Henrique B. Email and Phone Number
Henrique B. work email
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Henrique B. personal email
I started my career developing projects for smart homes and IoT, which laid the foundation for my skills in software architecture, design patterns, optimization, and debugging. Since 2011, I've been developing apps, digital books, games, and 3D tools. I initially focused on Apple platforms, iOS, and macOS before expanding to Windows and XR apps. As one of the first Brazilian Unity Certified Developers, my expertise has grown to include significant PC and mobile games, VR/AR, and VFX projects, such as the Global Destruction VR, Food Chase, and Thomas' Tales games.My technical proficiency encompasses Unity, C#, Unreal, Blueprints, C++, Python, and Swift and extends to web development with React, Phaser, WebGL, Three.js, Node.js, Next.js, JavaScript, and TypeScript. I continuously pursue learning and innovation in technology.I am a team player, collaborating effectively with colleagues to deliver user-friendly solutions and incredible experiences. My commitment to meeting deadlines ensures that projects are completed efficiently without compromising quality. As a product creator, I always approach each project with a clear vision of the result. My projects throughout my career show the tangible results of my expertise and dedication.
Defender Finance
View- Website:
- defenderfinance.us
- Employees:
- 2
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Founder And Licensed Financial AgentDefender FinanceOrlando, Fl, Us -
Head Of Software EngineeringFinagent360 Dec 2024 - Present• Leading the development of a comprehensive platform for licensed financial agents in the US.• Designing scalable software solutions to streamline lead management, client engagement, and sales processes.• Driving innovation through modern tech stacks (React, Node.js, and integrations with third-party APIs).• Managing end-to-end project lifecycle, from ideation to deployment, ensuring high-quality user experience and compliance. -
Head Of Software Engineering, Senior Software EngineerToodoo Studio Jan 2024 - PresentWinter Garden, Fl, UsAs the principal software engineer and product designer, I lead web application development, such as a stock market scanner and prototypes for spatial computing.Main Responsibilities:• Currently developing a stock market scanner application utilizing React, Ionic, Capacitor, TypeScript, Node.js, and Express.js. The system integrates GraphQL and REST APIs, including Alpha Vantage, Yahoo Finance, Finnhub, and FinBERT, for real-time market data, news analysis, and trading opportunities. Docker and Docker Compose are used for containerization, PostgreSQL for data management, and AWS for scalable cloud deployment.• Using Figma to create wireframes and interactive prototypes to visualize and test design concepts.Main Results:• Developed a vertical slice of an XR application for Apple Vision Pro and Oculus Quest, aimed at user testing and market validation, using Unity and its ecosystems, such as XR Plugins, XR Interaction, OpenXR, and Meta Presence Platform.• Implemented plugins and pipeline tools in C#, C++, Swift, and Python to support new project developments. -
Head Of Development, Game DeveloperToodoo Studio Oct 2019 - PresentWinter Garden, Fl, UsAs the lead of software development at Toodoo Studio, I led a team of developers and artists to create mobile AR apps and mobile and PC games.Main Responsibilities:• I was responsible for assembling the team for the projects.• Analyzed requirements and estimated efforts for projects.• Communicated project progress to stakeholders.• Launched projects and spoke to the community.• Guided and accompanied other developers during the projects.• Worked as a developer, designing solutions and coding.• Designed games by applying design patterns, clean code, and SOLID principles.• Developed prototypes using Unreal and Unity.• Acted as a Tech Lead and Programmer on the Thomas' Tales and Food Chase games.• Worked as an expert on Unity's stack using technologies such as Unity, C#, Rider IDE, Animation, Physics, NavMesh, LOD System, Mixer, Unity Profiler, and Git.• Worked with the Unreal Engine stack using technologies like Unreal, C++, Rider IDE, Blueprint, Timeline, Animation, Retargeting, Blend Space, Physics, and UMG.Main Results:• Developed the Global Destruction VR game for Oculus in Unreal 4 and C++.• Co-responsible for the ERC20 LotyCrypto contract, a proof of concept for a new cryptocurrency to monetize crypto games. I also implemented the Chainlink on the Unity side to enable communication with Web3, ensuring the games were secure, scalable, and high-quality. • Developed the Blondie on the Road game for PC, Android, and iOS in Unity and C#.• Developed the C&C Augmented Reality app in Unity, integrating it with the Flutter app and building it for Android and iOS.• Developed the Food Chase game for PC, Android, and iOS.• Developed the Thomas' Tales game for PC.• Developed the Ready Player Me Character Selector, a plugin for Unreal Engine that integrates characters from Ready Player Me into any project. -
Technical ReviewerPackt May 2023 - Apr 2024Birmingham, England, Gb• I technically reviewed the book “Design Patterns with Unity," thoroughly reading and testing all content, evaluating its adequacy for the reader, and suggesting additional content to cover all essential points where necessary. -
Pipeline Technical Director, R&DCasablanca Fx Jun 2023 - Jan 2024• I participated in implementing new features for CBFX Pipeline Tools using Python, Maya, Houdini, Nuke, and Shotgrid.• I participated in implementing the CBFX Notification Center application using Electron, React, Typescript, Node.js, and UI Material.• I helped organize projects integrating GitHub for effective source control management.• I guided and trained other developers in using Git and GitHub for version control.• I collaborated with the Virtual Production team to implement GitHub to control Unreal Engine projects.• I assisted in structuring and organizing Unreal projects for shared development.• I created and reviewed documents to teach how to use the CBFX Pipeline tools.• I created step-by-step tutorials to teach artists to use Git, Git bash, and GitHub as source control management tools.
