Technical Artist
CurrentDevelops initial concepts, ideas, and storyboards for 3D projects.Develops content guidelines and workflows to ensure best practicesBuilds realistic and fictitious environments to support visual storytelling of 3d projects.Utilizes external DCC software such as Blender and Zbrush to develop models for both pre-rendered and real-time applications. Special attention is given to UV-coordinate space, memory budgets, draw calls, poly count, and mesh topology.Develops and implements digital fashion designs for characters using Marvelous Designer.Effectively uses animation pipeline tools to produce a variety of shots and sequences.Efficiently develop materials and textures using Substance Painter.Implements expertise in perspective, lighting, composition, and framing.Utilizes Unreal Engine Blueprints to eliminate repetitive design tasks.