Rob Sampson

Rob Sampson Email and Phone Number

Web3 Tech Director, Venture Developer @ Laguna Games
Rob Sampson's Location
Eugene, Oregon, United States, United States
Rob Sampson's Contact Details

Rob Sampson personal email

n/a

Rob Sampson phone numbers

About Rob Sampson

Rob Sampson is a Web3 Tech Director, Venture Developer at Laguna Games. He possess expertise in flash, actionscript, user interface, game development, user interface design and 15 more skills. Colleagues describe him as "Rob is an incredibly talented engineer and designer. His creativity and passion are on par with most art I've worked with. Those things alone make Rob stand out from the crowd, but his ability sink his teeth into a project and generate results make him exceptional. I've worked with Rob on many projects while at Disney and Playdom. He is a dev that is truly passionate about his work and he always delivers. Rob has a very bright future ahead of him. If you get the opportunity to work with Rob, don't pass it up.", "Rob is an exceptional client and tools developer. He has a strong passion for his work and delivers nothing less than perfection. I have worked with him for almost 8 years and on many projects and he is always a pleasure to work with.", and "Rob, is a fantastic engineer. His ability to work hand in hand with the art team, develop solid usable tools that support the production pipeline, and solve development and design challenges made the projects I've worked with Rob on some of the easiest and smoothest of my career. Rob, is passionate and creative and professional and a pleasure to work with. I would count myself lucky to have a chance to work with Rob again."

