Rik Alexander Email & Phone Number
@appcrowd.com
LinkedIn matched
Who is Rik Alexander? Overview
A concise factual answer block for searchers comparing this professional profile.
Rik Alexander is listed as CEO and Co-Founder at AI Guys, based in Ashbourne, England, United Kingdom. AeroLeads shows a work email signal at appcrowd.com and a matched LinkedIn profile for Rik Alexander.
Rik Alexander previously worked as Chairperson at Gametools and Chairman & Co-Founder at Codedev.
Email format at AI Guys
This section adds company-level context without repeating Rik Alexander's masked contact details.
AeroLeads found 1 current-domain work email signal for Rik Alexander. Compare company email patterns before reaching out.
About Rik Alexander
AI-Guys are a specialist Co-Dev partner for Games AICodeDev are a specialist Co-Dev partner for Unreal Engine Games. Rev Rooms are a specialist Games Audio and Development companyThe Multiplayer Guys are an specialist outsourced solution for multiplayer games, Client/server infrastructure, peer to peer networking & Live ops. I am always interested in connecting with colleagues, old friends, or new acquaintances, and talking about new opportunities, so feel free to connect or email me
Listed skills include Game Development, Game Design, Mobile Games, Video Games, and 46 others.
Rik Alexander's current company
Company context helps verify the profile and gives searchers a useful next step.
Rik Alexander work experience
A career timeline built from the work history available for this profile.
Chairperson
Current
Chair
CurrentAI Guys is a brand new Co-Dev studio specialising in helping other games companies develop their AI, be it generative AI like human readable tailored NPCs which respond to player actions or help with classic AI like NPC behavior, cheating toxicity, testing harnesses, procedural generation, pathfinding, player modeling and analytics to human level AI-Bots.. We’ve pretty much done it all over the years. With Rik Alexander as Chair, Ken Noland and Dan Parkes as joint CEO/CTO and a host of… Show more AI Guys is a brand new Co-Dev studio specialising in helping other games companies develop their AI, be it generative AI like human readable tailored NPCs which respond to player actions or help with classic AI like NPC behavior, cheating toxicity, testing harnesses, procedural generation, pathfinding, player modeling and analytics to human level AI-Bots.. We’ve pretty much done it all over the years. With Rik Alexander as Chair, Ken Noland and Dan Parkes as joint CEO/CTO and a host of other highly experienced team members, AI Guys know Games AI. So if you have a problem you need some help with, come talk to us, we’re an open and friendly bunch of real people (we’re not augmented in any way.. yet!) who just happen to know a lot about Games AI and we’re learning more by the day. We also have an R&D team focusing on ethical generative AI for games, which we’ll release more information about once we’ve managed to capture our rogue friend, put him back into the box and install the “do not destroy humans” collar. (sorry, we forgot the first time, too excited… Won’t happen again, promise!) Show less
Non Executive Chair
Current
Chairman / Founder
Super Punk is an indie developer, currently developing The Last Leviathan (Steam Early Access http://store.steampowered.com/app/489460/The_Last_Leviathan/ ) and a new PS4 exclusive game called Just Deal with it!
Co-Founder / Ceo
Playing an instrumental role in forming this respected MMO, browser, and console game development studio, I strategically directed P&L and multinational operations while providing creative direction and business development. In doing so, I expanded business development and the pipeline of publishing deals with major labels such as Sony, Microsoft, and Hasbro. Effectively supporting rapid company growth by cultivating a strong team, I built an intelligent corporate culture that generated staff… Show more Playing an instrumental role in forming this respected MMO, browser, and console game development studio, I strategically directed P&L and multinational operations while providing creative direction and business development. In doing so, I expanded business development and the pipeline of publishing deals with major labels such as Sony, Microsoft, and Hasbro. Effectively supporting rapid company growth by cultivating a strong team, I built an intelligent corporate culture that generated staff enthusiasm and high retention.I grew the corporation globally to boast millions of pounds in turnover and over one hundred employees across three locations in United Kingdom and India. I achieved this by closing lucrative deals, creating an industry-first deal structure with CyberSports, and raising significant funds. In addition, I received capital, assets, and hardware from a publishing giant whilst successfully negotiating a studio acquisition, and won major grants from the Technology Strategy Board and North West Development Agency (NWDA).I led this company to win numerous awards, such as Innovative Business of the Year Award at the Fast Growth Business Awards. Monumental Games earned 6th place ranking on Sunday Times Tech Track 100 by achieving substantial compound growth for three years and won acceptance into The Guardian’s Courvoisier Future 500. Show less
Co-Founder / Board Member / Development Director
