Richard Devine Email & Phone Number
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Richard Devine is listed as Senior Content Producer - Audio and Music Applications at Apple, a with 163018 employees, based in Atlanta Metropolitan Area, United States. AeroLeads shows a work email signal at apple.com and a matched LinkedIn profile for Richard Devine.
Richard Devine previously worked as Senior Content Producer - Audio/Music Applications at Apple and Sound Designer at Google. Richard Devine holds Bfa, Graphic Design/Media Communications/Sound Design from Kennesaw State University.
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About Richard Devine
Richard Devine electronic artist and sound designer specializing in musical composition, mnemonics, field recording, sound effects, loop libraries, content creation, instrument patch design, specialized sound design for T.V./Film, web media, and virtual reality.During the past three years, Richard Devine has remixed top Warp artists like Aphex Twin and Mike Patton (Faith No More). He has released six full-length albums on Schematic, Warp, Asphodel, and Sublight records and has performed his ear-tearing music mayhem worldwide. Based in Atlanta, Georgia, he has done film score work for Touchstone Pictures (with John Hues & Kyle Cooper). He has also collaborated with BT (Brian Transeau on the movie “Surveillance” Directed by Adam Rifkin, Odopod, Elias Arts, Wieden & Kennedy, AKQA Inc., and has worked on commercials for the Nike Shoe Company and worked with various companies doing sound design for Audi, BMW, Ford, Scion, Coke, Land Rover, Peugeot, Dodge, HBO, Nestle, Nike Japan & USA, McDonald's, Sprite, Spike Television network and has also worked with Konami gaming division for the Dance-Dance Revolution game. In 2007, he signed a deal with Sony Media to release his first two Sound Effects libraries, "Pulse" and "The Electronic Manuscript," which won 2009's Best Sample Library by Remix Technology Awards. In 2008, Richard launched a new sound design company, "Devinesound," which was nominated for the Cannes Lions Award for the sound design work on the interactive website for the Microsoft Gaming division Halo Believe Campaign. In May 2016 he contributed sound effects and musical elements to the Doom 4 Soundtrack along with Mick Gordan. In 2017, He created UI Sound Design and Ambisonic Environmental Audio for Google's DayDream VR Platform/Google Earth VR. Now, at Apple as their Senior Content Producer working in the music apps division, making content for Logic Audio X, GarageBand, and Main Stage. He also works on stereo and Dolby Atmos content for Logic Audio and the Apple Vision Pro. http://www.devinesound.net
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Richard Devine work experience
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Senior Content Producer - Audio/Music Applications
Current
Sound Designer
UI sound design, and ambisonic environmental audio for Google's DayDream VR Platform/Google Earth VR. November 19, 2019: Creation of all the user interaction sounds, and the opening mnemonic logo for the new "Stadia Cloud gaming Streaming Platform".
Sound Designer - Content Producer
Currently work in sound design, content creation, and product development for Native Instruments software company. Creation of sample content for NI's Battery 2, 3, Kontakt 2 sample libraries 2003-2004. Created two custom sample kits for "Synthetic Drums" library volume 1 & 2 released in 2005. Created both the Absynth Sonic Expansion and Kontakt's Synthetic Textures libraries. Created sample and factory patch content for Absynth 3.0,4.0, and 5.0. Created various ensemble snapshots and sample content for Reaktor 3.0, and 5.0. including presets for "Electronic Instruments volume 1/2". Created patches and presets for FM8, Massive, Kore1, Kore 2, Razor, and Spectral Vokator. Most recently completed patch design for NI's Molekular Modular Multi-effects package released 2014. Patch design and the audio demos for the Reaktor 6.0 release (Reaktor Blocks) in 2015. In 2016 in collaboration with Twisted Tools on the MASCHINE Expansion: HEXAGON HIGHWAY - expansive warped electronics, creating all of the music content and midi track demos. Creation of 55 factory presets for Massive X synthesizer 2020. Creation of a new Massive X expansion pack to be released in late 2020. http://www.native-instruments.com/#/en/
Sound Designer, Music Composer
Creation of music, patches, and sound effects for the Cyberpunk 2077 video game slated to be released 2020. Creation of 100 custom Omnisphere patches to be used in the video game that was divided up into 4 categories (Bass, Leads, Pads, and Plucks).Creation of 112 Loops in the categories of tonal, nontonal, rhythmic sequences, single-shot effects, stingers, bass drops, impact slams, hits, textural noise, and glitched broken synths. Designed for 3 levels in the game.
