Robert Wiese Email & Phone Number
@dneg.com
LinkedIn matched
Who is Robert Wiese? Overview
A concise factual answer block for searchers comparing this professional profile.
Robert Wiese is listed as Unreal Developer at AELIUS Exploitation Technologies, LLC, a with 27 employees, based in Chanhassen, Minnesota, United States. AeroLeads shows a work email signal at dneg.com and a matched LinkedIn profile for Robert Wiese.
Robert Wiese previously worked as Realtime Software Developer at Dneg and Pipeline Developer at Sony. Robert Wiese holds Character And Creature Animation from Gnomon.
Email format at AELIUS Exploitation Technologies, LLC
This section adds company-level context without repeating Robert Wiese's masked contact details.
AeroLeads found 1 current-domain work email signal for Robert Wiese. Compare company email patterns before reaching out.
About Robert Wiese
As a Realtime Software Developer specializing in creating cutting-edge Pipeline tools and plugins within the Unreal Engine ecosystem, I harness the power of C++ and Blueprints to innovate and push the boundaries in real-time rendering and interactivity. My work focuses on optimizing workflows and enhancing the creative capabilities of artists and developers alike, bridging the gap between technical prowess and artistic vision.During my time at DNEG, I undertook the ambitious project of solo developing an entire Previs pipeline between Autodesk Maya and Unreal Engine. This initiative was driven by a desire to streamline workflows, enhance collaboration and the quality of Previs. By identifying key bottlenecks and leveraging my deep understanding of both platforms and from my previous experience as an animator, I designed a suite of tools that significantly improved project turnaround times and provided unparalleled creative freedom for artists. My technical toolkit encompasses industry-standard software and programming languages including Unreal Engine 5, Autodesk Maya, Python, C++, PySide, Qt Designer, Git, and Perforce. This diverse skill set enables me to tackle complex challenges and contribute to various aspects of project development.My journey in the film industry involves contributions to 13 notable films including Black Panther, Aquaman, Avengers: End Game, Godzilla vs. Kong, Marvel’s Shang-Chi, and more. These projects not only showcase my versatility and devotion to excellence but also my ability to collaborate effectively with diverse teams to bring cinematic visions to life.As a Lead Visualization Artist, it was a great honor to help lead a team of artists to receive a VES nomination for Outstanding Virtual Cinematography in a CG Project for our work on "Godzilla v. Kong". This recognition reflects our team's commitment to redefining the boundaries of virtual cinematography, merging technical innovation with narrative creativity. I've was a privilege to lead several teams across multiple projects, honing my leadership skills and fostering an environment of creativity and collaboration. This experience has not only sharpened my project management abilities but also deepened my understanding of the previsualization process.My generalist CG knowledge includes a strong foundation in Maya and Unreal Engine, which allows me to adopt a holistic approach to project development. Whether it's modeling, animation, or lighting, I bring a comprehensive perspective to every project, ensuring a cohesive and visually stunning final product.
Listed skills include Film Production, Photoshop, Autodesk Maya, Adobe After Effects, and 33 others.
Robert Wiese's current company
Company context helps verify the profile and gives searchers a useful next step.
Robert Wiese work experience
A career timeline built from the work history available for this profile.
Realtime Software Developer
Pipeline Developer
Developing suite of Pipeline tools for Sony Torchlight in Autodesk Maya and Unreal Engine.
Realtime Software Developer
Responsible for building, maintaining, and improving internal Unreal Engine Plugins and provide Perforce support.
La Previs Pipeline Td
Adjunct Professor
Lead Visualization Artist
Lead Pre-Vis Artist
Responsible for blending mocap and/or hand keying animated characters for pre-visualization on many major motion picture films. Requires both creative and technical problem solving with a strong sense of cinematography/camera work in regards to helping the client make clear visual decisions crucial to the communication of their story or action. Created 20+ Python tools for the teams I worked with to help with automation of repetitive or complicated problems in Autodesk Maya.Occasionally requires a little bit of low poly modeling, texturing, and rigging.
Director
Wrote and Directed short film "Wake." Includes editing, sound effects, sound mixing, collaborative visual effects, and compositing.
Pre-Vis Artist
I was responsible for camera, character, creature, and vehicle animation.
Runner/Intern
Colleagues at AELIUS Exploitation Technologies, LLC
Other employees you can reach at aeliustech.com. View company contacts for 27 employees →
Mariah Johnson
Colleague at Aelius Exploitation Technologies, LlcSanford, North Carolina, United States
View →
DM
David Moye
Colleague at Aelius Exploitation Technologies, LlcLutz, Florida, United States
View →
BW
Brian Wells
Colleague at Aelius Exploitation Technologies, LlcRaleigh-Durham-Chapel Hill Area, United States
View →
CS
Chuck Shannon
Colleague at Aelius Exploitation Technologies, LlcFayetteville, North Carolina Metropolitan Area, United States
View →
KB
Kenneth Burnett
Colleague at Aelius Exploitation Technologies, LlcMclean, Virginia, United States
View →
SM
Shawn Masters
Colleague at Aelius Exploitation Technologies, LlcHerndon, Virginia, United States
View →
MD
Michael Dalisera
Colleague at Aelius Exploitation Technologies, LlcSpring Lake, North Carolina, United States
View →
MW
Matthew Wade
Colleague at Aelius Exploitation Technologies, LlcRidgeway, Virginia, United States
View →
AM
Arielle Masters
Colleague at Aelius Exploitation Technologies, LlcWashington Dc-Baltimore Area, United States
View →
Robert Wiese education
Character And Creature Animation
Bachelor Of Arts, Film
Frequently asked questions about Robert Wiese
Quick answers generated from the profile data available on this page.
What company does Robert Wiese work for?
Robert Wiese works for AELIUS Exploitation Technologies, LLC.
What is Robert Wiese's role at AELIUS Exploitation Technologies, LLC?
Robert Wiese is listed as Unreal Developer at AELIUS Exploitation Technologies, LLC.
What is Robert Wiese's email address?
AeroLeads has found 1 work email signal at @dneg.com for Robert Wiese at AELIUS Exploitation Technologies, LLC.
Where is Robert Wiese based?
Robert Wiese is based in Chanhassen, Minnesota, United States while working with AELIUS Exploitation Technologies, LLC.
What companies has Robert Wiese worked for?
Robert Wiese has worked for Aelius Exploitation Technologies, Llc, Dneg, Sony, University Of Northwestern - St. Paul, and The Third Floor, Inc..
Who are Robert Wiese's colleagues at AELIUS Exploitation Technologies, LLC?
Robert Wiese's colleagues at AELIUS Exploitation Technologies, LLC include Mariah Johnson, David Moye, Brian Wells, Chuck Shannon, and Kenneth Burnett.
How can I contact Robert Wiese?
You can use AeroLeads to view verified contact signals for Robert Wiese at AELIUS Exploitation Technologies, LLC, including work email, phone, and LinkedIn data when available.
What schools did Robert Wiese attend?
Robert Wiese holds Character And Creature Animation from Gnomon.
What skills is Robert Wiese known for?
Robert Wiese is listed with skills including Film Production, Photoshop, Autodesk Maya, Adobe After Effects, Python, Video Production, 3D Animation, and Adobe Photoshop.
Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.
Start free trial