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Vr DeveloperArk8 Business Consulting And Solutions Mar 2023 - Jul 2023Windermere, Fl, Us• I developed and implemented Virtual Reality projects for architecture using Unreal Engine 5, C++, and Blueprint, focusing on designing environments and user interfaces. -
Content CreatorYoutube Feb 2023 - Jul 2023San Bruno, Ca, UsOn this channel, I dedicate myself to teaching Portuguese-speaking developers the art of game development, XR, and real-time applications through Unity and Unreal Engine. -
Senior Frontend EngineerToodoo Oct 2019 - Dec 2020São Paulo, Sp, Br• Analyzed requirements and estimated project effort.• I have developed web projects using React, Redux, TypeScript, Material UI, HTML, CSS, Flexbox, VSCode, and Git. -
Senior Ios EngineerToodoo Jun 2017 - Sep 2019São Paulo, Sp, BrKey Responsibilities: • Analyzed requirements and estimated project efforts, providing guidance and support to other developers throughout the project's progression.• I acted as a developer, designing solutions and coding. I focused on researching and implementing new technologies based on project needs.• Implemented the integration with the Augmented Reality framework for the Virtual Makeup feature of the iOS Natura application.• Developed the integration with Auttar’s Payment by Credit Card framework for the iOS Natura Consultoria application Launch Event feature.• Created several new features for the Natura Consultoria application and managed publishing and version control in the Apple Store.• I have served as an expert on Apple’s development platform using various technologies, including Xcode, Objective-C, Swift, Core Graphics, Core Animation, AFNetworking, Dynatrace, Firebase, Fabric, Cocoapods, TestFlight, and Git.Key Results:• Delivered 22 projects for Natura and Natura Consultoria applications. -
Senior Frontend EngineerPogo Enterprise Jun 2020 - Sep 2020Jundiaí, São Paulo, Br• Developed the "Alerta de Barragem - Alumínio" mobile application using React, TypeScript, and Ionic Framework to indicate the meeting points of Companhia Brasileira de Alumínio's "Palmital Dam" in Aluminio/SP, Brazil, serving as a support tool for emergencies or preventive simulations in partnership with the Municipality's Civil Defense. -
Technical ReviewerPackt Sep 2017 - Dec 2019Birmingham, England, GbMain Responsibilities:• I read and reviewed all content, wrote and tested all the code in the book, evaluated its sufficiency and necessity for the reader, and suggested additional content where necessary based on the defined scope.Books Reviewed:• Unity 2017 Game Optimization - Second Edition.• Learning C# by Developing Games with Unity 2019 – Fourth Edition. -
Head Of Mobile And Vr/Ar Development, Software EngineerNextouch Studios May 2015 - Dec 2019Miami, Florida, UsPrimary Responsibilities:• As a Unity Certified Developer, I had been primarily responsible for adopting the Unity tool in projects.• I managed third parties and other development partners during special projects.• I was technically responsible for the development process from conception to project implementation.• I developed virtual reality projects for the construction and architecture segment, creating immersive solutions that allowed the user to walk through a furnished apartment even before it was ready.• I developed Virtual Reality projects for the Events segment, allowing the client to visualize how their Stand/kiosk would be before its assembly.• I developed a Furniture Show Room in Virtual Reality.• I supported developers and artists working with iOS, Android, Oculus Go, Samsung Gear VR, Google Daydream, Google Cardboard, and other projects for Virtual Reality and Augmented Reality solutions.• I worked as a specialist developer using technologies such as Unity, Visual Studio, C#, Xcode, Objective-C, Swift, Cocoa Animation, Core Graphics, Core Data, SpriteKit, SceneKit, Git, Photoshop, Maya, AWS, and Alexa Skill.Main Results:• Delivered a Loft application in Virtual Reality for Oculus Go and Samsung Gear VR devices.• Delivered 3D projects using 360º Virtual Tour technology for the web.• Delivered a Show Room Furniture application in Virtual Reality for the iOS (Cardboard) platform.• Delivered Event Stands application in Virtual Reality for iOS (Cardboard) platforms. -
