Robert Colbert Email and Phone Number
Computer programmer, software engineer, game developer, media expert working in the field since 1994 in roles from entry-level to CTO.
Dtp Technologies, Llc
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FounderDtp Technologies, Llc Jul 2021 - PresentPittsburgh, Pennsylvania, United StatesDigital Telepresence creates media and online publishing solutions for people who find it challenging to keep their message online and their connection to their audience because they keep getting banned from "Big Tech" solutions. -
Chief Technology OfficerGab Ai Inc. Jul 2018 - Jul 2021Pennsylvania, United StatesPut the platform back online after they were de-platformed, then entirely re-architected the platform including the business and production/customer-facing infrastructure. Developed Gab TV, the Dissenter Commenting Engine, Gab Chat (E2E encrypted, browser-based), Gab Trends, and more.
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Independent ConsultantSelf Employed Oct 2014 - Jul 2018Pennsylvania, United StatesHelping non-profits, small businesses, politicians, news outlets and private individuals discover the benefits of technology, the Web, data systems and social media on my own platform and solving challenging integration problems with other platforms. -
Senior Web DeveloperPinnacle Technical Resources, Inc. Jul 2014 - Oct 2014Pittsburgh, Pennsylvania, United StatesContracted with ADP through Pinnacle to help rethink their consumer products and services. Implemented the Benefits Cost Estimator and a host of AngularJS services, directives and unit tests. Traveled to New York to conduct a two-day workshop on unit and end-to-end testing in Karma with Jasmine.
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Application ArchitectGoogle Jun 2012 - Sep 2012Mountain View, California, United StatesWorked as a contractor on assignment through eTouch Systems, Inc., on the AppMaker team. Providing current capability analysis, application completeness analysis, feedback and suggestions to the core AppMaker team. Also using AppMaker itself to build applications used internally within Google to streamline certain business procedures and practices. Using HTML5, CSS3, JavaScript, jQuery, jQuery UI and a proprietary client-side widget and data-binding API (in JavaScript) to build full-stack applications with AppMaker as a rapid application development and prototyping framework and application hosting solution built atop AppEngine. -
Senior Member Technical StaffVmware Sep 2011 - Feb 2012Palo Alto, California, United StatesDesigned and built the HTML5/CSS3/JavaScript client and C++ Win32 compiled desktop agent as well as back-end Java-based Web services for AppBlast, an application remoting technology. Today, AppBlast requires nothing but an HTML5-compliant browser client to connect to a Windows host, run applications on it and interact with them using only a RESTful API (no Flash or WebSockets). -
Senior Online ProgrammerMaxis Studios - Ea Feb 2009 - Feb 2010Emeryville, California, United StatesResponsible for architecting, implementing and integrating a very comprehensive online gaming platform and game engine features for Darkspore, a prominent AAA title from Maxis in the Spore franchise including micro-transactions, lobby, matchmaking, scoring, and a host of content services to support the game’s needs. HTML/CSS/JavaScript used to build and deliver game’s entire in-game menuing system by integrating the Chromium browser and v8 JavaScript engine.Also architected and delivered the game’s dedicated server in PHP and C++, enabling the game team as well as the online team to contribute toward the development of the game’s logic and server-side simulation. Analyzed and recommended many technologies for use, then performed the work necessary to integrate them into an effective solution that successfully met the game's requirements. -
Lead ProgrammerBreakaway Games Dec 2007 - Jan 2009Corpus Christi, Texas, United StatesLead programmer on the Pulse!! project being developed by BreakAway Games for Texas A&M University-Corpus Christi. Designed and developed a new suite of content creation and management tools as well as the bespoke engine that brought the Pulse!! learning platform to its next level of maturity. This included the Pulse!! Framework, a .NET foundation written in managed C++ upon which a suite of Windows Forms C# applications were built, and an implementation of a smoothed particle hydrodynamics simulation with an optimized dynamic isosurface generator written in C++ and parallelized with OpenMP.Lead the programming team in the creation of a battlefield training exercise simulator developed for the United States Army. Also supported the National Simulation Center in the development of a specialized crycothyrotomy training simulation as the first external developer to use the Pulse!! engine and the newly developed Pulse!! IDE. -
Online Lead ProgrammerSony Computer Entertainment Of America May 2005 - Nov 2007San Diego, California, United StatesDesigned, developed, deployed and supported SportsConnect, an online gaming platform used by several AAA PlayStation 2, 3, and PSP console titles including MLB and also NBA, Pain, and others. SportsConnect delivered high-performance C++ Unix servers, Oracle/PHP/Apache Web services, and a cross-platform client SDK that runs on Win32, Linux, PS2, PSP and PS3. Designed and implemented all online views and menus as well as in-game multiplayer logic for MLB 06 and 07 (and most of 08) on PS2, PSP and PS3.Built game admin tools used by SCEA Online Support, enabling them to function independently. This helped drive the successful growth of the MLB online gaming community by over 5,000% (not a typo).