Sound Designer
Creation of 30 multi-presets for the Summit flagship two-part 16-voice 61-key polyphonic synthesizer. Content creation of 10 new user wavetables. Completed July 2020. Link to the sounds here: https://components.novationmusic.com/summit/librarian/factory-packs/239Creation of 20 single Bass Station II (presets and an overlay). Completed April 2020.
Sound Designer, Field Recording, And Creation Of Sample Content.
Creation of over 55 ambisonic sound effects with the Rode NT-SF1 Microphone. The job required field location recording, editing, mixing, and file conversion to ambisonic-B format 360 audio. The library is available to download for free here: https://www.rode.com/blog/all/ambisonic-sound-library
Sound Designer
Creation of the 120 presets for the Montage digital synthesizer specifically focusing on the FM-X engine. Creation of 10 new presets that use the new "Smart Morph" machine learning technology to be released June of 2020.
Sound Designer, Programmer
Creation of 78 presets for the Korg Radius Synthesizer in 2005.Created 200 presets for the Korg Legacy collection which includes the "MS-20", "Polysix","Mono/Poly", "M1", "WAVE STATION", "MDE-X" virtual instruments and theOasys workstation keyboard in 2007. Creation of 50 presets for the Korg Minilogue 4-voice Analog Synthesizer in 2016. Creation of 40 presets for the new Opsix FM instrument to be released 2020.Creation of over 50 performances and 22 wavetables for the “Modwave” Wavetables Synthesizer released fall of 2021.
Sound Designer
Creation of over 50 presets for Output's a granular synthesis FX plug-in that re-synthesizes sounds to deliver results that are more closely related to the original signal; transforming your VSTs, drum samples, or live inputs such as vocals and guitars into new sonic possibilities.
Sound Designer & Content Creation
Custom V-Synth GT Patches, over 64 in this collection covering a wide variety of different styles and textures. Download the bank here from the Roland US site: http://www.rolandus.com/support/eula/RD.prj.zipCreation of 36 patches for the Roland System 100 plugin. Creation of 36 patches for the Roland System-8 virtual synthesizer completed in October 2016.Creation of 2 System-8 audio demos showing off the System-8's capabilities. Creation of 25 FM drum sounds for the Roland TR-8S drum machine completed in April 2020.
Sound Designer
Patch design for the Blackhole plugin over 30 presets in May 2012. http://www.eventide.com/AudioDivision/Products/PlugIns/Blackhole.aspxCreation of 90 presets for the H3000 Factory Ultra-Harmony plug-in, and over 100 for the original RTAS version on October 12, 2012. Over 42 patches for the Eventide Space pedal. September 2013. Patch design for the UltraChannel Plugin 44 presets 2014. Patch design for the Eventide Reverb Native 28 presets July 2014.Patch design for the SP2016 Reverb 25 presets 2016.Patch design for the MangledVerb plugin 20 presets November 2017. Patch design for the CrushStation plugin 29 presets 2020. Patch design for the Eventide H9000 effect processing unit ongoing 2019 to 2020.
Sound Designer
Sound Design for the new Jaguar I-Pace electric car, which included the exterior/interior engine sound. All in system user interaction sounds, alerts, notifications, blinker, low battery warning, charging battery, navigation, and power on/welcome sounds.
Sound Designer
Creation of 128 presets for every factory released model 2018 - 2020. Job included patch creation, recording, and editing samples to work with the Waldorf Quantum Digital Synthesiser.
Sound Designer - Synth Programming
Creation of 120 presets for UVI's Falcon virtual instrument. Press info: Devinity unleashes the full might of UVI's Falcon, with 120 masterfully designed presets by Atlanta-based electronic musician and sound designer Richard Devine. Inject your projects with interesting new textures from a broad selection of categories, including modular sequences, animated, bass, pads, FX, percussive sequences, and more. Perform and tweak patches on-the-fly with macro controls. Benefit from limitless customization, thanks to Falcon's deep editing capabilities. Divinity's presets are expertly curated and production-ready, right out of the box. They're the perfect starting points for epic sonic adventures!
Sound Designer
Creation of 100 patches for Tracktion’s BioTek 2 organic synthesizer. Creation of 50 presets for the MOK WaveRazor synthesizer. The project also included two demo tracks demonstrating what the sounds could do within a musical context.
Sound Designer
72 presets for Arturia's Buchla Easel and DX7 virtual instrument plugins. The job required two audio demos and plugin mappings for Arturia's software bundle. Presets for Arturia's Analog Lab's bundle. The title was called "Richard Devine's" Signature Bundle. The project also required two demo tracks that demonstrated how the sounds could be used in a musical composition.Cration of 30 patches and 15 Multi-Presets for the Arturia Origin Synth completed in Nov 2008.
