Rob Williamson is a Project Manager at Microsoft. He is proficient in Japanese. Colleagues describe him as "I managed Robert indirectly when he began to work with 343 Industries. As a subject matter expert in the franchise (and its marketplace competitors) it was immediately obvious that he was going to be wildly successful in his role as Studio Operations Manager. I had the opportunity to attend an industry event with Robert about six months after he started in his role, and received consistent praise for his exceptionalism, passion for the role, and his flexibility to excel within a very unique and challenging environment. He would be invaluable to any AAA game studio or other professional environment which would need a person of his caliber."
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Project ManagerMicrosoftRedmond, Wa, Us -
Associate ProducerBungie Oct 2022 - Aug 2024Bellevue, Wa, UsAs an Associate Producer on Bungie’s Commercialization team, I led revenue and event initiatives for Destiny 2 (video game) in collaboration with key stakeholders and leadership. I did this by utilizing data-driven tools like Excel, Microsoft TFS, Jira, and Miro to track team scope and capacity in conjunction with long-term feature planning, aligning projects with studio milestones. This included coordinating sprint planning, weekly stand-ups, retrospectives, and cross-discipline strategic debates to ensure smooth communication between individual contributors, leadership, and other teams. Additionally, I identified and addressed cross-team dependencies and impacts on the Commerce area, created detailed feature roadmaps, event release coordination and developed schedules to inform leadership about progress, risks, and mitigation strategies. With my certification in AGILE/SCRUM, I also worked with area producers to improve processes across the team. -
Release Project ManagerMicrosoft Jan 2021 - Oct 2022Redmond, Washington, UsAs a Project Manager for Minecraft: Education Edition, I worked across multiple Microsoft teams and multinational educational institutions to ensure that content such as Minecraft worlds, lesson plans, and creator assets met global curriculum standards and were properly uploaded to the in-game library. I used Power BI to analyze content performance and predict which lessons should be prioritized for future development. Additionally, I oversaw critical event management, collaborating with stakeholders to organize educational events and initiatives with digital lesson plan content in game. -
Marketing Production CoordinatorBungie Apr 2019 - Aug 2020Bellevue, Wa, UsIn my role as a Marketing/Production Coordinator at Bungie, I led product and marketing releases across major platforms, including Microsoft, Sony, Steam (Valve), and Google. I coordinated metadata asset creation with the design team and worked closely with release management to ensure key deliverables were met. This involved creating detailed spreadsheets and databases to track hundreds of unique metadata assets across multiple publishers, while managing their approval status with legal, art, and publishing teams.I facilitated asset creation for release management by collaborating with design and engineering teams to meet high-quality standards and deadlines, resolving misalignment through small/focused strike teams.In addition, I drove public-facing initiatives such as press kits, media event materials, marketing events/imagery, and working with PR/legal teams to ensure compliance across all digital platforms. This included the use of Adobe software for asset conversion and compression. I also managed the production of seasonal scripts, trailers, and marketing assets, while coordinating schedules for cross-functional teams. Lastly, I organized and led daily stand-up meetings for Marketing, Consumer Products, Publishing, and Design teams, using Hansoft, Jira, and Confluence to track progress and resolve blockers in alignment with Agile practices. -
Studio Operations ManagerMicrosoft (343 Industries) Oct 2017 - Apr 2019Redmond, Washington, UsAs Studio Operations Manager at 343 Industries, I collaborated with senior staff to coordinate and communicate time-sensitive studio operations and events across administrative, technical, creative, and consumer product teams, ensuring all deliverables and deadlines were met. I worked closely with the executive business team to track production phases and studio events using SharePoint, Confluence, and other internal communication tools.I served as a visible leader for 343 Industries, representing the studio both internally and externally at and during events/marketing opportunities. My role involved functioning as an "air traffic controller" to ensure that content was properly displayed and accessible, while identifying and resolving misalignment between cross-functional teams. I also created and coordinated in-studio content, schedules, and asset management solutions using Confluence, Jira, Orchard CMS, and Microsoft Solutions Software to support successful collaboration. Additionally, I managed external event planning and community engagement through 343industries.com, interacting with development and community teams to incorporate feedback on posted content. -
Project ManagerArthur C. Clarke Center (Ucsd) Apr 2015 - Aug 2016
Rob Williamson Education Details
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Uc San DiegoLiterature (Emphasis In Science Fiction/Fantasy) -
Six Sigma Global InstituteGeneral -
Southwestern Community College DistrictGeneral Studies -
Southwestern Community College DistrictLiterature/Writing
Frequently Asked Questions about Rob Williamson
What company does Rob Williamson work for?
Rob Williamson works for Microsoft
What is Rob Williamson's role at the current company?
Rob Williamson's current role is Project Manager.
What schools did Rob Williamson attend?
Rob Williamson attended Uc San Diego, Six Sigma Global Institute, Southwestern Community College District, Southwestern Community College District.
Who are Rob Williamson's colleagues?
Rob Williamson's colleagues are Khadeeja Shines, Orrett Morgan Ii, France Training Coach, Saurabh Bhatia, Ahmad Errami, David Durden, Almog Amar.
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