Benjamin Rigot Email & Phone Number
@ivory-tower.fr
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Benjamin Rigot is listed as Lead Product Manager at Electronic Arts (DICE) | ex-Ubisoft at DICE (EA Digital Illusions CE AB), a with 617 employees, based in Lyon, Auvergne-rhône-alpes, France. AeroLeads shows a work email signal at ivory-tower.fr and a matched LinkedIn profile for Benjamin Rigot.
Benjamin Rigot previously worked as Lead Product Manager at Dice (Ea Digital Illusions Ce Ab) and Brand Content Director at Ubisoft Ivory Tower. Benjamin Rigot holds Master Of Science (Msc), International Business from Skema Business School.
Email format at DICE (EA Digital Illusions CE AB)
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About Benjamin Rigot
After a decade working at Ubisoft in both marketing @HQ & production level @IVTstudio, I recently joined EA DICE for a new challenge, working specifically on "Battlefield 2042" live operations. My last six-year developing 2 successful open-world « live service » games within "The Crew" franchise has equipped me with the skills to build impactful content strategies, create and manage a team of 15 people from the ground up to enhance our brand presence.
Listed skills include Video Games, Online Gaming, Mobile Games, Casual Games, and 13 others.
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Benjamin Rigot work experience
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Brand Content Director
International Brand Manager
In charge of the international marketing strategy of The Crew brand, I am now leading a creative team of 14 people to create amazing content for our brand. Working hand in hand with production team on the GaaS strategy of The Crew games, I am here to help building a coherent team’s vision for the game.1) Collaborate and infuse GaaS strategy in-game- Actively participate to the in-game content creation - Formulate recommendations to the game’s directors- Liaise with all internal Live services to measure and monitor our ARM KPIs2) Oversee deliverables- Work with a dedicated Project Coordinator to build a solid deliverables plans, accounting for requests from operational teams, press opportunities, production constraints. Deliverables include key art, screenshots, trailers, etc.- Lead production with marketing artists by providing a brief and supervising the production internally and/or externally- Ensure assets quality- Assess performance by setting up tests and ROI analysis for continued improvement3) Oversee daily relations with operational- Establish strategic and technical leadership- Organize content deliverables and coordination4) Build strategic vision with the Communication Manager & the Brand Director- Participate in the definition of the long-term marketing strategy- Translate the positioning of the strategy into specific themes, artistic directions, deliverables plans
International Product Manager
I was in charge of leading the international marketing strategy of The Crew 2 through all phases of launch and post-launch. As part of the production team, my role was to actively liaise with them to insure a coherent team’s vision for the game and the worldwide operational marketing teams.Additionally, I was responsible for producing and delivering global marketing assets to make The Crew brand shines on all communication platforms. My long-term objective was to create an internal production force that would produce assets more effectively on a regular basis.1) Oversee deliverables- Manage marketing deliverables plans, accounting for requests from operational teams, press opportunities, production constraints. Deliverables include key art, screenshots, trailers, etc.- Lead production with marketing artists by providing a brief and supervising the production internally and/or externally.- Ensure assets quality- Assess performance by setting up tests and ROI analysis for continued improvement- Manage and build a long-term marketing artists team2) Oversee daily relations with operational- Establish strategic and technical leadership- Organize content deliverables and coordination- Insure effective communication 3) Actively support the Brand Director- Participate in the definition of the marketing strategy- Translate the positioning of the strategy into specific themes, artistic directions, deliverables plans- Provide feedback to the production team and inform members of upcoming deliverables- Work with data to create strategic recommendations for communications- Help pilot assigned event executions (E3, Gamescom)
Emea Brand Manager
In charge of designing and operate Marketing Strategy in 20 countries in the EMEA region for one of the most anticipated Ubisoft title, Ghost Recon Wildlands. Defining the best strategy primarily means working in close collaboration with production studios, US team, creative agencies, EMEA operational teams (Media, PR, Sales, Trade, and Manufacturing) and Ubisoft subsidiaries.I was responsible for:- Building brand values and coherence.- Defining the 360 Marketing Campaign (tagline, themes, marketing activations) and define the right communication timeline. - Coordinating operational launch with production studios, US Team, and EMEA operational teams.- Insuring the marketing strategy deployment in the EMEA countries and chose the right channel (TV, Online, RP, Community, etc.).- Managing 1st Parties relationships (Sony, Microsoft, Nintendo) and B2B partnerships (technological and promotional partnerships).- Producing marketing tool with creatives agencies (TV Spot, Trailer, POS/Goodies, Collector, digital app, print, etc.).- Market analysis (benchmark, consumer research) and analytics (sales figures, KPI analysis, ROI).- Managing EMEA marketing budget.- Covering internal communication (presentation for sales department, subsidiaries, and partners).