Sound Designer
Sound Design & Music Production, specializing in custom sound design environments and audio content for film, television, video gaming, audio hardware/software, interactive web-based content. Projects included the sound design on the "Doom 4" video game soundtrack in collaboration with composer Mick Gordan. Creation of 558 sound and music loops in the various categories below. Creation and delivery of the following audio assets:• Drones/Textures• Pulses/Rhythms• Hits• Stings• Distortion• MiscellaneousSound Design for Microsoft's Halo Believe website, which included over 25 user interaction sounds, and 10 music beds embedded in different sections of the site. http://www.devinesound.net
Sound Design, Music Composition.
Worked on various TV commercials sound design and music composition. Clients include, Cannon, Cause and Effect, Coca-Cola®, Dixons,Dodge,Estée Lauder,Fox, Ford, Lime Entertainment, LG, Nike, Odyssey Golf, Mercedes,Virgin Airways, and Scion.http://www.fingermusic.tv
Sound Designer
Modular UI features 1,000+ sounds, 400+ files and 5.7Gb of 24bit/96khz .WAV files, all meticulously embedded with Soundminer & Basehead metadata, including: Calculations and TextData CrunchingData Micro CalculationsFM Confirm TonesFM Hybrid GesturesFM Solo BleepsHologram PadMicro GesturesModular random generationsSolo BeepsSubtle Hi Tech ModularText Typing5Gb of Modular Source Recordings
Akai Impc Pro - Ios App
Created over 1400 original samples, 125 sequences, and 25 Programs, for Akai Pro's iMPC Pro iOS app released June 8th 2014.
Kobe Vs. Messi: The Selfie Shootout"
Sound design "Kobe vs. Messi: The Selfie Shootout" TV spot which aired November 2013.
Earsketch Music Application
Creation of all audio content for the EarSketch Music application. Project consisted of over1040 ACIDized loops in 44.1khz wave format designed in various musical styles.
Sound Designer
Creation of all samples and content for the iMPC iPad application. Content included 11 kits 1035 original samples and over 80 sequences. http://www.inmusicbrands.com/http://akaiprompc.com/impc/
Lg-Smart Tv - Project
Sound Design and music for the T-Commerce store shopping experience on the new LG Smart TV framework. Sound content included start-up, log-in sound, welcome sound, 7 UI sounds, and background store track.Link to listen and view the work here: http://vimeo.com/59529803
Barnes & Noble Inc - (Sound Design) - Nook Tablets
Creation of system sounds for all current Nook Tablets including the start-up mnemonic, out of box animations and 15 UI sounds.
Absolut - Greyhound
Sound Design and music editing for the ABSOLUT Greyhound TV commercials. Link to view the work here: http://vimeo.com/59604146
Absolut - Polychrome Project
Sound Design and music for the ABSOLUT short film "Contemporary Polychrome". 2012
Audi - A6 Experience Film
Music and Sound Design for the Audi A6 Experience Film intro for the A6 iOS iPad application. In collaboration with Christian Weber and AKQA. The job also included the creation of 15 user interaction sounds to be used in the app.Link to listen and view the work here: http://vimeo.com/59518914
Absolut Conductor Film
Music and Sound Design for the Absolut Conductor Film 2012. All sounds recorded from the Vodka Distillery for the composition. Link to the work here: http://vimeo.com/59432082
Sound Design, Field Recording, And Sound Effects
Creation of "Mechanical Morphs" sound effects library released Apr 19, 2011 with Jim Stout. Designed for film, TV, and multi-media projects, recorded and processed at 24bit 96khz.1,300 plus sounds on 5 audio CDs and 2 DVDs.http://www.hollywoodedge.com/Mechanical-Morphs-P146067.aspx
Sound Designer, Music Composer.
