Robby Williams Email & Phone Number
@epicgames.com
LinkedIn matched
Who is Robby Williams? Overview
A concise factual answer block for searchers comparing this professional profile.
Robby Williams is listed as Producer at Epic Games, a with 11318 employees, based in Worcester, Massachusetts, United States. AeroLeads shows a work email signal at epicgames.com and a matched LinkedIn profile for Robby Williams.
Robby Williams previously worked as Gameplay Producer at Epic Games and Associate Producer at Epic Games. Robby Williams holds Bachelor Of Arts - Ba, Game And Interactive Media Design from Becker College.
Email format at Epic Games
This section adds company-level context without repeating Robby Williams's masked contact details.
AeroLeads found 1 current-domain work email signal for Robby Williams. Compare company email patterns before reaching out.
About Robby Williams
Bringing people together through the medium of games by empowering teams to do their best work within their constraints, and come together to produce games greater than the sum of their parts.Associate Producer at Epic Games working on Fortnite BR. PlayStation Internship Program Alumni.Previously:Production Coordinator at Santa Monica Studio working on God of War Ragnarök.Volunteer Coordinator for BostonFIG Fest.
Listed skills include Game Development, Software Quality Assurance, Game Design, Unity, and 19 others.
Robby Williams's current company
Company context helps verify the profile and gives searchers a useful next step.
Robby Williams work experience
A career timeline built from the work history available for this profile.
Gameplay Producer
Current
Associate Producer
• Owned, managed & organized production for multiple feature teams developing complexseasonal gameplay features for Fortnite Battle Royale.• Worked closely with developers to scope & plan sprint work, created & maintained tasks &discovered work, and helped facilitate communication with downstream teams via meetings,threads, and note-taking.• Supported the teams by giving them visibility into triage, communicated priority of issues, andbuilt structures and dashboards to help encourage Jira visibility and simplify developerinteractions with Jira. • Worked with production team to further develop triage process to maintain a high level of qualityfor seasonal gameplay items and features.• Worked with the team's producer to identify process gaps and ideate on, implement, and try outpotential solutions while seeking feedback and sentiment from the team to make adjustments.• Owned and ran a handful of non-feature specific recurring meetings and took accountability forensuring the time was used effectively.• Continued taking ownership of our process for addressing escalated live issues concerning theteam's features.
Production Assistant
• Supported production for a seasonal gameplay team working on Fortnite BR.• Created & maintained production documentation for features and processes across Jira, Confluence, Miro, Productboard, and Google Drive.• Prioritized, triaged, and backlogged/closed bugs based on prod timelines and in alignment with our goals.• Scheduled, attended, and captured notes & action items at meetings regarding our team's features.• Worked with design, engineering, and QA to task and track work.• Collaborated with the team's producer to identify process shortcomings & flaws, and proposed potential improvements.• Became production owner for a variety of seasonal items & features.• Helped reach a timely resolution for Fortnite live issues by assessing the impact, delegating investigation to the right developers, clarifying an action plan to address the issue, escalating & de-escalating when necessary, and maintaining consistent and clear communication.• Worked with team to smoothly ship two highly successful seasons of Fortnite back to back.
Production Coordinator
• Supported day-to-day production on the environment art and lighting teams for God of War Ragnarök.• Improved cross-departmental visibility and reduced communication overheadsurrounding downstream dependencies between various art teams.• Compiled data for, wrote, and delivered various recurring production reports and meetingagendas using Jira and BigPicture. Took and disseminated meeting notes.• Performed burndowns and true-ups on important production documents to reflect themost up to date and accurate statuses of environment art and lighting work for betterinformed decision making and scheduling.• Entered and assigned out Jira tasks based on various team needs.• Performed regular Jira maintenance to improve usability for other producers and devs,including adjusting stack rankings, reflecting task priority from production docs, andmaking sure proper fields are filled in correctly for better querying.• Elevated dev issues to appropriate parties for faster turnaround on resolution andotherwise helped resolve blockers.
