I have fifteen years professional experience managing some of the most complex projects in the game industry across PC, Console, Mobile and Web. Furthermore, as an individual contributor, I have written highly scalable and secure code in a wide variety of languages and environments. The quality of my work is recognized internationally as among the top of its field with industry awards received in Tokyo, Seattle, Glasgow, and San Francisco.--- Primary Skillsets ---Project Direction / Production: • Establishing and championing game vision across all project disciplines into a cohesive, high quality execution with limited budget. • Business development and contract negotiation. • Representation of projects to media & fans. • Production tracking, problem solving, focus tests, writing specs, documentation, pitches, etc.Engineering: • Extensive expertise in gameplay systems, as well as experience in most engineering fields necessary to ship (highly versatile). • Proven developer of highly scalable server-side architecture. Story: • The writer of several games' beloved narratives. --- Websites ---https://ArchiveEntertainment.com/ - Company Homepagehttps://RobbyZinchak.com - My Indie Game Development Bloghttps://robbyz.itch.io/ - Game Jams
Archive Entertainment
View- Website:
- archiveentertainment.com
- Employees:
- 7
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Founder And CeoArchive EntertainmentKirkland, Wa, Us -
Founder & CeoArchive Entertainment 2002 - PresentDragon Audit - 3D PC + Console game currently in development.8BitMMO - Created a F2P construction sandbox game with over 890k+ registered players. Featured on Joystiq, RPS, Massively, MMORPG.com, Yogscast, and many other quality publications. Distribution via Steam, Kongregate, and Amazon. Winner of the Seattle Independent Game Competition, Indie Prize Director's Choice, and Best in Technology at Tokyo Game Show's Sense of Wonder Night.March of Industry - Performed engineering and management. Hired and collaborated with art, audio, voice actors, and localization resources. Developed and deployed a proprietary auto updater, modding/UGC system, and cloud saving system. -
Senior Software EngineerDoubledown Interactive Oct 2016 - Jul 2017Seattle, Wa, UsContract game development work in C# / Unity. -
Software Development Engineer 3Amazon Oct 2012 - Mar 2013Seattle, Wa, UsEngaged in a focused six month contract to perform technical design, full implementation, and documentation of several SDKs to help game developers more easily leverage certain AWS services. My work covered implementation in C++, C#, Java, and PHP and involved OpenGL, DirectX9, DirectX11, Unity, SQL, REST, and JSON technologies. -
Producer (Program Manager 2)Microsoft Aug 2010 - Oct 2011Redmond, Washington, UsFez (XBLA)Skulls of the Shogun (XBLA)Trials Evolution (XBLA)Unannounced TitlesConcept evaluationAvatar award / marketplace pipeline -
Associate ProducerCapcom Jul 2008 - Jul 2010Osaka, JpFinal Fight: Double Impact (XBLA, PSN) FLOCK! (XBLA, PSN, PC) MotoGP 09/10 (X360, PS3)MotoGP 08 (X360, PS3, PC, PS2, Wii)Age of Booty PC -
Associate ProducerMidway Jun 2006 - Jul 2008UsSep 2007 ~ July 2008: Associate Producer, Unannouced TitleOct 2006 ~ Sep 2007: Assistant Producer on Blacksite: Area51: Characters, Weapons, and UI Pipeline ManagerJun 2006 ~ Oct 2006: Office of the CTO, Assistant Producer
Robby Zinchak Education Details
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Trinity UniversityBs: Computer Science
Frequently Asked Questions about Robby Zinchak
What company does Robby Zinchak work for?
Robby Zinchak works for Archive Entertainment
What is Robby Zinchak's role at the current company?
Robby Zinchak's current role is Founder and CEO.
What schools did Robby Zinchak attend?
Robby Zinchak attended Trinity University.
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