Creating all sound sound effects and musical scores for promotional product advertising for Microsoft, Microsoft Games, XBOX, Coke, and Nike Shoe Company.http://www.akqa.com/
Sound Designer, Programmer
Designed over 256 patches for the Access Virus TI and TI2 line synthesizers. Sounds and patches can be found in every factory unit. Also, links to the "Artists Signature" patches can be found in the download section here: http://virus.info/page/render/lang/en/p/128/do/The_Virus_TI___Totally_Integrated_Synthesizers.html
Sound Designer
Worked on various sound presets, and sample content for Ableton Live original release and the Live 8 Library Factory bundle. Including preset design for Ableton's effects devices and content for Operator, Analog and Tension virtual instruments.http://www.ableton.com/pages/artists/devine
Electronic Ezx - Sample Library For Ez Player
Creation and sound design of the Electronic EZX library for Toontracks EZ player. Link to the product page here. http://www.toontrack.com/products.asp?item=55Product Description here: A modern collection of classic, circuit bent and resampled electronic drum sounds suitable for a wide variety of genres and production styles. Pristine classics, otherworldly one of a kind bends, and gritty must haves make this the hottest collection of electronic drums imaginable. This EZX® includes 33 meticulously crafted kits with additional menus of the most requested electronic kick and snare drums. It also features our ever-popular use of parallel FX processing for unlimited variation and new sonic depths. With this EZX®, you will be able to cover a broad range of popular and emerging electronic genres. You name it.... House, Dub, Techno, Progressive, Pop, Hip-Hop, Rap, Electro, Grime, Jungle, DnB, RnB, Dub-Step, Trip-Hop, Acid, Disco, Electro-Crunk, Ghetto-Tech, Baile Funk, Industrial, Garage, Experimental, Noise-core, Hard-core, Minimal, Glitch, Gabba, Ambient, Trance, Miami Bass, 2 Step, B-more and many more.Produced with Brad Bowden of Toontracks.
Sound Development At Sony Creative Software
Created ACID Sound Libraries "The Electronic Manuscript" by Richard Devine. Won the Remix Technology Awards Best Sample Library of 2009. Created the ACID loop library "Pulse" Analog Lifeforms by Richard Devine. 200 Acidized loops for music production and sound design applications.
Sound Designer / Programmer
Programming and synthesizer sound design for the Fusion synthesizer, drum programming for the SR-18 Drum machine, and worked on over 100 synth patches for the Akai MPC-5000.http://www.akaipro.com/en/index.php
Sound Design - Web Interface Sounds
Sound Design for the Nike Skateboarding Site: UI/interface
Sound Designer, Music Composer.
Released album "Asect:Dsect" with Asphodel Records in 2003. Worked on two 16-channel surround pieces for Recombinant Media Labs. http://asphodel.com/artists/view.php?Id=11
Artist
Released first album on Warp Records, "Lipswitch". Recorded at The Schematic Complex. WAP139CD, SCH015. Released various remixes and compilation appearances on the Magic Bus tour, and Warp 10 year CD's which features the Aphex Twin "Come to Daddy" remix.http://warp.net/records/releases/richard-devine
Colleagues at Apple
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Delaina L Sims
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Kerry Sinclair
Colleague at AppleVirginia Beach, Virginia, United States
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Jehad Mohamed
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Ivan Guerra Calderas
Colleague at AppleMexico City, Mexico
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Sneha Vashisth
Colleague at AppleDelhi, India
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Younass Mokal
Colleague at AppleCasablanca, Casablanca-Settat, Morocco
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Qasim Raja
Colleague at AppleLondon, England, United Kingdom
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Sajad Falahdost
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Marlon Servin
Colleague at AppleVallejo, California, United States
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Ahmad Games
Colleague at AppleBeqaa Governorate, Lebanon
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Richard Devine education
Bfa, Graphic Design/Media Communications/Sound Design
Bachelor'S Degree, Graphic Design
Frequently asked questions about Richard Devine
Quick answers generated from the profile data available on this page.
What company does Richard Devine work for?
Richard Devine works for Apple.
What is Richard Devine's role at Apple?
Richard Devine is listed as Senior Content Producer - Audio and Music Applications at Apple.
What is Richard Devine's email address?
AeroLeads has found 1 work email signal at @apple.com for Richard Devine at Apple.
Where is Richard Devine based?
Richard Devine is based in Atlanta Metropolitan Area, United States while working with Apple.
What companies has Richard Devine worked for?
Richard Devine has worked for Apple, Google, Native Instruments, Cd Projekt Red, and Focusrite Pro.
Who are Richard Devine's colleagues at Apple?
Richard Devine's colleagues at Apple include Delaina L Sims, Kerry Sinclair, Jehad Mohamed, Ivan Guerra Calderas, and Sneha Vashisth.
How can I contact Richard Devine?
You can use AeroLeads to view verified contact signals for Richard Devine at Apple, including work email, phone, and LinkedIn data when available.
What schools did Richard Devine attend?
Richard Devine holds Bfa, Graphic Design/Media Communications/Sound Design from Kennesaw State University.
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