Production Intern
In this 12 week internship program run by PlayStation, I got to work on the highly anticipated sequel to the critically acclaimed God of War (2018).As a production intern on the worlds team, I primarily supported the environment art, VFX and lighting teams during a critical part of development by taking ownership of existing processes as well as proposing and taking ownership of new ones that increased visibility between teams.• Assisted production staff with day to day production issues for different departments.• Worked closely with various cross-departmental groups to ensure communication, delivery of assets and feedback.• Helped assemble presentations for teams, take screenshots and record footage.• Helped to take notes in various stand-ups and meetings, disseminated information,updated schedule and bug databases, the wiki and tracked status.
Lead Production Intern
• Staffed four teams based on project and team needs, available resources, and existing project familiarity.• Established and oversaw dev and production process, teams totaling 30+ student developers, and their projects.• Identified best practices for documentation and Kanban board usage and set expectations across all teams.• Kept teams on track, ensured they understood their goals and milestones for said goals to better hit deadlines.• Tracked teams, scheduled meetings with producers and their teams, and facilitated communication to encourage visibility in relevant channels.
Production Intern
• Led a remote Live Ops team working on mobile game, Pluto's Ascent.• Kept team on track to meet deadlines. Scheduled deliverable dates per organization goals.• Planned and scheduled meetings based on team availability.• Took meeting notes, built and maintained documentation repository.• Facilitated communication, syncs, and team autonomy in task generation.• Created a high level understanding of goals and priorities within team.• Tracked tasks, built up product backlog, and maintained a Kanban board using Miro.
Qa Tester
• Performed exploratory testing on Season 2 of Terrible Posture Games' 3 Out Of 10.• Tested both external builds and internal dev builds, and reported bugs on ClickUp.• Recorded screenshots or footage of bugs to go along with bug summary, repro steps, and expected and observed results.• Performed regression testing for previously reported bugs.• Performed halo testing when regressing bugs.
Colleagues at Epic Games
Other employees you can reach at epicgames.com. View company contacts for 11318 employees →
Dave St. Jean
Colleague at Epic GamesGreater Hartford, United States
View →
LR
Lisa Retz
Colleague at Epic GamesRaleigh, North Carolina, United States
View →
EB
Eli Bolt
Colleague at Epic GamesGeelong West, Victoria, Australia
View →
SJ
Sandra Jurčová
Colleague at Epic GamesSlovakia
View →
GC
Guillermina Cruz
Colleague at Epic GamesGreater Minneapolis-St. Paul Area, United States
View →
KB
Kefrey Badillo
Colleague at Epic GamesPeru
View →
RI
Robert Iball
Colleague at Epic GamesLeeds, England, United Kingdom
View →
ZT
Zoran Taric
Colleague at Epic GamesSerbia
View →
CM
Christopher Miller
Colleague at Epic GamesAtlanta Metropolitan Area, United States
View →
TB
Toys Bg
Colleague at Epic GamesBulgaria
View →
Robby Williams education
Frequently asked questions about Robby Williams
Quick answers generated from the profile data available on this page.
What company does Robby Williams work for?
Robby Williams works for Epic Games.
What is Robby Williams's role at Epic Games?
Robby Williams is listed as Producer at Epic Games.
What is Robby Williams's email address?
AeroLeads has found 1 work email signal at @epicgames.com for Robby Williams at Epic Games.
Where is Robby Williams based?
Robby Williams is based in Worcester, Massachusetts, United States while working with Epic Games.
What companies has Robby Williams worked for?
Robby Williams has worked for Epic Games, Santa Monica Studio, Massdigi, and Terrible Posture Games.
Who are Robby Williams's colleagues at Epic Games?
Robby Williams's colleagues at Epic Games include Dave St. Jean, Lisa Retz, Eli Bolt, Sandra Jurčová, and Guillermina Cruz.
How can I contact Robby Williams?
You can use AeroLeads to view verified contact signals for Robby Williams at Epic Games, including work email, phone, and LinkedIn data when available.
What schools did Robby Williams attend?
Robby Williams holds Bachelor Of Arts - Ba, Game And Interactive Media Design from Becker College.
What skills is Robby Williams known for?
Robby Williams is listed with skills including Game Development, Software Quality Assurance, Game Design, Unity, Narrative, Project Management, Writing, and Adobe Photoshop.
Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.
Start free trialCheck these profiles if this is not the Robby Williams you were looking for.
View similar profiles