Robert Wiese work email
- Valid
- Valid
Robert Wiese personal email
As a Realtime Software Developer specializing in creating cutting-edge Pipeline tools and plugins within the Unreal Engine ecosystem, I harness the power of C++ and Blueprints to innovate and push the boundaries in real-time rendering and interactivity. My work focuses on optimizing workflows and enhancing the creative capabilities of artists and developers alike, bridging the gap between technical prowess and artistic vision.During my time at DNEG, I undertook the ambitious project of solo developing an entire Previs pipeline between Autodesk Maya and Unreal Engine. This initiative was driven by a desire to streamline workflows, enhance collaboration and the quality of Previs. By identifying key bottlenecks and leveraging my deep understanding of both platforms and from my previous experience as an animator, I designed a suite of tools that significantly improved project turnaround times and provided unparalleled creative freedom for artists. My technical toolkit encompasses industry-standard software and programming languages including Unreal Engine 5, Autodesk Maya, Python, C++, PySide, Qt Designer, Git, and Perforce. This diverse skill set enables me to tackle complex challenges and contribute to various aspects of project development.My journey in the film industry involves contributions to 13 notable films including Black Panther, Aquaman, Avengers: End Game, Godzilla vs. Kong, Marvel’s Shang-Chi, and more. These projects not only showcase my versatility and devotion to excellence but also my ability to collaborate effectively with diverse teams to bring cinematic visions to life.As a Lead Visualization Artist, it was a great honor to help lead a team of artists to receive a VES nomination for Outstanding Virtual Cinematography in a CG Project for our work on "Godzilla v. Kong". This recognition reflects our team's commitment to redefining the boundaries of virtual cinematography, merging technical innovation with narrative creativity. I've was a privilege to lead several teams across multiple projects, honing my leadership skills and fostering an environment of creativity and collaboration. This experience has not only sharpened my project management abilities but also deepened my understanding of the previsualization process.My generalist CG knowledge includes a strong foundation in Maya and Unreal Engine, which allows me to adopt a holistic approach to project development. Whether it's modeling, animation, or lighting, I bring a comprehensive perspective to every project, ensuring a cohesive and visually stunning final product.
-
Realtime Software DeveloperDnegChanhassen, Mn, Us -
Pipeline DeveloperSony Jul 2024 - PresentTokyo, JpDeveloping suite of Pipeline tools for Sony Torchlight in Autodesk Maya and Unreal Engine. -
Realtime Software DeveloperDneg Nov 2022 - May 2024Fitzrovia, London, GbResponsible for building, maintaining, and improving internal Unreal Engine Plugins and provide Perforce support. -
La Previs Pipeline TdDneg Jan 2020 - Nov 2022Fitzrovia, London, Gb -
Adjunct ProfessorUniversity Of Northwestern - St. Paul Jan 2021 - Mar 2022St. Paul, Mn, Us -
Lead Visualization ArtistThe Third Floor, Inc. Nov 2018 - Jan 2020Los Angeles, California, Us -
Lead Pre-Vis ArtistThe Third Floor, Inc. Apr 2016 - Oct 2018Los Angeles, California, UsResponsible for blending mocap and/or hand keying animated characters for pre-visualization on many major motion picture films. Requires both creative and technical problem solving with a strong sense of cinematography/camera work in regards to helping the client make clear visual decisions crucial to the communication of their story or action. Created 20+ Python tools for the teams I worked with to help with automation of repetitive or complicated problems in Autodesk Maya.Occasionally requires a little bit of low poly modeling, texturing, and rigging. -
DirectorIndependent Film Projects Jun 2015 - Sep 2017Kitty Hawk, Nc, UsWrote and Directed short film "Wake." Includes editing, sound effects, sound mixing, collaborative visual effects, and compositing. -
Pre-Vis ArtistBosa Visual Dec 2015 - Jan 2016Hollywood, California, UsI was responsible for camera, character, creature, and vehicle animation. -
Runner/InternRemote Control Productions Sep 2012 - Dec 2012
Robert Wiese Skills
Robert Wiese Education Details
-
GnomonCharacter And Creature Animation -
Bethel UniversityFilm
Frequently Asked Questions about Robert Wiese
What company does Robert Wiese work for?
Robert Wiese works for Dneg
What is Robert Wiese's role at the current company?
Robert Wiese's current role is Realtime Software Developer.
What is Robert Wiese's email address?
Robert Wiese's email address is rj****@****hel.edu
What schools did Robert Wiese attend?
Robert Wiese attended Gnomon, Bethel University.
What are some of Robert Wiese's interests?
Robert Wiese has interest in Writing, Theology, Physics, Politics, Education, Reading, Poverty Alleviation, Science And Technology, Muay Thai, Arts And Culture.
What skills is Robert Wiese known for?
Robert Wiese has skills like Film Production, Photoshop, Autodesk Maya, Adobe After Effects, Python, Video Production, 3d Animation, Adobe Photoshop, Zbrush, Adobe Premiere Pro, Film, Social Media.
Who are Robert Wiese's colleagues?
Robert Wiese's colleagues are Adi Babu.
Free Chrome Extension
Find emails, phones & company data instantly
Aero Online
Your AI prospecting assistant
Select data to include:
0 records × $0.02 per record
Download 750 million emails and 100 million phone numbers
Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.
Start your free trial