Robert Mastriano Email and Phone Number
Robert Mastriano work email
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Robert Mastriano personal email
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IMDB: https://www.imdb.com/name/nm13110627/Portfolio available at: http://robmastriano.comPassword for secure work in progress available on request. "All the great things are simple, and many can be expressed in a single word: freedom, justice, honor, duty, mercy, hope." - Winston Churchill
Zenimax Online Studios
View- Website:
- zenimaxonline.com
- Employees:
- 671
-
Lead Hard Surface ArtistZenimax Online StudiosNew Braunfels, Tx, Us -
Adjunct Graduate ProfessorUniversity Of The Incarnate Word May 2024 - PresentSan Antonio, Tx, UsGraduate level courses ranging in various topics of the AAA Gaming/Film Industry and Professional Skills. To date; Networking, Portfolio, Interviewing, 3D modeling, TV&Film Industry, as well as minor related topics. -
Lead Hard Surface ArtistZenimax Online Studios May 2023 - Aug 2024Hunt Valley, Maryland, Us- Single-handedly designed, developed, and implemented the entire Hard Surface Teampipeline, workflow, documentation, and standard operating procedure within the firstyear on the project. Responsible for IP’s (REDACTED - Hard Surface Dept. Sub Categories).Totaling almost a half of estimated over-all game revenue.- Solely responsible for the creation of the IP’s (REDACTED) Systems and Tools.Cutting an estimated launch production estimates from eight years to two. A 600%efficiency gain.- Worked with Engineers to develop a Houdini based (REDACTED SYS TOOL).Which allowed engine and player side weapon creation and customization to be fullyautomated. This included UV’s, Textures, Geometry, and any aspect of in-game(REDACTED).- Developed project-wide standardization, of the IP’s Folder Structure and NamingConventions. Allowing for tools automations and exponential efficiency gain at scale.- Solely created the initial (REDACTED SYS TOOL), that then scaled to be theadopted standard for project wide (REDACTED - Content) creation.- Spear-headed the implementation of new processes to (REDACTED) art pipeline, including3D software such as Plasticity, Blender, Fusion 360, MoI3D, with supplemental teamtraining throughout production. -
Explicit Weapons ArtistTreyarch May 2021 - Jan 2023Los Angeles, California, Us- Shipped Call of Duty: Black Ops Cold War, Call of Duty: Warzone, and Call of Duty: Vanguard during a Global Pandemic!!!- Contributed to aspects of production process including: Implementation, OS quality bar requirements, file structure setup, and deadlines.- Spear-headed the implimentation of new processes to weapons art pipeline, including 3D software such as Blender, Fusion 360, MoI3D, and team training throughout production.- Tasked with Weapon and equipment design changes in 3D. Alterations were pitched, implemented, and shipped.- Demonstrated expert aptitude in next gen, hard surface modeling practices, and requirements. Utilizing Maya, Blender, and Fusion 360 further implemented quick weapon iteration into weapon production pipeline.- Fabricated 3D solutions for a variety of weapons lacking concept support, in addition to existing weapon concepts requiring legal changes.- Implemented numerous Weapon Blueprints in line with franchise business model requirements.- Concepted Weapon Blueprints from scratch with only a theme in mind. Continuously met rigorous deadlines.- Consulted on the Vehicle Team 3D scanning. Providing feedfack and perspective on standards for 3D scanning technology. - Responsible for creating weapons, and weapon attachment assets from limited concept art, and real life reference, with little to no direction.- Worked closely with manager and team mates maintaining an open channel of feedback when necessary.- Provided honest and constructive feedback to team members working on additional weapons for the game.- Autonomously completed all assigned tasks, while simultaneously maintaining delivery deadlines. -
Senior 3D Hard Surface ArtistHappy Mushroom Sep 2020 - Apr 2021Los Angeles, California, Us- Senior VAD 3D Hardsurface Asset Artist for the LED Volume for Black Adam feature film (Lead Artist), and Star Wars: Obi Wan Kenobi TV Series (Senior Hardsurface Artist)- Further information available upon request. -
3D Hard Surface ArtistCertain Affinity Apr 2018 - Aug 2020Austin, Tx, Us- One of the first weapons artists to work at Certain Affinity.- Established the Weapons Pipeline with oversight from the Character Director (Michael Pavlovich)- Created the first weapons texturing pipeline in Substance Painter and UE4- Helped with early look dev of a procedural weapons generation system, utilizing Blender and Houdini -
3D Enviornment And Weapon ArtistThe Art Institutes Mar 2015 - Aug 2017Atlanta, Georgia, Us -
Rotary-Wing, Pilot (Private Rated)Guidance Aviation Jan 2014 - May 2015Prescott, Az, UsCurrently Studying to get the following certifications:Private pilotInstrument pilotCommercial pilotCertificated flight instructor – CFICertificated flight instructor, instruments – CFI-I -
1St Lieutenant, Infantry (Operations And Administrations Manager)Us Army Sep 2010 - Jan 2014Arlington, Virginia, UsDeployed a 42-soldier Stryker Infantry Battalion Headquarters Mobil Gun System Platoon to Kandahar Province, Afghanistan, in support of Operation Enduring Freedom 12-13; responsible for the tactical employment of the platoon in a highly-ambiguous, counter-insurgency environment with a focus on Company Operations Intelligence, Office of Special Investigation mediary, and responsible for 80 million dollars in US Government property for 9 months in combat. -
Military Intelligence OfficerAir Force Office Of Special Investigations (Afosi) Nov 2012 - Aug 2013Quantico, Va, UsWorked as a military Intelligence Officer liaison between Special Operations (AFOSI) and Army Infantry Rifle Company. Conducted 62 consecutive, successful kill/capture operations in Kandahar, Afghanistan. Secert Clearance and Operation details available with proof of TOP SECRET clearance. -
Concept ArtistCalifornia State University, Chico Sep 2004 - May 2009Chico, Ca, UsWorked for California State University, as the Lead Artist. Lead story board artist, concept artist, and consultant for any art related projects. One of the many projects I worked on, was an interactive kiosk that served as an informative tool for the campus, as well as the general public. This kiosk is stationed on the California State University Chico's campus, in there flagship building, that acts as both an administration and student services space. This building was built out of 100% recycled material, and was rated the highist rank for sustainability.A video from the Kiosk can be seen here:
Robert Mastriano Skills
Robert Mastriano Education Details
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California State University, ChicoGraphic Design -
The Art InstitutesGame And Interactive Media Design
Frequently Asked Questions about Robert Mastriano
What company does Robert Mastriano work for?
Robert Mastriano works for Zenimax Online Studios
What is Robert Mastriano's role at the current company?
Robert Mastriano's current role is Lead Hard Surface Artist.
What is Robert Mastriano's email address?
Robert Mastriano's email address is rm****@****rch.com
What schools did Robert Mastriano attend?
Robert Mastriano attended California State University, Chico, The Art Institutes.
What skills is Robert Mastriano known for?
Robert Mastriano has skills like Military Experience, Military, Intelligence, Army, Combat, Microsoft Office, Afghanistan, Powerpoint, Military Operations, Leadership, Tactics, Conceptual Art.
Who are Robert Mastriano's colleagues?
Robert Mastriano's colleagues are Matthew Brunhofer, Corey Gillenwater Software And Game Developer, Antonio Williams, Filippo C., Jake Crabtree, Ameya Vinayaraj, Zsombor Hurta.
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