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Online Games Integration LeadSony Computer Entertainment Of America Aug 2003 - May 2005San Diego, California, United StatesContributed to the design, implementation, testing, release and production support of numerous first-party AAA online titles. Designed and implemented protocol and bandwidth analyzers used in diagnosing and resolving complex online gaming SDK integration problems for a variety of titles in a variety of genres; Engineered new technologies (wrapper SDKs, GUI integration tools, etc.) to ease the integration of a complicated online gaming SDK into diverse online gaming code bases. These tools shortened initial integration times from months down to weeks.Consulted with several titles, refining proposed feature sets into feasible solutions given the technologies at our disposal, delivering some of the most compelling online gaming experiences possible on PlayStation gaming systems. Assisted in the completion of online features for Gran Turismo and built their Rally server; also collaborated on the development of PSP hotspot authentication and Web browsing features.
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System Test Lead EngineerCisco Mar 2000 - Oct 2002San Jose, California, United StatesOriginally hired by Netiverse, Inc., joined Cisco Systems by way of acquisition. Created the Distributed Automated Regression and Negative Test (DARANT) software suite, a TCL-scripted farm of proprietary servers capable of emulating cities' worth of network traffic for the purpose of testing Cisco's highest-capacity network switches, routers and load balancers. It was used primarily for the testing the Content Switching Module (CSM), a Layer 7 content aware switch developed as a module for the Catalyst 6000 product line. -
Lead ProgrammerInfogrames Aug 1998 - Oct 2000San Jose, California, United StatesSupported the development of several AAA console and PC titles and their bespoke game engines as Lead Programmer, Test Drive: Cycles (Windows); programmer Slave Zero (Win32) and Test Drive Off-Road 3 (PS and Win32).Created the FRAMEWERK SDK, a cross-platform scripted user interface library way before it was popular to have cross-platform, scripted user interfaces.Participated in DirectSound design sessions in Redmond, WA. Created a compressed streaming audio library to solve CD-ROM disc space issues for Slave Zero. -
Online ProgrammerMicroprose Mar 1997 - Aug 1998Hunt Valley, Maryland, United StatesDesigned and implemented ManaLink, the online play solution for Magic: The Gathering. This involved putting Magic: The Gathering into a competitive arena where thousands of players could play duel after duel for online score, rank and bragging rights on the Total Entertainment Network (TEN).Magic: The Gathering had more concurrent online players on the Total Entertainment Network than Quake, and was the only game that did that.
Robert Colbert Education Details
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Computer Science -
Academic -
Computer Science
Frequently Asked Questions about Robert Colbert
What company does Robert Colbert work for?
Robert Colbert works for Dtp Technologies, Llc
What is Robert Colbert's role at the current company?
Robert Colbert's current role is Veteran NodeJS, C++, and C# programmer with a background in systems and low-level game development, online/multiplayer platforms, graphics, audio, social media, and real-time streaming applications..
What schools did Robert Colbert attend?
Robert Colbert attended Community College Of Allegheny County, Sto-Rox Junior/senior High School, Carnegie Mellon University.
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Robert Colbert
Kenosha, Wi4assurant.com, gmail.com, gmail.com, neonknights.com25 +141452XXXXX
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Robert Colbert
Greater Boston1harbourvest.com -
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