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Experienced innovator with proven expertise in creating XR Experiences with Natural User Interfaces. Adept at working with both internal and external partners to bring collective visions to reality, leading projects from concept to deployment. Comfortable with working on cutting edge technology to explore hidden potentials, discover new markets, and develop the systems of tomorrow.
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Senior Director, Innovation And TechnologyVirtuosi®Boston, Ma, Us -
Principal EngineerUltraleap Aug 2021 - Jul 2024Bristol, Bristol, GbLed the Customer Applications Team as Head of the US Division, overseeing technical aspects of customer engagements, from headset integration to supporting ISV experiences. Acted as the primary technical contact for all customer meetings in the US, ranging from trade shows to on-site customer support meetings. Conducted workshops and technical training sessions with customers, and at company-sponsored public hackathons.Key Accomplishments: * Expanded the hand tracking software market by working directly with customers to help them learn how to convert existing controller-based experiences to hands-free experiences by utilizing Ultraleap’s Hand Tracking Technology. Often worked directly alongside customers on their codebase or with their design team to teach them best practices in developing hand tracking experiences.* Cultivated strategic partnership with Epic Games by leading monthly meetings and internal tooling development, resulting in a public plugin for Ultraleap's hand tracking technology in the Unreal Engine, enhancing support for key customers.* Illustrated the importance of natural user interactions by developing a series of enterprise VR training experiences. Showcased to numerous high profile customers at trade shows including CES from 2022 to 2024.* Demonstrated how eye and hand tracking can seamlessly work together as part of a flagship demo for CES 2024. Demonstrated during CES 2024 to numerous hardware partners and was pivotal in securing next steps towards direct hardware integrations of Ultraleap technology.* Led efforts in adapting the Ultraleap tracking software to work on numerous XR2 based headsets including the Pico Neo 3, HTC Focus 3, Digilens Argo and Lenovo VRX. Developed Android versions of Ultraleap’s flagship demos to run on these new devices, which were showcased at numerous tradeshows between 2021 and 2024. -
Senior Software EngineerUltraleap Jun 2020 - Aug 2021Bristol, Bristol, Gb -
Software Applications EngineerUltraleap Feb 2018 - Jun 2020Bristol, Bristol, GbProject: Crystal CaveDeveloped a two player collaborative VR experience to exemplify how Ultraleap’s technology could be used in location based entertainment (LBE). Designed the system from the ground up— conception through final design and development. Worked with internal stakeholders to adapt and upgrade the system across multiple conferences to incorporate new technology being developed within the company. Presented at multiple conferences including CES 2019.Key Accomplishments:*Created a networking api for Unity that allowed real time transmission of player data in VR environments.*Built a 20 by 10 foot walk around VR experience utilizing eight computers.*Developed an anchoring system that mapped virtual environments to the real world across multiple computers.*Created a system that allows for larger areas of interaction through the combination of multiple sets of hand tracking data.Project: BrightSign DemoDeveloped a pipeline and working example of Ultraleap’s technology integrated into the BrightSign system, one of the worlds largest developers of kiosk hardware. Acted as technical lead in designing experimental hardware required for the project, as well as the port of our system to ARM Linux. Created an IOT demo where users changed a Philips hue light in real time using mid-air haptics and hand tracking. This work was presented at CES 2019/DSE 2019 and directly resulted in an official partnership announcement between Ultraleap (Ultrahaptics at the time) and BrightSign.Key Accomplishments:*Technical lead for designing experimental haptic’s hardware using prototype tracking solutions.*Designed and developed a pipeline to allow for Ultraleap’s haptic system to be accessible via WebGL on ARM Linux systems.*Created a hand tracking solution from point cloud data generated by the experimental hardware.*Worked directly with the customer to enable system integration. -
Postdoctoral ResearcherRelational Agents Group, Northeastern University Sep 2017 - Feb 2018Design research studies to evaluate the conversational agent based systems across different applications and platforms. Mentor graduate students in study design principles and best research practices. Maintain and further develop the embodied conversational agent and dialogue system used by the group.
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Research Assistant At The Relational Agents GroupNortheastern University Aug 2009 - Aug 2017Boston, Ma, UsSelected Projects:An Affectively-Aware Dialogue System for Counseling (Ph.D Thesis)Conceptualized a theoretical framework for using empathic statements to respond to real time changes in a user’s affective state. Implemented as part of a five-week-long intervention that used an embodied conversational agent to deliver automated cognitive behavioral therapy based depression counseling. Evaluated usage data and self report measures in R, and conducted a thematic analysis of debriefing interviews.DynamicDuo (Co-Presenter Agent):Designed a co-presentation system to help inexperienced presenters deliver their presentations in front of an audience.Evaluated system against traditional presentation technology to explore its impact on user’s anxiety and acceptance of the technology by both users and external judges.AlwaysOn:Investigated and developed a social support agent for isolated older adults. Conducted multiple studies evaluating user requirements, feature feasibility, and agent acceptance. Led a final month-long evaluation study assessing the impact of embodiment on agent acceptance using virtual and robot based variants of the system.Virtual Laboratory:Designed a study to investigate the effects of dialogue phrasing based on user mood.Evaluated as part of a longitudinal health behavior change intervention. Designed and conducted a month-long research study investigating the effects of mood using linear models of their emotional state over time. -
Intern/ConsultantActor Machine Jun 2008 - Jul 2009Developed and optimized a Java/OpenGL procedural animation system under the guidance of Ken Perlin.
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Research AssistantStony Brook University 2007 - 2009Stony Brook, Ny, UsDeveloped a virtual environment to observe the effects of interruption on people who work in high stress environments.
Lazlo Ring Skills
Lazlo Ring Education Details
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Northeastern UniversityHuman Computer Interactions -
Stony Brook UniversityComputer Science/Psychology -
New York University
Frequently Asked Questions about Lazlo Ring
What company does Lazlo Ring work for?
Lazlo Ring works for Virtuosi®
What is Lazlo Ring's role at the current company?
Lazlo Ring's current role is Senior Director, Innovation and Technology.
What is Lazlo Ring's email address?
Lazlo Ring's email address is sk****@****ail.com
What is Lazlo Ring's direct phone number?
Lazlo Ring's direct phone number is +191778*****
What schools did Lazlo Ring attend?
Lazlo Ring attended Northeastern University, Stony Brook University, New York University.
What skills is Lazlo Ring known for?
Lazlo Ring has skills like Python, Java, C++, C#, Javascript, Programming, Html, Xml, Php, Microsoft Office, Research, Opengl.
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