Rick Kolesar work email
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Rick Kolesar personal email
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www.rickkole.com
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Game Design ManagerMicrosoft Casual Games Studio Jul 2023 - Present -
Lead Game DesignerMicrosoft Casual Games Studio Aug 2019 - Jul 2023Lead Game Designer | Gameplay | System Design | UI&UX | Art• Designed Microsoft Jewel 2 game that introduced new mechanics and gameplay to the match 3 genre.• Designed Mahjong by Microsoft for mobile platforms. Created a new XP unlocking system unique to this game.• Also designed Microsoft Gem Drop, Microsoft Jewel 1, Microsoft Bubble and helped support many of the studio’s other titles. -
Lead Game DesignerSharkbite Games, Inc. Aug 2018 - Mar 2019Lead Game Designer | Gameplay | System Design• Creation of levels, mechanics, special events, and balance of player progression for the game BeSwitched.• Live support for BeSwitched including new levels, new mechanics, general game balance, and bug fixing.• Lead designed and iteration on a prototype for a multiplayer console title. -
Lead Game DesignerWildtangent Feb 2014 - Jul 2018Redmond, Wa, UsLead Game Designer | Gameplay & System Design | UI/UX | Product Manager• Managed internal and external teams to create Unity and HTML5 games.• Responsible for all game design and development, from concept to ship.• Created and designed the original game Swipe 3.• Games include - Solitaire with Themes suite, Video Poker, Blackjack, WildTangent Casino, Polar Bowler Slots, Super 7’s Slots, Slot Collection, Gem Match, Happy Matchy Bird, Poker Play, and Swipe 3. -
Game DesignerZynga Jul 2013 - Jan 2014San Francisco, California, UsGame Designer | System Design | Game Balance• Prototyped with devs & artists on new mechanics, experiences, and concepts.• Worked with producers and analysts to create gameplay experiments that bettered the product.• Created challenging levels & mechanics to keep the audience engaged in Puzzle Charms. • Increased retention by redesigning the FTUE, levels 1-10, and designing new Boss Battle encounters. -
Senior Game DesignerAmazon Feb 2012 - Mar 2013Seattle, Wa, UsSenior Game Designer | Gameplay | Prototyping | UX• Part of an incubation team that created the Game SDK for the Amazon Fire Phone.• Created games that showcased the 3D depth cameras, face tracking, and augmented reality built into the phone.• Worked closely with external studios to set up, brainstorm, and design games for the Amazon Fire Phone. -
Game Design / Ui/UxMicrosoft Studios | Good Science Mar 2011 - Jan 2012Redmond, Washington, UsGame Design | UI/UX | Level Design | Gameplay• Kinect Star Wars - Gray boxed levels, wrote-up beat sheets, and created level breakdowns for the Speeder Bike levels.• Kinect Star Wars - Redesigned, created, and implemented a new UI solution for the Podracer and Rancor Modes.• Kinect Fun Labs - Worked closely with devs to rapidly create and animate UI elements in Flash, Scaleform & Unreal Engine. -
Graphic DesignerMicrosoft Studios | Fuse Design Studio Oct 2009 - Oct 2010Graphic Design | 3D Animation | 3D Modeling• Created original art to promote games and features for the Xbox 360 Dashboard.• Animate 3D Avatars for the Xbox dashboard and the Windows Phone 7 app Avatar Gadgets.
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Game Artist / Art ManagementMicrosoft Games Studios | Carbonated Games May 2005 - May 2009Redmond, Washington, UsGame Artist | Art Management | UI/UX | Tech/Effect Artist | Game Design/Ideation• Managed the artists & art pipeline for Fable II Pub Games. Worked closely with the dev team on effects and optimization.• Helped create standards for GamerTiles, System Themes, and Achievements for the Xbox 360 system.• Worked on a small team to bring Hexic HD (the first Xbox 360 Arcade game) to the console in time for the console launch.• Other casual games include - Uno, Uno Rush, Quarto, Hop-It, Hexic 2, Full House Poker, and many prototypes. -
Environmental ArtistBallena Technologies Sep 2004 - May 2005Alameda, Ca, Us3D Modeling | Project Lead• Worked as Project Lead and was responsible for delegating work to other artists.• Work included modeling and texturing 70,000+ capacity sport arenas with attention on keeping the arena structurally correct.• 3D models were then used to view different seat locations in 3D panoramas for customers looking to purchase seats for sporting events.
Rick Kolesar Skills
Rick Kolesar Education Details
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The Art Institute Of PittsburghComputer Animation/Multimedia
Frequently Asked Questions about Rick Kolesar
What company does Rick Kolesar work for?
Rick Kolesar works for Microsoft Casual Games Studio
What is Rick Kolesar's role at the current company?
Rick Kolesar's current role is Game Design Manager.
What is Rick Kolesar's email address?
Rick Kolesar's email address is he****@****ail.com
What schools did Rick Kolesar attend?
Rick Kolesar attended The Art Institute Of Pittsburgh.
What are some of Rick Kolesar's interests?
Rick Kolesar has interest in More Gaming, Gaming, 3d Art, Music, Creating, Designing, Movies.
What skills is Rick Kolesar known for?
Rick Kolesar has skills like Game Design, Endorsing Linkedin Friends, Levitation, Video Games, Flash, Animation, Xbox 360, Photoshop, Game Development, Casual Games, User Experience, Illustrator.
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