Full-Stack Software EngineerPogo Enterprise Feb 2017 - Nov 2017Jundiaí, São Paulo, BrMain Responsibilities:• Led meetings with crucial project users.• Analyzed and detailed the scope of projects.• Wrote the blueprints of projects.• Developed the schedule of projects.• Worked as a specialist developer using technologies such as Visual Studio, C#, .Net Core, Entity Framework, SQL Server, Angular, Ionic, HTML, JS, CSS, and Git.Main Results:• Delivered the APR Digital solution, comprising a web portal and mobile apps for Android and iOS for CBA (Companhia Brasileira de Alumínio), replacing manual APRs (Preliminary Risk Analysis) processes with an integrated platform using Ionic Framework for mobile and Angular, C#, Entity Framework, and SQL Server for the web. -
Senior Ios DeveloperIce Cartões Especiais Ltda. Jun 2015 - Feb 2017São Paulo, Sp, BrMain Responsibilities:• Analyzed and detailed the project's architecture for the Apple iOS platform.• Detailed the features to be implemented in the applications.• Ran Proofs of Concept (PoC) to validate the implementation of certain features.• Served as an interface between the mobile and backend development teams.• Acted as an interface between development and Quality Assurance tests.• Worked as a specialist developer using Xcode, Objective-C, Swift, Core Graphics, Core Animation, Core Data, AFNetworking, Crashlytics, Splunk, Cocoapods, and Git.• Implemented unit tests using XCTest.Main Results:• Delivered the innovative Practical Test application for the Apple iOS devices used by DETRAN (State Department of Transportation) in the State of Mato Grosso do Sul.• Delivered the innovative Vehicular Inspection application for the Apple iOS devices used by DETRAN (State Department of Transportation) in the States of São Paulo and Mato Grosso do Sul. -
Game DeveloperOverpower Studios Jan 2016 - Jul 2016Main Responsibilities:• Worked remotely on the Aces High game project, initially participating in the team setup.• Developed and implemented new features in the existing version using Unity.• Worked to ensure the compatibility of the Unity version for Android.• Researched and defined the project architecture to implement the Multiplayer version.• Participated in Unreal Engine 4 tool analysis to plan the project migration to this platform.• Served as a specialist developer using technologies such as Visual Studio, C#, Unity, C++, Unreal Engine 4, and Git.Main Results:• Assembled the development team.• Delivered the PC/Unity version integrated into the Razer Gamepad.• Delivered the Android/Unity version running on Razer OSVR (Open-Source Virtual Reality). -
Full-Stack Software Engineer, Ios DeveloperPogo Enterprise Sep 2013 - Jun 2015Jundiaí, São Paulo, BrMain Responsibilities:• Led meetings with crucial project users.• Analyzed and detailed the scope of projects.• Wrote the blueprints of projects.• Developed the schedules for projects.• I have worked as a leader and developer using technologies such as Xcode, Objective-C, Core Data, Push Notification, Core Animation, Web Services, NTLM, Cordova, HTML, JS, jQuery, Bootstrap, Visual Studio, .Net Core, C#, MVC, Entity Framework, SQL, Cocoapods, Git, and others.• Published applications in the Apple App Store.Main Results:• Delivered the App Center application for Google Android and Apple iOS platforms, utilized by approximately 6,100 users across Votorantim Group and companies like Braskem, Grupo CCR AutoBan, and Libbs Farmacêutica. • Delivered the SAP BusinessObjects application for iOS, enabling decision-making through graphical analysis of data trends and secure, transparent online and offline access. -
Technical Writer At Mobile MagazineDevmedia Sep 2013 - Dec 2014Rio De Janeiro, Rj, Br• I authored articles on game development and applications with Unity, C#, and iOS frameworks, overseeing the articles' scope, code implementation, and writing.Main Articles:• The article "Introdução ao Unity: Iniciando um Jogo 2D Multiplataforma" demonstrates how to create a Space Shooter game using Unity.• The article "Jogos em Unity: Desenvolvimento de Games Multiplataforma" addresses ease and agility when using the multiplatform Unity tool for developing games projects or interactive applications. -
