Simon Roberge work email
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Simon Roberge personal email
Je suis un développeur de logiciels qui a passé de nombreuses années à créer des jeux vidéo. Je me concentre maintenant sur l'introduction des performances en temps réel que l'on trouve dans les jeux vidéo dans l'industrie de la construction.LANGAGES DE PROGRAMMATIONC#, JavaScript/TypeScript, Python, VBA, VB ScriptFRAMEWORKS : Three.js, React, Unity 3DINFORMATIQUE : Cours de l'Université McGill en algorithmie, algèbre linéaire, logique, calculabilité, et plus encore.COMMUNICATION : Marketing et ventes, Groupe de discours Toastmasters International, Coaching de soccer.ENSEIGNEMENT : Cours en pédagogie et enseignement des mathématiques.LANGUES : Français courant, Anglais courant, Espagnol excellent.
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Principal Software DeveloperVim Mar 2023 - PresentAtlanta, Georgia, UsI am actively involved in the development of the next generation of computer tools for the construction industry.• Develop new web rendering technologies for construction.• Guide future developments to meet customer needs.• Maintain and develop various GitHub repositories." -
Software Development And Unity ConsultantVim Dec 2020 - PresentAtlanta, Georgia, UsI joined the impressive team at VIM to bring the rendering and performances techniques techniques of the video game industry to the architecture, engineering and construction (AEC) industry.• Design the VIM Unity API• Optimize the rendering of architectural data (BIM)• Manage and QA API releases• Develop API customers relationships -
Software DeveloperGazeus Games Sep 2019 - Feb 2020Rio De Janeiro, Rio De Janeiro, BrWith Gazeus, I took part in the birth of their new Montreal studio after their success in Brazil. I collaborated daily with my colleagues in Rio de Janeiro using Slack/Jira/GitLab. I used my skills to implement new features, update tools, and ship the game according to the timeline.- Yatzy Party 2.0 (Mobile) shipped Dec 2019 - Made with Unity -----------------------------------------------------------------------• Store Front-End : Improved modularity and UI for in-app purchases.• Store Back-End : Added back-end mechanism to dynamically update store content and prices.• Game UI : Implemented various UI screens in collaboration with artists and designers.• Performance : Optimized Playfab integration using caching to improve UI responsiveness.• Debuging : Used debugger, local and remote logs to find and fix front-end and back-end bugs. -
Game DeveloperSauropod Studio Apr 2015 - Sep 2019At Sauropod, my technical skills and creativity help create well-designed and reusable game systems. To keep the project on track, I focus on and complete my development sprints to efficient, rigorous schedules.- Castle Story - shipped Aug 2017 - Made with Unity ------------------------------------------------------------• Character AI : Implemented clever and efficient character decision making algorithms in a voxel world.• Character Controller : Updated the character animation state machine and made new animations available to AI.• Gameplay : Maintain save/load serialization, client/server networking code for rich gameplay features.• Performance : Used the profiler to find bottlenecks, reduce complexity and increase frame rate.• 3D UI : Created robust in-game voxelized 3d gizmo using math and linear algebra.• 2D UI : Created compeling and performant ui related to gameplay features.• Analytics : Compiled player statistics and synchronised with remote service.- Mirador - shipped Aug 2019 - Made with Unity --------------------------------------------------------• Character : Design a responsive character controller using blend trees and state machines.• Multiplayer : Reliably replicated game state on client and server using Photon Bolt.• Tools : Extended unity editor to edit networked behavior tree to allow designers to implement spells.• Vfx/Sfx : Created editor workflow for artist to quickly add performant vfx/sfx to the game.• Performance : Improved editor and gameplay code issues as identified in stress tests.• Unit Tests : Added and maintained unit tests to ensure code correctness. -
Sales And MarketingLinknow Media Sep 2014 - Dec 2014Mont-Royal, Quebec, Ca• Prospected for new customers in the USA and Canada.• Explained the benefits of our website design and hosting solutions to prospects.• Closed three to four deals weekly and efficiently increased company revenue.At LinkNow Media I learned about the needs and concerns of small- and medium-sized businesses throughout North America. I provided these businesses with accurate information informed by my IT background. I also got involved in the social life of the company, taking part in their annual charity talent show. -
Product Development ManagerTravel Rental Network Sep 2013 - Sep 2014Montreal, Quebec, Ca• Prospected 50 to 100 new vacation rental properties daily in France and Caribbean.• Qualified seven to 15 new properties daily.• Signed up three properties a week on average.During my work at Travel Rental Network I connected with vacation house owners from around the world. I addressed their needs and offered them a range of attractive choices from available options. -
Customer Service ManagerIsotech Design Mar 2012 - Sep 2012• Provided clients with fast, professional resolution of their issues.• Shipped 30 to 40 orders to the US and Canada through custom brokers and shippers.• Shipped equipment worth up to $50,000, dealing with craters and trucking companies.• Automated customs document creation using Crystal Reports and Accpac.• Kept inventory and revenues accurate and organized using AccPac.At IsoTech Design I reached out to clients to proactively solve their satisfaction issues.When one of my colleagues in charge of shipping left, I took over his responsibilities.I documented our processes to make it easier for the next person in charge of shipping to do the job more efficiently. My ability to learn quickly and my resourcefulness allowed the company to operate seamlessly through this transition.
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EntrepreneurPainting Contractor With College Pro Apr 2010 - Jul 2010Toronto, Ontario, Ca• Sold $25,000 in painting contract over a single summer. Largest contract: $2,800.• Managed six employees and the painting of over 20 houses. -
Computer Vision Researcher And DeveloperÉvalulab 2008 - 2010Montreal, Quebec, Ca• Developed and automated image analysis solutions using Image-Pro Plus and VbScript.• Analysed result data with Excel and improved algorithms.• Provided clients with detailed solution documentation.• Completed client projects to deadlines.At Évalulab I developed innovative algorithms and used high-definition facial photography to quantify eyelash quality. Using VBA Excel automation, I imported the results into easy-to-understand Excel sheets. My work enabled clients to prove the efficiency of their cosmetic products and to go to market in a timely manner. -
Computer Science InternCnrs Mar 2008 - May 2008Paris, Fr• Assisted a PhD student in his research work in transportation simulations using Python.• Used the UrbanSim research framework (http://www.urbansim.org/)
Simon Roberge Skills
Simon Roberge Education Details
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Mcgill UniversityComputer Science And Mathematics -
Université Claude Bernard Lyon 1It -
College ShawiniganComputer Science For Business
Frequently Asked Questions about Simon Roberge
What company does Simon Roberge work for?
Simon Roberge works for Vim
What is Simon Roberge's role at the current company?
Simon Roberge's current role is Principal Software Developer at VIM.
What is Simon Roberge's email address?
Simon Roberge's email address is si****@****dio.com
What schools did Simon Roberge attend?
Simon Roberge attended Mcgill University, Université Claude Bernard Lyon 1, College Shawinigan.
What are some of Simon Roberge's interests?
Simon Roberge has interest in Children, Salsa, Economic Empowerment, Politics, Soccer, Environment, Science And Technology, Improvisation, Cirque, Arts And Culture.
What skills is Simon Roberge known for?
Simon Roberge has skills like R&d, Microsoft Office, Microsoft Excel, C#, Sql, Windows, Linux, Access, Python, Unity3d, Vba, Image Pro Plus.
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