Rik Alexander work email
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AI-Guys are a specialist Co-Dev partner for Games AICodeDev are a specialist Co-Dev partner for Unreal Engine Games. Rev Rooms are a specialist Games Audio and Development companyThe Multiplayer Guys are an specialist outsourced solution for multiplayer games, Client/server infrastructure, peer to peer networking & Live ops. I am always interested in connecting with colleagues, old friends, or new acquaintances, and talking about new opportunities, so feel free to connect or email me
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Ceo And Co-FounderAi GuysAshbourne, Gb -
ChairpersonGametools Oct 2024 - PresentLiverpool, England, United Kingdom -
Chairman & Co-FounderCodedev Mar 2024 - PresentUnited KingdomSpecialist Co-Dev partner for Unreal Engine -
ChairAi Guys May 2024 - PresentLondon Area, United KingdomAI Guys is a brand new Co-Dev studio specialising in helping other games companies develop their AI, be it generative AI like human readable tailored NPCs which respond to player actions or help with classic AI like NPC behavior, cheating toxicity, testing harnesses, procedural generation, pathfinding, player modeling and analytics to human level AI-Bots.. We’ve pretty much done it all over the years. With Rik Alexander as Chair, Ken Noland and Dan Parkes as joint CEO/CTO and a host of… Show more AI Guys is a brand new Co-Dev studio specialising in helping other games companies develop their AI, be it generative AI like human readable tailored NPCs which respond to player actions or help with classic AI like NPC behavior, cheating toxicity, testing harnesses, procedural generation, pathfinding, player modeling and analytics to human level AI-Bots.. We’ve pretty much done it all over the years. With Rik Alexander as Chair, Ken Noland and Dan Parkes as joint CEO/CTO and a host of other highly experienced team members, AI Guys know Games AI. So if you have a problem you need some help with, come talk to us, we’re an open and friendly bunch of real people (we’re not augmented in any way.. yet!) who just happen to know a lot about Games AI and we’re learning more by the day. We also have an R&D team focusing on ethical generative AI for games, which we’ll release more information about once we’ve managed to capture our rogue friend, put him back into the box and install the “do not destroy humans” collar. (sorry, we forgot the first time, too excited… Won’t happen again, promise!) Show less -
Non Executive ChairRev Rooms Jan 2021 - PresentBrighton And Hove, England, United Kingdom -
Co-Founder & CeoThe Multiplayer Guys Jan 2018 - Jul 2022Nottingham, United KingdomA specialist outsourced solution for multiplayer games -
Chairman / FounderSuper Punk Games Jul 2011 - Jul 2019Nottingham, United KingdomSuper Punk is an indie developer, currently developing The Last Leviathan (Steam Early Access http://store.steampowered.com/app/489460/The_Last_Leviathan/ ) and a new PS4 exclusive game called Just Deal with it! -
Co-Founder / CeoMonumental Games 2005 - 2011Nottingham, United KingdomPlaying an instrumental role in forming this respected MMO, browser, and console game development studio, I strategically directed P&L and multinational operations while providing creative direction and business development. In doing so, I expanded business development and the pipeline of publishing deals with major labels such as Sony, Microsoft, and Hasbro. Effectively supporting rapid company growth by cultivating a strong team, I built an intelligent corporate culture that generated staff… Show more Playing an instrumental role in forming this respected MMO, browser, and console game development studio, I strategically directed P&L and multinational operations while providing creative direction and business development. In doing so, I expanded business development and the pipeline of publishing deals with major labels such as Sony, Microsoft, and Hasbro. Effectively supporting rapid company growth by cultivating a strong team, I built an intelligent corporate culture that generated staff enthusiasm and high retention.I grew the corporation globally to boast millions of pounds in turnover and over one hundred employees across three locations in United Kingdom and India. I achieved this by closing lucrative deals, creating an industry-first deal structure with CyberSports, and raising significant funds. In addition, I received capital, assets, and hardware from a publishing giant whilst successfully negotiating a studio acquisition, and won major grants from the Technology Strategy Board and North West Development Agency (NWDA).I led this company to win numerous awards, such as Innovative Business of the Year Award at the Fast Growth Business Awards. Monumental Games earned 6th place ranking on Sunday Times Tech Track 100 by achieving substantial compound growth for three years and won acceptance into The Guardian’s Courvoisier Future 500. Show less -