Head Of Mobile DevelopmentItmsense Educação Corporativa Dec 2011 - Feb 2013São José Dos Campos, São Paulo, BrMain Responsibilities:• Analyzed and detailed the project's architecture for the Apple iOS platform.• Detailed the features to be implemented in the applications.• Ran Proofs of Concept (PoC) to validate the implementation of certain features.• I served as a leader and primary developer, using Xcode, Objective-C, Core Graphics, Core Animation, Core Data, SQLite, Push Notification, In-App Purchase, AFNetworking, Cocoapods, Corona SDK, Lua, and Git, among others.• Published applications in the Apple App Store.Main Results:• Delivered the "Portfolio Application for iPad" to Vitae FutureKids company, developed natively using Xcode and Objective-C.• The "Menu Application for iPad" was delivered to Barbaresco restaurant and developed natively using Xcode and Objective-C.• Using the Corona SDK tool and Lua language, I developed and delivered the "Hostess Application for iPad" (table reservation) for Barbaresco restaurant.• I delivered the "Teeny Tuca a Corrida de Galos Application/E-book for iPad," which I developed natively using Xcode and Objective-C.• I delivered the "Teeny Tuca a Corrida de Galos Puzzle Game for iPad," developed natively using Xcode and Objective-C.• Developed and delivered a mobile site for Sky Brasil company using HTML, CSS, JavaScript, and jQuery.• Developed and delivered a Web/Android Solution for Training Management for McDonald’s Brasil company using HTML, CSS, JavaScript, PHP, Yii PHP Framework, MySQL, and Android SDK. -
Ios DeveloperLivetouch Tecnologia Aug 2011 - Nov 2011São Paulo, BrAs a freelance developer, I utilized technologies like Xcode, Objective-C, Core Graphics, Core Animation, and Core Data to natively develop and deliver the “UOL Cotacoes” iPad application for the UOL company. -
Technical Director, Home Systems IntegratorTechome Solutions Sep 2002 - Jun 2011Primary Responsibilities:• I researched and analyzed technologies to be homologated and used in smart home projects.• I was responsible for hiring collaborators and allocating and managing more than 15 project technicians.• I was responsible for technical support to the sales team in detailing and developing proposals and assisting in the pre-sales meetings.• I was responsible for validating and approving Audio, Video, Lighting, and Security floor plan projects.• I worked as a Home System Integrator implementing systems such as Lutron, Crestron, and Control4.Main Results:• Delivered several automation projects for high-standard companies’ enterprises: Venturin Empreendimentos, Incorporadora Cechinel, and Construtora Procave.
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Technical Writer And DirectorCasa Conectada Magazine Jan 2004 - Dec 2005Primary Responsibilities:• As a Technical Writer and Director of the Casa Conectada Magazine, I analyzed and defined the magazine's scope, implemented the code to be published, and wrote technical articles.Main Results:• We delivered nine editions of Casa Conectada Magazine, a reference in Home Automation when the subject was still a paradigm break.
Henrique B. Education Details
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Ixdf - The Interaction Design FoundationGame And Interactive Media Design -
California Institute Of The ArtsGame And Interactive Media Design -
Uc IrvineAcademic English: Writing Specialization -
University At BuffaloComputer Programming -
Miami Dade CollegeGeneral -
Faculdade MélièsSpecialization Course In 3D Cinema And Animation -
Universidade PaulistaAnalysis And Projects Of Systems -
Universidade De TaubatéTechnologist In Data Processing
Frequently Asked Questions about Henrique B.
What company does Henrique B. work for?
Henrique B. works for Defender Finance
What is Henrique B.'s role at the current company?
Henrique B.'s current role is Founder and Licensed Financial Agent.
What is Henrique B.'s email address?
Henrique B.'s email address is lh****@****msn.com
What schools did Henrique B. attend?
Henrique B. attended Ixdf - The Interaction Design Foundation, California Institute Of The Arts, Uc Irvine, University At Buffalo, Miami Dade College, Faculdade Méliès, Universidade Paulista, Universidade De Taubaté.
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