Richard Lico

Richard Lico Email and Phone Number

Owner of Animation Sherpa / CoFounder of CorAnimus Rex Entertainment @ CorAnimus Rex
Richard Lico's Location
Redmond, Washington, United States, United States
About Richard Lico

Cofounder of CorAnimus Rex Entertainment. Owner of Animation Sherpa. Co-director and Animator of 2022’s VR game of the year, Moss: Book 2 (Game Awards & VR Awards). Animating professionally since Jan 2000 with 15 shipped game titles. From Halo: Reach, to Destiny 2, to the Moss games. Project and Discipline directing since 2016 on the Moss IP. Richard has an uncanny view of the project level creative opportunity, well versed in gameplay design, narrative, cinematic, and player fantasy direction. His core strength lies in his ability to mix emotionally resonant characters with fluid gameplay for an immersive player experience. Richard helped incubate and create two of gaming's most influential IP's, Moss and Destiny. As the original animator for both franchises, it was Richard who defined the animation style, animation tone, animation tech and characters. He has a proven track record for creating new worlds and filling them with fluid, appealing, interactive life. Richard's signature animation style is well known. His unique animation workflow concepts and approach to character direction have been subjects of his highly rated lectures at venues such as the Game Developers Conference, Siggraph, Montreal International Game Summit, and more. This workflow is also the subject of his online school, Animation Sherpa. Richard is an experienced leader with a proven track record of mentoring others. Many of his former students and co-workers have become key talent and leadership within the gaming industry.

Richard Lico's Current Company Details
CorAnimus Rex

Coranimus Rex

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Owner of Animation Sherpa / CoFounder of CorAnimus Rex Entertainment
Richard Lico Work Experience Details
  • Coranimus Rex
    Chief Executive Officer
    Coranimus Rex May 2024 - Present
    Redmond, Washington, United States
    Cofounder and CEO of CorAnimus Rex, an indie game studio dedicated to crafting deeply immersive, character-driven, single-player adventures that resonate on an emotional level. Our mission is to create unique, personal experiences where players feel truly connected to the characters and the worlds they explore.
  • Animation Sherpa
    Head Sherpa
    Animation Sherpa Jan 2020 - Present
    United States
    Owner and Operator of Animation Sherpa, an online vocational training platform for seasoned animators. Currently offering a course on Space Switching, I also provide guest lectures and consulting services to development studios.
  • Polyarc
    Animation Director
    Polyarc Jun 2016 - Apr 2024
    Greater Seattle Area
    Co-project directed and animated Moss: Book 2. 2022’s VR game of the year according to the Game Awards & VR Awards. Nominated for ASIFA's Annie award. Nominated for IDGA's excellence in animation. Co-project directed and animated all of Moss: Book 1 Released in 2018Nominated for 2 of ASIFA's Annie awards. Nominated for IDGA's excellence in animation. Polyarc is an indie studio formed in 2015, made up of industry veterans creating VR/AR games. As Animation Director, it’s my job to shepherd character development for the studio. This includes:- Building and maintaining the animation team.- Writing and maintaining the animation tool pipeline.- Co-directing projects such as the Moss games- Setting a visual identity for studio animation goals/style by creating and documenting industry leading interactive character gameplay, cinematics, and performances as seen in the Moss games- Mentor the studio on the importance of rich, compelling characters- Participate in character defining narrative direction- Co-design character gameplay and systems- Directing cinematics and vignettes- Support marketing efforts via social media and video content creation- Help drive studio & product engagement to support business goals (eg, GDC, Siggraph, MGS lectures + Social media influence)
  • Ianimate.Net
    Animation Instructor
    Ianimate.Net Feb 2012 - Dec 2016
    Interwebs
    I was an instructor for games animation workshop 1. Many of my former students have benefited from successful careers at studios such as Ubisoft, Crystal Dynamics, Avalanche Studios, and many more.
  • Bungie
    Principal Animator
    Bungie Nov 2014 - Jun 2016
    Bellevue, Wa
    Principal Animator & Lead: Destiny 2Principal animator is a lead level, autonomous role which allowed me to focus more on the creation of our game, less on team structure and people management. I contributed directly to the animation content for our game while assisting the animation lead with critiques, candidate evaluation, and overall animation team quality. My job was to identify areas that need improvement, often tackling the most challenging opportunities while defining our visual quality bar. I worked directly with multiple department leads on animation technology advancements, sandbox/combatant design, rigging advancements, and 3d character/vehicle construction. I was responsible for mentoring the animation team, helping to evolve the speed and skill of our crew. I played a large role in establishing & defining new business ventures such as Destiny's wildly successful micro transactions. Lastly, I directed Destiny's player animation performance covering gameplay, 3rd and 1st person, story, and emote efforts.
  • Bungie
    Senior Art Lead: Animation
    Bungie Mar 2008 - Nov 2014
    Destiny: Senior Art LeadHalo: Reach - Senior Art LeadHalo 3: ODST - Senior Art LeadDuring my time as lead animator, I pitched and designed Bungie’s Runtime Rig system and a reboot of our content creation pipeline. I helped restructure the animation team and helped improved the animation quality of our games (example, Halo Reach). I oversaw the purchase of our mocap facility and trained the animation team on how to best use mocap. I introduced new animation techniques to the team, while challenging, mentoring, and inspiring creatively. I worked closely with design on sandbox gameplay feel and systems.
  • Shilo
    Animator
    Shilo Mar 2007 - Mar 2008
    Freelance animator on various projects such as Scion's "Little Deviants" film/tv spot.
  • Monolith Productions
    Lead Animator
    Monolith Productions Oct 2004 - Mar 2008
    Lead Animator on Condemned 2: Blood ShotSenior Animator on Condemned: Criminal Origins
  • Raven Software
    Animator
    Raven Software 2002 - 2004
    Cinematic and Gameplay Animator on XMen: LegendsSenior Animator on Jedi Academy
  • Sunstorm Interactive
    Animator
    Sunstorm Interactive Jan 2001 - Sep 2002
    Animator - Duke Nukem: Manhattan Project (published)Animator - Deer Hunter 2003 (published)Animator - Bird Hunter 2003 (published)Animator - Carnivores: Cityscape (published)Animator - Fire Rescut 911 (published)Animator - Clowns Vs. Aliens (unpublished)Animator - Desert Fox (unpublished)
  • Turner Broadcasting
    Artist
    Turner Broadcasting Jan 2000 - Jan 2001
    Animator for CNN International's "Sights & Sounds"

Richard Lico Education Details

Frequently Asked Questions about Richard Lico

What company does Richard Lico work for?

Richard Lico works for Coranimus Rex

What is Richard Lico's role at the current company?

Richard Lico's current role is Owner of Animation Sherpa / CoFounder of CorAnimus Rex Entertainment.

What schools did Richard Lico attend?

Richard Lico attended Savannah College Of Art And Design, Park Ridge High School.

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