Riley O'Dea Email & Phone Number
@againstgrav.com
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Who is Riley O'Dea? Overview
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Riley O'Dea is listed as Level Designer at Rec Room at Rec Room, a company with 70 employees, based in United States, United States, United States. AeroLeads shows a work email signal at againstgrav.com and a matched LinkedIn profile for Riley O'Dea.
Riley O'Dea previously worked as Level Designer at Rec Room and Psychology Research Game Developer at Digipen Institute Of Technology. Riley O'Dea holds Bachelor Of Arts In Game Design, Game And Interactive Media Design, Freshman from Digipen Institute Of Technology.
Email format at Rec Room
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AeroLeads found 1 current-domain work email signal for Riley O'Dea. Compare company email patterns before reaching out.
About Riley O'Dea
Level design in my biggest strength, and my passion.
Listed skills include Game Design, Level Design, User Experience Design, Gameplay, and 24 others.
Riley O'Dea's current company
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Riley O'Dea work experience
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Psychology Research Game Developer
Working with researchers at the University of Florida to develop a reaction test game. The goal of this research test is to use eye tracking software to determine if players look at onscreen gore, rather than game salient information when under cognitive load.
Solidworks Modeling Intern
Assisted with design, 3d modeling, and rendering of various signs, and custom retail fixtures for various clients throughout the country. Software used was SolidWorks, Photoshop, and Maya.
Solidworks Modeling Intern
Assisted with design, 3d modeling, and rendering of various signs, and custom retail fixtures for various clients throughout the country. Software used was SolidWorks, Photoshop, and Maya.
Colleagues at Rec Room
Other employees you can reach at recroom.com. View company contacts for 70 employees →
Mikael Richard
Colleague at Rec Room
Rio Grande Do Sul, Brazil, Brazil
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DC
Damion Collier
Colleague at Rec Room
Yakima, Washington, United States, United States
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CG
Christopher Galvanin
Colleague at Rec Room
Kenmore, Washington, United States, United States
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KA
Kartik Agaram
Colleague at Rec Room
San Francisco, California, United States, United States
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CY
Clara Yoder
Colleague at Rec Room
Los Angeles, California, United States, United States
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DO
Donavyn O.
Colleague at Rec Room
United States, United States
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MF
Mason Fernandes
Colleague at Rec Room
Hudson, Florida, United States, United States
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ZL
Zhao-Wei Liu
Colleague at Rec Room
Houston, Texas, United States, United States
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AC
Audrey Cox
Colleague at Rec Room
Redmond, Washington, United States, United States
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RR
Radgunnerree Ray
Colleague at Rec Room
Ponchatoula, Louisiana, United States, United States
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Riley O'Dea education
Frequently asked questions about Riley O'Dea
Quick answers generated from the profile data available on this page.
What company does Riley O'Dea work for?
Riley O'Dea works for Rec Room.
What is Riley O'Dea's role at Rec Room?
Riley O'Dea is listed as Level Designer at Rec Room at Rec Room.
What is Riley O'Dea's email address?
AeroLeads has found 1 work email signal at @againstgrav.com for Riley O'Dea at Rec Room.
Where is Riley O'Dea based?
Riley O'Dea is based in United States, United States, United States while working with Rec Room.
What companies has Riley O'Dea worked for?
Riley O'Dea has worked for Rec Room, Digipen Institute Of Technology, and Image Consulting Services, Inc..
Who are Riley O'Dea's colleagues at Rec Room?
Riley O'Dea's colleagues at Rec Room include Mikael Richard, Damion Collier, Christopher Galvanin, Kartik Agaram, and Clara Yoder.
How can I contact Riley O'Dea?
You can use AeroLeads to view verified contact signals for Riley O'Dea at Rec Room, including work email, phone, and LinkedIn data when available.
What schools did Riley O'Dea attend?
Riley O'Dea holds Bachelor Of Arts In Game Design, Game And Interactive Media Design, Freshman from Digipen Institute Of Technology.
What skills is Riley O'Dea known for?
Riley O'Dea is listed with skills including Game Design, Level Design, User Experience Design, Gameplay, Lua, Game Development, User Interface, and Jira.
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