul 2018
    Redmond, Wa, Us
    Lead Game Designer | Gameplay & System Design | UI/UX | Product Manager• Managed internal and external teams to create Unity and HTML5 games.• Responsible for all game design and development, from concept to ship.• Created and designed the original game Swipe 3.• Games include - Solitaire with Themes suite, Video Poker, Blackjack, WildTangent Casino, Polar Bowler Slots, Super 7’s Slots, Slot Collection, Gem Match, Happy Matchy Bird, Poker Play, and Swipe 3.
  • Zynga
    Game Designer
    Zynga Jul 2013 - Jan 2014
    San Francisco, California, Us
    Game Designer | System Design | Game Balance• Prototyped with devs & artists on new mechanics, experiences, and concepts.• Worked with producers and analysts to create gameplay experiments that bettered the product.• Created challenging levels & mechanics to keep the audience engaged in Puzzle Charms. • Increased retention by redesigning the FTUE, levels 1-10, and designing new Boss Battle encounters.
  • Amazon
    Senior Game Designer
    Amazon Feb 2012 - Mar 2013
    Seattle, Wa, Us
    Senior Game Designer | Gameplay | Prototyping | UX• Part of an incubation team that created the Game SDK for the Amazon Fire Phone.• Created games that showcased the 3D depth cameras, face tracking, and augmented reality built into the phone.• Worked closely with external studios to set up, brainstorm, and design games for the Amazon Fire Phone.
  • Microsoft Studios | Good Science
    Game Design / Ui/Ux
    Microsoft Studios | Good Science Mar 2011 - Jan 2012
    Redmond, Washington, Us
    Game Design | UI/UX | Level Design | Gameplay• Kinect Star Wars - Gray boxed levels, wrote-up beat sheets, and created level breakdowns for the Speeder Bike levels.• Kinect Star Wars - Redesigned, created, and implemented a new UI solution for the Podracer and Rancor Modes.• Kinect Fun Labs - Worked closely with devs to rapidly create and animate UI elements in Flash, Scaleform & Unreal Engine.
  • Microsoft Studios | Fuse Design Studio
    Graphic Designer
    Microsoft Studios | Fuse Design Studio Oct 2009 - Oct 2010
    Graphic Design | 3D Animation | 3D Modeling• Created original art to promote games and features for the Xbox 360 Dashboard.• Animate 3D Avatars for the Xbox dashboard and the Windows Phone 7 app Avatar Gadgets.
  • Microsoft Games Studios | Carbonated Games
    Game Artist / Art Management
    Microsoft Games Studios | Carbonated Games May 2005 - May 2009
    Redmond, Washington, Us
    Game Artist | Art Management | UI/UX | Tech/Effect Artist | Game Design/Ideation• Managed the artists & art pipeline for Fable II Pub Games. Worked closely with the dev team on effects and optimization.• Helped create standards for GamerTiles, System Themes, and Achievements for the Xbox 360 system.• Worked on a small team to bring Hexic HD (the first Xbox 360 Arcade game) to the console in time for the console launch.• Other casual games include - Uno, Uno Rush, Quarto, Hop-It, Hexic 2, Full House Poker, and many prototypes.
  • Ballena Technologies
    Environmental Artist
    Ballena Technologies Sep 2004 - May 2005
    Alameda, Ca, Us
    3D Modeling | Project Lead• Worked as Project Lead and was responsible for delegating work to other artists.• Work included modeling and texturing 70,000+ capacity sport arenas with attention on keeping the arena structurally correct.• 3D models were then used to view different seat locations in 3D panoramas for customers looking to purchase seats for sporting events.

Rick Kolesar Skills

Game Design Endorsing Linkedin Friends Levitation Video Games Flash Animation Xbox 360 Photoshop Game Development Casual Games User Experience Illustrator Graphic Design 3d Modeling Unreal Engine 3 Gameplay 3d Studio Max Modeling User Interface Design Illustration

Rick Kolesar Education Details

  • The Art Institute Of Pittsburgh
    The Art Institute Of Pittsburgh
    Computer Animation/Multimedia

Frequently Asked Questions about Rick Kolesar

What company does Rick Kolesar work for?

Rick Kolesar works for Microsoft Casual Games Studio

What is Rick Kolesar's role at the current company?

Rick Kolesar's current role is Game Design Manager.

What is Rick Kolesar's email address?

Rick Kolesar's email address is he****@****ail.com

What schools did Rick Kolesar attend?

Rick Kolesar attended The Art Institute Of Pittsburgh.

What are some of Rick Kolesar's interests?

Rick Kolesar has interest in More Gaming, Gaming, 3d Art, Music, Creating, Designing, Movies.

What skills is Rick Kolesar known for?

Rick Kolesar has skills like Game Design, Endorsing Linkedin Friends, Levitation, Video Games, Flash, Animation, Xbox 360, Photoshop, Game Development, Casual Games, User Experience, Illustrator.

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