Emea Trade Marketing Manager
I was in charge of designing and putting in place Trade Marketing Plans in 20 countries around the world for Ubisoft biggest brands (Assassin’s Creed, Rainbow Six). Working in close collaboration with marketing teams (Brand, Digital, Live team & production studios), sales teams (both retail & digital) and subsidiaries allowed me to get a 360 picture that helped me designing efficient plan for our brands. Build solid EMEA Trade Plan:- Insure a perfect match between sales ambition and marketing vision.- Create the best offers for the end-consumer and match retailer’s needs.- Develop Trade tools: POS, promo tools, trailers, mock-ups.- Manage all Collectors’ Editions projects: from plan to P&L management and production follow-up (Manufacturing/studios/Agency).Animate local Trade teams:- Feed and drive subsidiaries to put in place the strategy locally.- Local actions follow-up at all product lifecycle stages.Act and communicate as an expert:- Analyze competitors to identify area of improvements and share it internally.- Initiatives to support both our visibility and players engagement. Analyse and Report :- Pre-order forecast to optimize figures and react accordingly in local territories.- Trade activations ROI Analysis (Visibility/Collector’s Offers & Trade Tools ROI). - Trade Campaign Post-mortem for all AAA games.- Competitors and Retail benchmark.
Emea Trade Marketing Assistant
Within EMEA headquarters, I assisted Trade Marketing Coordinator in the definition and implementation of strategies in more than 20 countries on multiple Ubisoft “Gamer” titles. I quickly adapted to my work environment and took shortly new responsibilities on important missions which allow me to be recruited 2 months after my internship started.- Participated to reflection and active monitoring to define future strategies.- Elaborated reporting, dashboards and benchmark.- Created Trade Marketing tools from brainstorming to agency briefing and manufacturing follow-up (POS & promotional tools).- Followed Collector's Editions creation with manufacturing team, creative agencies and all internal services (marketing, sales, paper parts specialist, logistics).- Monitored subsidiaries orders through dedicated tools.- Tracked pre-orders performance with trend analysis and forecasts.- Coordinated subsidiaries activation and local tools creation. - Shared information on a daily basis with subsidiaries and headquarter teams.- Wrote a weekly Trade Marketing newsletter for internal Ubisoft teams.Main projects: Assassin's Creed IV Black Flag, Splinter Cell Blacklist, The Crew.
Key Account Manager Assistant
I worked on the entire WB Games catalog including AAA-game Batman Arkham City, one of the best-selling title of the company. I took major responsibilities helping my manager in this crucial period.– Participated at daily accounts management: planning, pricing, referencing, daily contacts.– Analyzed sales (sell in versus sell out), stock and restocking movement.– Prepared and took part in business meetings: Business Plan, CA, stocks, returns, account status versus commercial terms, product presentation.– Organized trade shows : professional and public trade shows, specials events.– Managed trade marketing creation.– Monitored goodies and DLC.– Set "back catalogue" promotion in retail stores but also online (WB.fr).Main projects: WRC 2, Batman Arkham City, Lord of the Ring War in the North, LEGO Harry Potter Years 5-7 and LEGO Batman 2 DC Super Heroes.
