Portfolio: www.robertgiampa.comMy background picture is a sample my artwork from Naughty Dog Studios The Last Of Us Part 1. I am an accomplished and goal-oriented senior environment artist with extensive expertise in creating levels from designer block mesh to final polished shipped art, and in modeling all structural and architectural elements in the levels. I am committed to creating a culture of excellence, quality, inclusiveness, and learning. I am strategic and solutions-driven while being adept in maintaining an agile and adaptable work approach. I'm driven by a sense of urgency, ownership, and personal accountability and dedicated to personal and professional growth.
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Staff Senior Environment ArtistPlaystation Studios Visual Arts Nov 2017 - Nov 2023- Worked on site at Naughty Dog in Santa Monica as both Environment Modeler and Environment Texture Artist on The Last of Us 2, and remote on The Last of Us: Part One. I am responsible for creating levels from designer blockmesh all the way through fully arted, optimized and finalized shippable levels. At Naughty Dog, Modelers and Texture artists usually work together in teams on levels, but due to my skills and experience I am responsible for both modeling and texturing on my levels. - As the Environment Artist for my scenes, using Maya and Zbrush I am responsible for modeling all structural and architectural elements in my levels, as well as set dressing using props created by Naughty Dog’s Prop artists. I focus on environmental storytelling through thoughtful use of shape language, silhouette, and composition to influence or enhance the player experience.- As Environment Texture Artist on my scenes, using Maya, Substance Designer/Painter and Naughty Dog’s Surfer Shader tool I am responsible for creating custom real world PBR materials and blend shaders, UVing assets, setting gameflags for lighting, lightmap UV generation. Material creation includes generation of Color, Normal, Roughness, Height, and AO maps for use in blend shaders. I focus on color and value as well as micro and macro detail to enhance playspace readability, composition, and overall look and feel of the level.- Working closely with the level designers to bring their ideas to life by creating real world playspaces based off designer blockmesh. -Identifying art assets for my levels for outsourcing, then cleaning up and integrating outsourced assets into the final game levels.-Working with the Foreground team to identify assets that can be scene or player interactables. Once assets are completed, I am responsible for integrating them into the final game levels.
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Senior Environment ArtistTurtle Rock Studios Feb 2017 - Jun 2017Lake Forest Ca- Modeled and textured all quest hub/settlement areas for upcoming unannounced stylized dark fantasy rpg Gear VR game The Well.- Employed extreme low poly modeling and old school texturing techniques to create assets that performed well within the limitations of Gear VR hardware- Created hand painted textures true to the game’s unique “dark fantasy meets art nouveau” art style- Worked closely with the Lead Designer to tailor art assets to design requirements and functionality -
Senior 3D ArtistDigital Domain 3.0 Jun 2016 - Dec 2016- Modeled, textured, world built full environments for Voltron VR Chronicles stylized sci-fi VR experience for HTC Vive using 3Dsmax, ZBrush, Substance Painter, and Photoshop.- Modeled and textured props for above environments referencing concepts from the Art Director and relevant source material. - Created set dressings for above environments, showcasing world building abilities.Tailored modeling and texturing methods to achieve the stylized look of the project and work well within a VR environment. -
Principal World BuilderFireforge Nov 2015 - Jun 2016
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3D ArtistInxile Entertainment Jan 2015 - Oct 2015 -
Environment ArtistCarbine Studios Jun 2013 - Oct 2014
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Environment Artist Mid LevelVigil Games Jun 2010 - Jan 2013 -
Environment ArtistVigil Games Jun 2010 - Jan 2013
Frequently Asked Questions about Robert Giampa
What is Robert Giampa's role at the current company?
Robert Giampa's current role is Senior Environment Artist - 3d Modeling - PBR and Stylized Material Creation - World Building.
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