Co-Founder / Board Member / Development DirectorCybersports Ltd 2006 - 2009London, United KingdomI represented Monumental Games as a development partner to execute vision for the cutting-edge MMO game design of "Football Superstars." For this endeavour, I built the development team, prioritized workloads, produced a prototype, raised money, co-developed the business plan, and enticed investors. I helped raise £7+ million from Angel Networks and we went on to generate millions of registrations. The game was ranked 11th for the MMORPG of the Year in 2009, and induced massive media… Show more I represented Monumental Games as a development partner to execute vision for the cutting-edge MMO game design of "Football Superstars." For this endeavour, I built the development team, prioritized workloads, produced a prototype, raised money, co-developed the business plan, and enticed investors. I helped raise £7+ million from Angel Networks and we went on to generate millions of registrations. The game was ranked 11th for the MMORPG of the Year in 2009, and induced massive media interest/coverage. I received a fellowship invitation for the Royal Society of Arts in recognition of superior results and reputation. Show less
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Studio Head / Game DirectorClimax Online 2003 - 2005Nottingham, United KingdomAs Studio Head, I directed all business areas for an online studio for Climax Group, and focused on making online games with a proprietary MMO technology. To improve organizational performance, I eliminated redundancies, bottlenecks, and wasteful expenses. During this time, I facilitated a management buy-out (MBO), founding Monumental Games to save resources and technology.Prior to this, I held the role of Game Director, and built the development team from scratch to ensure AAA… Show more As Studio Head, I directed all business areas for an online studio for Climax Group, and focused on making online games with a proprietary MMO technology. To improve organizational performance, I eliminated redundancies, bottlenecks, and wasteful expenses. During this time, I facilitated a management buy-out (MBO), founding Monumental Games to save resources and technology.Prior to this, I held the role of Game Director, and built the development team from scratch to ensure AAA development of MotoGP 3 for THQ. I provided comprehensive leadership, managing creative direction, budgets, resources, software licensing, HR functions, and cross-functional teams. Maximizing profitability, I diligently managed multimillion-pound budgets while achieving high Metacritic ratings.MotoGP 3 earned a nomination for the DICE Console Racing Game of the Year Award. Show less
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ProducerHasbro Interactive, Climax Racing, Acclaim Nov 1998 - Jan 2003London, United KingdomAcclaim - 2002 to 2003: I oversaw development of up to 12 internal and external games simultaneously. Completing projects on time and within budget and quality constraints. I successfully created the 1.6m unit selling “ATV: Quad Power Racing 2” from the publisher side after having built and managed the internal development team at Climax Racing.Climax Racing - 2000 to 2002: Playing a pivotal role in defining development processes and securing products from publishers, I met all project… Show more Acclaim - 2002 to 2003: I oversaw development of up to 12 internal and external games simultaneously. Completing projects on time and within budget and quality constraints. I successfully created the 1.6m unit selling “ATV: Quad Power Racing 2” from the publisher side after having built and managed the internal development team at Climax Racing.Climax Racing - 2000 to 2002: Playing a pivotal role in defining development processes and securing products from publishers, I met all project milestones, objectives, and budgets. I also hired, coached, and built award-winning development teams. I managed two key projects and greatly exceeded expectations for “ATV: Quad Power Racing 2.” In addition, “MotoGP 1” was featured on the Xbox One launch box and I won critical acclaim and awards for “MotoGP 1” and “MotoGP 2.” I was instrumental in developing two of the key franchises that ultimately led Disney to buy the Racing Studio. Hasbro Interactive - 1997 to 2000: I developed internal testing procedures, improved QA processes, and managed highly productive teams. While providing sound leadership in notable design, QA, and product acquisition projects, I communicated effectively with internal departments to co-ordinate marketing, PR, and sales initiatives. Most notably I produced “Rollercoaster Tycoon.” I also earned fast-track promotions through progressively responsible roles such as QA Tester, Assistant Producer, Associate Producer, and Producer. Show less
Rik Alexander Skills
Frequently Asked Questions about Rik Alexander
What company does Rik Alexander work for?
Rik Alexander works for Ai Guys
What is Rik Alexander's role at the current company?
Rik Alexander's current role is CEO and Co-Founder.
What is Rik Alexander's email address?
Rik Alexander's email address is ri****@****owd.com
What skills is Rik Alexander known for?
Rik Alexander has skills like Game Development, Game Design, Mobile Games, Video Games, Online Gaming, Start Ups, Mmo, Social Games, Console, Computer Games, Entrepreneurship, Mobile Devices.
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