Robb Thomas Email and Phone Number
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Experienced Associate Principal Software Engineer with a demonstrated history of working in the computer games industry. Strong engineering professional skilled in AI, Multiplayer, MMO, Game Mechanics, and Gameplay. Proficient with Unity and UE4.
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Senior Software Engineer IiLost Boys Interactive Jan 2022 - PresentMadison, Wi, Us -
Senior Software EngineerLost Boys Interactive Jan 2020 - Jan 2022Madison, Wi, Us -
Senior Software EngineerOtherside Entertainment Jul 2017 - Nov 2019Concord, Ma, UsAI lead on System Shock 3Created Parallel Behavior Tree system for AI in Unity. (C#)Adapted Behavior Tree system in UE4 to run multiple trees in parallel.(C++)Responsible for four NPC archetypes with variations.Implemented behaviors and animation code to make movement look realistic. -
Software Engineer IiKingsisle Entertainment Jun 2012 - May 2016Programmer for Wizard101Implemented an AI system for determining the outcome of a PvP match when time ran out by simulating the rest of the match.(C++)Implemented mini-games based on physics for Wizard101.(C++)Wizard101 runs on PC using a custom engine.Worked on AI for a mobile game authored in Unity.(C#)
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Programmer IiiVigil Games Apr 2011 - Jun 2012Austin, Tx, UsAI Programmer for Dark Millennium Online MMOWrote strategic behavior code for NPCs.(C++)Game ran on PC using a custom engine. -
Ai ProgrammerSony Online Entertainment Oct 2008 - Mar 2011San Diego, Ca, UsDeveloped AI system for DC Universe Online(C++, UE3)System was used by designers to author a large variety of encounters. Anything from reoccurring missions in the open world to cinematic raids.Authored traffic AI for ambient cars.(C++, UE3)Game runs on PC, PS3, PS4 and Xbox using Unreal 3. -
Ai ProgrammerMidway Studios Austin Oct 2005 - Oct 2008UsResponsible for authoring and maintaining NPC behavior code for an unreleased title.Implemented a police response and search system that would escalate or deescalate based on the player's actions.(C++, UE3)Game ran on Xbox 360 using Unreal 3. -
Ai ProgrammerJunction Point Studios Mar 2005 - Oct 2005Responsible for generating NPC behavior code for an unreleased title.(C++, Source Engine and UE3)
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Ai ProgrammerIon Storm 2004 - 2005UsResponsible for authoring and maintaining NPC behavior code for an unreleased title.(C++ UE2.5) -
ProgrammerMind Control Software 2003 - 2004Created Nokia Golf that shipped with Nokia phones. (Java)Worked on a prototype of a 3D algebra education game. (C++)
Robb Thomas Skills
Robb Thomas Education Details
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Northwestern UniversityArtificial Intelligence -
University Of ChicagoArtificial Intelligence -
Rensselaer Polytechnic InstituteComputer Science
Frequently Asked Questions about Robb Thomas
What company does Robb Thomas work for?
Robb Thomas works for Lost Boys Interactive
What is Robb Thomas's role at the current company?
Robb Thomas's current role is Senior Software Engineer II at Lost Boys Interactive.
What is Robb Thomas's email address?
Robb Thomas's email address is ro****@****hoo.com
What schools did Robb Thomas attend?
Robb Thomas attended Northwestern University, University Of Chicago, Rensselaer Polytechnic Institute.
What skills is Robb Thomas known for?
Robb Thomas has skills like Ps3, Game Development, Gameplay, Xbox 360, Game Design, Mmo, Video Games, Perforce, Unreal Engine 3, Gameplay Programming, Multiplayer, Computer Games.
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