Luis Rivas

Luis Rivas Email and Phone Number

Senior Manager, Release Management @ Blizzard Entertainment
Los Angeles, CA, US
Luis Rivas's Location
Greater Los Angeles, California, United States, United States
About Luis Rivas

Hands-on technical manager with proven track record leading projects and teams in a fast-paced and high work-volume environment with tight deadlines. Excellent knowledge and experience in end-to-end software development process and product life cycle. Exceptional analytical and problem-solving skills; highly resourceful, organized, and detail-oriented.

Luis Rivas's Current Company Details
Blizzard Entertainment

Blizzard Entertainment

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Senior Manager, Release Management
Los Angeles, CA, US
Website:
blizzard.com
Employees:
5827
Luis Rivas Work Experience Details
  • Blizzard Entertainment
    Senior Manager, Release Management
    Blizzard Entertainment
    Los Angeles, Ca, Us
  • Blizzard Entertainment
    Senior Manager, Compatibility And Submissions
    Blizzard Entertainment 2011 - Present
    Irvine, Ca, Us
    Responsible for release management of all Blizzard console and mobile games worldwide.Created, coached, and managed Certification team to ensure games are in compliance with technical requirements from first parties, such as Xbox, PlayStation, Nintendo, Apple, and Google.Onboarded and managed new compliance certification vendors for console and mobile games.Built new and improved QA Compatibility Lab and team of specialists focusing on interoperability and performance testing for AAA titles such as: World of Warcraft, Diablo IV, Overwatch 2, Hearthstone, Diablo Immortal, and Warcraft Rumble.
  • Universal Music Group
    Senior Manager Of Production & Operations
    Universal Music Group 2009 - 2011
    Santa Monica, California, Us
    Responsible for production, quality assurance, release management, and support for mobile apps.Managed development and deployment of innovative digital products across multiple platforms and regions.Created release management processes and best practices for iPhone, iPad, Android, and BlackBerry apps.Managed product development release schedules, databases, source code, assets, and milestone deliveries.Identified and evaluated competitive products, new developers, vendors, technologies, tools, and opportunities.
  • Funmobility
    Director Of Engineering Services & Quality Assurance
    Funmobility 2008 - 2009
    San Ramon, Ca, Us
    Built, trained, coached, and managed quality assurance, submissions, and porting teams.Managed technical projects including schedules, risks, milestones, budgets, and engineering teams.Created efficient testing, porting, deployment, and certification procedures and best practices.Proactively identified and resolved roadblocks, conflicts, and dependencies; escalating only when needed.Implemented Agile methodologies to successfully deliver high-quality products on time.
  • Limelife
    Director Of Operations & Post-Production Engineering
    Limelife 2006 - 2008
    Menlo Park, Ca, Us
    Managed engineering teams, projects, schedules, risks, priorities, and budgets.Managed porting, submissions, certification, deployment, and customer support for mobile games/apps. Developed process and best practices to maintain first party acceptance and certification rates above 98%.Identified and negotiated contracts and agreements for external developers, porting and testing vendors.Reduced porting and QA cycles from 8 weeks to less than 3 weeks for timely delivery of titles such as People (Time Inc), InStyle, Law & Order (NBC Universal), and Top Chef (Bravo) for Verizon, AT&T, Sprint, and T-Mobile.Tracked, analyzed, and reported KPIs to improve efficiency.
  • Hudson Entertainment
    Director Of Operations, Qa And Technology
    Hudson Entertainment 2004 - 2006
    Us
    Managed product development, QA, submissions, certification, and deployment of mobile apps/games.Created, coached, and managed team of 20 in charge of product development, testing, operations, and IT.Managed strategic relations serving as main point of contact for all first parties and distribution channels.Responsible for timely creation of comprehensive and detailed product requirement documents.Produced and localized games such as Bomberman, Burger Time, and Lode Runner on time and on budget.Collaborated with management to create and manage business plans, budgets, forecasts, and roadmaps.Tracked studio and product P&L; created reports for internal auditing and for monitoring performance.Proactively identified and established best practices and continuously implemented process improvements.
  • Atari
    Senior Manager, Engineering Services & Compatibility
    Atari 1991 - 2004
    New York, Us
    Responsible for Compatibility Lab, Mastering Lab, release management, and developer support.Managed duplication, copy-protection, compliance, and certification for all games.Managed Compatibility team tasked with technical requirements compliance for PC/Mac/Console titles.Created company policy and process for archiving product source code and assets.Responsible for installer/launcher and digital rights management for PC games.Established CD/DVD manufacturing quality standards and verified specifications compliance.Worked with international and OEM teams to localize products for multiple regions and platforms.Served as Technical Liaison with Microsoft, Sony, Nintendo, Sega, Sonopress, and others.Collaborated with producers, developers, and QA to deliver high quality AAA titles such as Neverwinter Nights (BioWare), Unreal Tournament (Epic Games), and Sid Meier's Civilization III (Firaxis).Supported the simultaneous worldwide launch of Enter The Matrix game on multiple platforms.
  • Activision
    Engineer
    Activision 1985 - 1991
    Santa Monica, California, Us
    Managed multiple technical projects and resources for internal and external production teams.Responsible for release management, quality assurance, digital rights management, and manufacturing.Designed game development hardware and video game cartridges for Atari, Nintendo, and Sega systems.Developed software tools and authored technical documentation.

Luis Rivas Skills

Mobile Devices Video Games Quality Assurance Mobile Applications Iphone Game Development Mobile Games Android Mmo Windows Xbox Compatibility Testing Compliance Testing Playstation System Deployment Testing Mac Mastering Product Development Casual Games Product Management Strategic Partnerships Social Games Online Gaming Game Design Management

Luis Rivas Education Details

  • Santa Clara University
    Santa Clara University
    Electrical Engineering
  • Ucla
    Ucla
    Technical Management Program
  • Notre Dame De Namur University
    Notre Dame De Namur University

Frequently Asked Questions about Luis Rivas

What company does Luis Rivas work for?

Luis Rivas works for Blizzard Entertainment

What is Luis Rivas's role at the current company?

Luis Rivas's current role is Senior Manager, Release Management.

What is Luis Rivas's email address?

Luis Rivas's email address is lr****@****ltd.com

What is Luis Rivas's direct phone number?

Luis Rivas's direct phone number is +183275*****

What schools did Luis Rivas attend?

Luis Rivas attended Santa Clara University, Ucla, Notre Dame De Namur University.

What skills is Luis Rivas known for?

Luis Rivas has skills like Mobile Devices, Video Games, Quality Assurance, Mobile Applications, Iphone, Game Development, Mobile Games, Android, Mmo, Windows, Xbox, Compatibility Testing.

Who are Luis Rivas's colleagues?

Luis Rivas's colleagues are Alican Bilir, Lars Robertson, Nikolay Valchev, Jason Fittipaldi, Qiuyi Yin, Ronald Matute, Bob Boberton.

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