Lead Software Engineer
Current- Working with Lightstorm Entertainment & WetaFX on the Avatar sequels (Avatar 3 currently in production).
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Robert S Hurlburt is listed as Lead Software Engineer at Wētā FX, based in Los Angeles, California, United States. AeroLeads shows a matched LinkedIn profile for Robert S Hurlburt.
Robert S Hurlburt previously worked as Lead Software Engineer at Unity and Lead Software Engineer at Weta Digital. Robert S Hurlburt holds Bachelor’S Degree, Electrical & Computer Engineering from University Of Florida.
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Robert S Hurlburt is a Lead Software Engineer at Wētā FX. Colleagues describe him as "I first hired Robert at Digital Domain anticipating that his potential was promising. When the opportunity came up for him to be an Animation TD on Maleficent, he started off providing troubleshooting support and integration testing. With the departures of several more senior TDs, as well as his increasing familiarity and competence with Digital Domain's pipeline and codebase, Robert's list of responsibilities got longer and longer. His strong work ethic and effortless team interaction garnered him praise from all levels and he quickly became an invaluable member of the team. My disappointment with his resignation was only tempered by the knowledge that he would continue to realize and surpass his potential wherever he went."
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Manhattan Beach, California, United States
- Working with Lightstorm Entertainment & WetaFX on the Avatar sequels (Avatar 3 currently in production).
Greater Los Angeles, California, United States
- Representing WetaFX at Unity, continued development on the Avatar sequels.
Greater Los Angeles, California, United States
- Provide on-site client support during the production of the Avatar sequels. Working within a small team, contributing to the deployment and support of a constantly evolving set of software for the virtual production pipeline. - Development of artist tools and workflows in a high pressure environment.- Supply front line support during the performance.
Glendale, California, United States
- Helped develop a new Modeling pipeline, using REST to launch 3rd party apps and pass data downstream.- Played a key role in transitioning the studio from our in-house media playback tool to a third-party solution (RV).- Joined R&D to develop PoC's to evaluate Shotgun and the SG Toolkit for studio adoption.- Conducted UX research to infer how artists want.
Wellington, New Zealand
- Supported Animation, Previs, and Layout artists on multiple shows including Dawn of the Planet of the Apes, The Hobbit, Furious 7, Jungle Book, and the BFG.- Helped maintain our in-house tool for loading shot elements (cameras, set, creature rigs, etc) and importing/publishing motion.- Wrote a tool for constructing on-the-fly shading for facial rigs.
Montreal, Quebec
- Developed tools around media encoding, frame burn-ins, and DNxHD support using ffmpeg and rv.- Established a process and toolset for generating DCP content.
Vancouver, BC
- Supported both Animation and Lighting, developing artist tools and technology to extend the production pipeline.- Maintained and supported the publishing and rendering tools for Animation. - Refactored the animation render tool; added better support for anim textures & materials, more accurate & flexible lighting options, and custom shaders (wrinkle.
San Francisco, CA
- Provided artist support and developed tools for all three productions: Strange Magic, Detours, and Star Wars: The Clone Wars.- Developed, maintained, and supported the animation pipeline. Liaised with other departments to create show-agnostic tools and develop core technology at a facility level.- Maintained the media ingestion and generation tools for.
Lutz, FL
- Developed the visual system interface for our flight simulators, utilizing both raster graphics and vector graphics image generator API's (C).- Helped create a touch-screen virtual cockpit for the Eclipse 500 aircraft, using photo-realistic textures and modeling instrument behavior (OpenGL, C++).- Developed software models of the electrical, fuel, and.
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Robert S Hurlburt works for Wētā FX.
Robert S Hurlburt is listed as Lead Software Engineer at Wētā FX.
Robert S Hurlburt is based in Los Angeles, California, United States while working with Wētā FX.
Robert S Hurlburt has worked for Wētā Fx, Unity, Weta Digital, Dreamworks Animation, and Mikros Image.
You can use AeroLeads to view verified contact signals for Robert S Hurlburt at Wētā FX, including work email, phone, and LinkedIn data when available.
Robert S Hurlburt holds Bachelor’S Degree, Electrical & Computer Engineering from University Of Florida.
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