Rob Sampson's Current Company Details
Laguna Games

Laguna Games

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Web3 Tech Director, Venture Developer
Rob Sampson Work Experience Details
  • Laguna Games
    Technical Director
    Laguna Games Aug 2021 - Present
    San Francisco, Us
  • First Foundry
    Vice President Of Engineering
    First Foundry Oct 2016 - Apr 2021
    Eugene, Or, Us
    As a late-founder in a Venture Development startup, I was responsible for growing the engineering division from 12 programmers to 55+, across the USA, Brazil, Argentina, and The Philippines. My duties included assignment, tasking, interviewing, negotiation, hiring, firing, performance reviews, mentoring, and setting the culture/vision within the dev team.⦿ Oversaw devs on 4 to 7 projects at a time, using Web3, Rust, Ethereum, Elixir, Java, Scala, Python, React, ReactNative, and many other technologies.⦿ Projects spanned DeFi and Blockchain, FinTech, point-of-sale, clinical research, cannabis seed-to-sale tracking, mobile gaming, SaaS game platforms, social media, and others.⦿ Created a holistic roadmap for the growth of developers at all levels in the company, and a structure of designated mentors to ensure every team member had a support network.⦿ "Wore many hats" in the startup, sometimes flexing into the role of designer, engineer, system architect, tools developer, PM, product owner, and others as needed to help our clients achieve success within their quality, budget, and schedule constraints.
  • Pipeworks
    Dev Lead
    Pipeworks 2016 - 2016
    Eugene, Oregon, Us
    Created an immersive Unity VR experience for stress reduction and meditation in a 3D game world controlled with biofeedback. Data streams were processed in realtime to help players learn to consciously control heart rate, breathing, and other stress responses.⦿ Hardware integrations included Oculus Rift, Oculus Touch (pre-release), Microsoft Band 2, respiration sensors, and electrocardiogram (EKG) monitors. ⦿ Combined research, best practices, and experimentation to create a relaxing and intuitive experience for first-time VR users.
  • Disney Interactive
    Software Engineer, Flash
    Disney Interactive Apr 2012 - Oct 2014
    Glendale, California, Us
    Front end programming for 5 shipped games, including original IP for the Disney brand, ESPN, Marvel, and numerous un-released prototypes and projects. I worked with the Art and Content teams to build in-house graphics compression and a proprietary animation file format to deliver best in class graphic fidelity and download/decompression speeds.⦿ Built re-usable core architecture for games including dynamic state machines and event broadcasting, localization (l10n) and internationalization (i18n) systems, and a ground-up graphics system.⦿ Upgraded the content management pipeline from a collection of spreadsheets to a multi-user database with per-record version control and content deployment via sparse patches.
  • Turpitude
    Flash Architect
    Turpitude Apr 2011 - Nov 2011
    Us
    I created core game architecture for Flash games, including http request queuing, on-demand asset loading and caching, language localization, and business intelligence/analytics libraries.⦿ Built and deployed custom AIR tools for in-house art and animator pipelines
  • Playdom
    Lead Flash Engineer
    Playdom Oct 2009 - Apr 2011
    As a principal member of the Eugene game studio, I co-engineered the Flash blockbuster game Social City, and then led the live team to grow the game to 11ᵗʰ largest game on Facebook (May 2010). Social City won Best Social Network Game at the The First Annual Game Developers Choice Online Awards. ⦿ Leveraged re-usable game code across ESPNU College Town, and City of Wonder.⦿ Coordinated local and remote dev teams for rapid live development.Leveraged existing core game code for use with other game teams, contributing to ESPNU College Town, and City of Wonder.Co-engineered the Flash blockbuster game Social City, and lead the live development team to grow the game to 11th largest on Facebook (May 2010). Won Best Social Network Game at GDC Online Developer's Choice Awards.• Co-engineered the Flash front-end for SocialCity.• Lead the live development Flash team for SocialCity, growing the game to 11th largest on Facebook in May 2010 and winning Best Social Network Game at GDC Online Developer’s Choice Awards.• Coordinated engineering between local and remote teams for fast-turnaround live development.• Leveraged existing core game code for use with other game teams, contributing to ESPNU College Town, and City of Wonder.
  • Garagegames
    Web Director/Interactive Developer
    Garagegames Aug 2008 - Oct 2009
    Las Vegas, Nv, Us
    Advanced from UI engineer to director for the InstantAction.com web team. Developed UI/UX for games on InstantAction.com, PlayLegions.com, Facebook, and The Great Games Experiment. ⦿ Oversaw project tasking and execution from third-party contractors.⦿ Coordinated milestone delivery across teams, upper management, and PMs.
  • Garagegames
    Interactive Developer
    Garagegames Dec 2007 - Aug 2009
    Las Vegas, Nv, Us
    Helped create UI/UX wireframes, designs, and implementations for games and websites, by collaborating with artists, middleware, and backend developers.⦿ Awarded Employee of the Month, and an Award of Excellence.⦿ Co-developed a high-throughput lossless connection between Flash and Javascript, allowing for bulletproof interaction across runtimes.
  • Compass Rose Media
    Senior Media Developer
    Compass Rose Media Sep 2006 - Dec 2007
    Santa Cruz, Ca, Us
    Worked in a small agency atmosphere to push the limits of interactive design, rich media, and programmatic art, to elevate our customer's websites, product demos, and other rich media brand experiences.⦿ Collaborated directly with clients and producers for clients including Microsoft XNA, Seagate, Atmel, and others.⦿ Close coordination with other developers to make portable and reusable code and components.⦿ Developed a Flash/XML content system for runtime-customizable motion graphics and interactive content.
  • Nike
    Designer, Niketown.Com
    Nike Sep 2005 - Jun 2006
    Beaverton, Or, Us
    As an ETW designer, I designed and deployed product promotions to niketown.com to drive sales and reinforce branding.⦿ Worked with brand managers to ensure quality and consistency across media.⦿ Suggested and launched a Flash/ActionScript frontend to interface with existing middleware.
  • University Of Oregon
    Housing Department Webmaster/Assistant To Director Of Marketing
    University Of Oregon Nov 2002 - Jun 2005
    Eugene, Or, Us
    As a student intern, I oversaw the website and contributed print and digital design to the University Housing Department’s brand.⦿ Nominated twice for employee excellence awards.⦿ Upgraded the 200+ page website to template-based content management.⦿ Designed logos, apparel, decals, brochures, CDs, microsites, and newsletters.

Rob Sampson Skills

Flash Actionscript User Interface Game Development User Interface Design Video Games Web Development Front End Game Design Javascript User Experience Gameplay Xml Programming Mobile Games Front End Development Graphics General Awesomeness Mobile Applications Git

Rob Sampson Education Details

  • University Of Oregon
    University Of Oregon
    Multimedia Design

Frequently Asked Questions about Rob Sampson

What company does Rob Sampson work for?

Rob Sampson works for Laguna Games

What is Rob Sampson's role at the current company?

Rob Sampson's current role is Web3 Tech Director, Venture Developer.

What is Rob Sampson's email address?

Rob Sampson's email address is ro****@****ttv.com

What is Rob Sampson's direct phone number?

Rob Sampson's direct phone number is +150385*****

What schools did Rob Sampson attend?

Rob Sampson attended University Of Oregon.

What skills is Rob Sampson known for?

Rob Sampson has skills like Flash, Actionscript, User Interface, Game Development, User Interface Design, Video Games, Web Development, Front End, Game Design, Javascript, User Experience, Gameplay.

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