Christophe Robert work email
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🚀 Passionate about technology and innovation, I bring 15 years of experience in developing and scaling successful 3D streaming solutions.As the Head of Product for Furioos' 3D streaming platform at Unity Technologies, I've overseen the delivery of millions of streaming sessions worldwide.My entrepreneurial journey includes co-founding startups in architectural visualization and BIM, with one being successfully acquired by Unity Technologies.I thrive on high-impact projects, learning from industry leaders, and empowering content creators.Always open to connect and explore new opportunities in the realm of technology and innovation.
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Staff Technical Product Manager - Unity AiUnity Nov 2024 - PresentSan Francisco, UsClosely collaborating with engineering, design, and cross-functional teams on the AI assistant project, Muse Chat, I deliver impactful AI features to assist users of the Unity Editor.My current focus areas:⚙️ • Infrastructure Enhancement: Optimizing the backend systems of Muse Chat by working on large language models (LLMs), vector databases, backend architecture, and other advanced technologies to ensure seamless and reliable AI assistance.🧠 • User Project Contextualization: Developing features that enable Muse Chat to understand and adapt to the specific context of users' projects, providing more relevant and intuitive support. -
Senior Manager - Ai Product ManagementUnity May 2023 - Nov 2024San Francisco, UsLeading the efforts on some of the most captivating AI products within the Unity Muse portfolio at MuseLab & MuseApps. My role revolves around steering the development of Muse Animate, an AI-assisted toolkit for animators, and Muse Behavior, which transforms how game designers create behavior trees by incorporating Large Language Model (LLM) features. All these are hosted on the MuseLab platform, a dedicated portal managing these AI-assisted web apps. Here’s a glance:🚀 Roadmap Development: Guide the strategic roadmap of Muse Animate and Muse Behavior, aligning with new partnerships and feature enhancements to meet evolving industry demands.👥 Team Leadership: Foster a nurturing environment for the Product Management team, facilitating their collaboration with engineering leads on impactful roadmaps.🛠️ Technology Advancement: Engage in refining our technology, gathering insights from diverse sources to better resonate with user needs.🔄 Process Optimization: Lay down processes to evaluate the feasibility and value of diverse opportunities, aiming to boost our product’s potential.🤝 Cross-functional Collaboration: Work closely with Engineering, Design, and Machine Learning teams, aligning our diverse expertise towards shared objectives. It's about harmonizing different skills to drive innovative solutions forward.🌍 Global Team Management: Lead a global team across different time zones, ensuring timely deliverables without compromising quality.🤖 AI-Powered Application Delivery: Lead the charge in delivering AI-powered applications through the MuseLab platform, opening up new avenues for animators and game designers.I aim to continuously refine our products, making them more intuitive and user-friendly while promoting a collaborative and learning-oriented environment within the team. -
Head Of Product - FurioosUnity Oct 2019 - May 2023San Francisco, UsAs Co-founder and Head of Product for Furioos 3D streaming platform at Unity Technologies, I've led the development of a leading self-serve platform that enables content creators to share 3D applications on any website using Cloud Gaming technologies. I've collaborated closely with various teams to deliver a scalable, user-friendly product. Under my leadership, Furioos has facilitated millions of streaming sessions worldwide, demonstrating our commitment to exceeding user expectations. -
Co-FounderFurioos - Acquired By Unity Technologies Jan 2018 - Oct 2019Lille, Hauts-De-France, FrAs a Co-founder of Furioos, I worked closely with our Head of Engineering and the team to develop a groundbreaking cloud-based 3D streaming platform. We made Unreal Engine and Unity 3D applications easily accessible on any device, revolutionizing the industry. Our collaborative efforts led to significant scaling and the successful acquisition of Furioos by Unity Technologies. -
Co-FounderObvioos - Acquired By Unity Technologies Jan 2016 - Oct 2019FrAt OBVIOOS, I was part of a dynamic team that revolutionized architectural and real estate visualization. Leveraging the power of 3D game engines, we transformed CAD files into immersive, interactive experiences, simplifying the rendering process for our clients' upcoming projects.Our innovative approach, which centered on the use of Epic Games and Allegorithmic products, led to groundbreaking visualizations that pushed the boundaries of the industry.This work didn't go unnoticed - we had the honor of being featured at the prestigious Siggraph event in collaboration with Nvidia, a testament to our team's creativity and technical prowess. -
Co-Founder / CeoStereograph Jun 2006 - Jul 2015Lille, -, FrAs a Co-founder of Stereograph, I was part of a dedicated team that launched three innovative business units in the architecture and 3D space:Stereograph Studio: Together, we created high-quality, computer-generated images and animations for architecture and real estate, transforming our clients' visions into tangible visuals.Observ3D: Our team utilized real-time 3D technology and virtual reality to offer immersive virtual tours of upcoming buildings, providing a unique way for clients to visualize their projects.Teia: We collaborated to develop a comprehensive web and real-time 3D application for smart building and city management, creating an intuitive, user-friendly engine for managing complex systems.Our collective efforts and commitment to innovation attracted a roster of high-profile clients, including Zaha Hadid, Skidmore Owings & Merrill (S.O.M), Lamda Development, Groupe Rabot Dutilleul, Bouygues Construction, and Dior, among others. -
3D ArtistProjections 2004 - 2006Architectural visualization.
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3D ArtistFreelance 2002 - 2006
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3D ArtistSynthetique 2001 - 20023D modeling, texturing, rendering.Maya, Photoshop, After Effects, Premiere.
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3D / 2D ArtistWidescreen Games 2000 - 2001Lyon, Rhône-Alpes, FrPS2 video game : Frank Herbert’s Dune.
Christophe Robert Skills
Christophe Robert Education Details
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Stanford UniversityInnovation & Entrepreneurship Program -
Rubika3D Artist -
Saint LucIllustration
Frequently Asked Questions about Christophe Robert
What company does Christophe Robert work for?
Christophe Robert works for Unity
What is Christophe Robert's role at the current company?
Christophe Robert's current role is Staff Technical Product Manager - Unity AI.
What is Christophe Robert's email address?
Christophe Robert's email address is ch****@****raph.fr
What schools did Christophe Robert attend?
Christophe Robert attended Stanford University, Rubika, Saint Luc.
What skills is Christophe Robert known for?
Christophe Robert has skills like Unreal Engine, 3d Modeling, 3d Streaming, Animation, Photoshop, 3d Studio Max, Rendering, 3d Architectural Visualization, Entrepreneurship, Vray, Drawing, Marketing.
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