I represented Monumental Games as a development partner to execute vision for the cutting-edge MMO game design of "Football Superstars." For this endeavour, I built the development team, prioritized workloads, produced a prototype, raised money, co-developed the business plan, and enticed investors. I helped raise £7+ million from Angel Networks and we went on to generate millions of registrations. The game was ranked 11th for the MMORPG of the Year in 2009, and induced massive media… Show more I represented Monumental Games as a development partner to execute vision for the cutting-edge MMO game design of "Football Superstars." For this endeavour, I built the development team, prioritized workloads, produced a prototype, raised money, co-developed the business plan, and enticed investors. I helped raise £7+ million from Angel Networks and we went on to generate millions of registrations. The game was ranked 11th for the MMORPG of the Year in 2009, and induced massive media interest/coverage. I received a fellowship invitation for the Royal Society of Arts in recognition of superior results and reputation. Show less
Studio Head / Game Director
As Studio Head, I directed all business areas for an online studio for Climax Group, and focused on making online games with a proprietary MMO technology. To improve organizational performance, I eliminated redundancies, bottlenecks, and wasteful expenses. During this time, I facilitated a management buy-out (MBO), founding Monumental Games to save resources and technology.Prior to this, I held the role of Game Director, and built the development team from scratch to ensure AAA… Show more As Studio Head, I directed all business areas for an online studio for Climax Group, and focused on making online games with a proprietary MMO technology. To improve organizational performance, I eliminated redundancies, bottlenecks, and wasteful expenses. During this time, I facilitated a management buy-out (MBO), founding Monumental Games to save resources and technology.Prior to this, I held the role of Game Director, and built the development team from scratch to ensure AAA development of MotoGP 3 for THQ. I provided comprehensive leadership, managing creative direction, budgets, resources, software licensing, HR functions, and cross-functional teams. Maximizing profitability, I diligently managed multimillion-pound budgets while achieving high Metacritic ratings.MotoGP 3 earned a nomination for the DICE Console Racing Game of the Year Award. Show less
Producer
Acclaim - 2002 to 2003: I oversaw development of up to 12 internal and external games simultaneously. Completing projects on time and within budget and quality constraints. I successfully created the 1.6m unit selling “ATV: Quad Power Racing 2” from the publisher side after having built and managed the internal development team at Climax Racing.Climax Racing - 2000 to 2002: Playing a pivotal role in defining development processes and securing products from publishers, I met all project… Show more Acclaim - 2002 to 2003: I oversaw development of up to 12 internal and external games simultaneously. Completing projects on time and within budget and quality constraints. I successfully created the 1.6m unit selling “ATV: Quad Power Racing 2” from the publisher side after having built and managed the internal development team at Climax Racing.Climax Racing - 2000 to 2002: Playing a pivotal role in defining development processes and securing products from publishers, I met all project milestones, objectives, and budgets. I also hired, coached, and built award-winning development teams. I managed two key projects and greatly exceeded expectations for “ATV: Quad Power Racing 2.” In addition, “MotoGP 1” was featured on the Xbox One launch box and I won critical acclaim and awards for “MotoGP 1” and “MotoGP 2.” I was instrumental in developing two of the key franchises that ultimately led Disney to buy the Racing Studio. Hasbro Interactive - 1997 to 2000: I developed internal testing procedures, improved QA processes, and managed highly productive teams. While providing sound leadership in notable design, QA, and product acquisition projects, I communicated effectively with internal departments to co-ordinate marketing, PR, and sales initiatives. Most notably I produced “Rollercoaster Tycoon.” I also earned fast-track promotions through progressively responsible roles such as QA Tester, Assistant Producer, Associate Producer, and Producer. Show less
Frequently asked questions about Rik Alexander
Quick answers generated from the profile data available on this page.
What company does Rik Alexander work for?
Rik Alexander works for AI Guys.
What is Rik Alexander's role at AI Guys?
Rik Alexander is listed as CEO and Co-Founder at AI Guys.
What is Rik Alexander's email address?
AeroLeads has found 1 work email signal at @appcrowd.com for Rik Alexander at AI Guys.
Where is Rik Alexander based?
Rik Alexander is based in Ashbourne, England, United Kingdom while working with AI Guys.
What companies has Rik Alexander worked for?
Rik Alexander has worked for Ai Guys, Gametools, Codedev, Rev Rooms, and The Multiplayer Guys.
How can I contact Rik Alexander?
You can use AeroLeads to view verified contact signals for Rik Alexander at AI Guys, including work email, phone, and LinkedIn data when available.
What skills is Rik Alexander known for?
Rik Alexander is listed with skills including Game Development, Game Design, Mobile Games, Video Games, Online Gaming, Start Ups, Mmo, and Social Games.
Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.
Start free trialCheck these profiles if this is not the Rik Alexander you were looking for.
View similar profiles