International Product Manager Assistant
I worked on all international releases of the company by taking active responsibilities in:– international partnership management (Ubisoft, THQ, Halifax, etc.).– commercial tools preparation (Powerpoint presentation, sales sheets).– international partnership research (Microsoft, Warner, HBO).– press relationship management: daily contacts, online news publishing, PR and newsletters.– worldwide online sales analysis (Xbox Live & Playstation Network).– community management (forum, social networks, international competitions).– international releases preparation (ratings submissions).Main projects: The Next BIG Thing, A Game of Thrones Genesis, Farming Simulator 2011, Blood Bowl, Pro Cycling Manager 2011, Wargame European Escalation.
Product Manager Assistant
- Managed relation with French distributor (distribution & logistic)- Developed communication tools (website, press, partnerships)- Improved products presentation- Researched promotional partnerships- Analyzed competition- Created data base for promotional displays
Co-Founder
Colleagues at DICE (EA Digital Illusions CE AB)
Other employees you can reach at dice.se. View company contacts for 617 employees →
Petri Levälahti
Colleague at Dice (Ea Digital Illusions Ce Ab)Stockholm County, Sweden
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Claes Wikdahl
Colleague at Dice (Ea Digital Illusions Ce Ab)Stockholm County, Sweden
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Mona Elshora
Colleague at Dice (Ea Digital Illusions Ce Ab)Cairo, Egypt
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Er Mac
Colleague at Dice (Ea Digital Illusions Ce Ab)Phoenix, Arizona, United States
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Henry C W.
Colleague at Dice (Ea Digital Illusions Ce Ab)Los Angeles Metropolitan Area, United States
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Shane Mcmillian
Colleague at Dice (Ea Digital Illusions Ce Ab)Stantonsburg, North Carolina, United States
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Sofie Bengtsson
Colleague at Dice (Ea Digital Illusions Ce Ab)Trollhättan, Västra Götaland County, Sweden
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FB
Flora Barre
Colleague at Dice (Ea Digital Illusions Ce Ab)Greater Stockholm Metropolitan Area, Sweden
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Dankus Memeus
Colleague at Dice (Ea Digital Illusions Ce Ab)Walton, Kansas, United States
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Miki Stevanovic
Colleague at Dice (Ea Digital Illusions Ce Ab)Antigonish, Nova Scotia, Canada
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Benjamin Rigot education
Master Of Science (Msc), International Business
Bachelor, Business Aministration
Dut, Techniques De Commercialisation
Frequently asked questions about Benjamin Rigot
Quick answers generated from the profile data available on this page.
What company does Benjamin Rigot work for?
Benjamin Rigot works for DICE (EA Digital Illusions CE AB).
What is Benjamin Rigot's role at DICE (EA Digital Illusions CE AB)?
Benjamin Rigot is listed as Lead Product Manager at Electronic Arts (DICE) | ex-Ubisoft at DICE (EA Digital Illusions CE AB).
What is Benjamin Rigot's email address?
AeroLeads has found 1 work email signal at @ivory-tower.fr for Benjamin Rigot at DICE (EA Digital Illusions CE AB).
Where is Benjamin Rigot based?
Benjamin Rigot is based in Lyon, Auvergne-rhône-alpes, France while working with DICE (EA Digital Illusions CE AB).
What companies has Benjamin Rigot worked for?
Benjamin Rigot has worked for Dice (Ea Digital Illusions Ce Ab), Ubisoft Ivory Tower, Ubisoft, Warner Bros. Interactive Entertainment, and Focus Home Interactive.
Who are Benjamin Rigot's colleagues at DICE (EA Digital Illusions CE AB)?
Benjamin Rigot's colleagues at DICE (EA Digital Illusions CE AB) include Petri Levälahti, Claes Wikdahl, Mona Elshora, Er Mac, and Henry C W..
How can I contact Benjamin Rigot?
You can use AeroLeads to view verified contact signals for Benjamin Rigot at DICE (EA Digital Illusions CE AB), including work email, phone, and LinkedIn data when available.
What schools did Benjamin Rigot attend?
Benjamin Rigot holds Master Of Science (Msc), International Business from Skema Business School.
What skills is Benjamin Rigot known for?
Benjamin Rigot is listed with skills including Video Games, Online Gaming, Mobile Games, Casual Games, Community Management, Interactive Entertainment, Product Marketing, and Game Design.
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