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Robert Giampa Email & Phone Number

Senior Environment Artist - 3d Modeling - PBR and Stylized Material Creation - World Building
Location: Rancho Santa Margarita, California, United States 8 work roles
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Role
Senior Environment Artist - 3d Modeling - PBR and Stylized Material Creation - World Building
Location
Rancho Santa Margarita, California, United States

Who is Robert Giampa? Overview

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Robert Giampa is listed as Senior Environment Artist - 3d Modeling - PBR and Stylized Material Creation - World Building based in Rancho Santa Margarita, California, United States. AeroLeads shows a matched LinkedIn profile for Robert Giampa.

Robert Giampa previously worked as Staff Senior Environment Artist at Playstation Studios Visual Arts and Senior Environment Artist at Turtle Rock Studios.

Profile bio

About Robert Giampa

Portfolio: www.robertgiampa.comMy background picture is a sample my artwork from Naughty Dog Studios The Last Of Us Part 1. I am an accomplished and goal-oriented senior environment artist with extensive expertise in creating levels from designer block mesh to final polished shipped art, and in modeling all structural and architectural elements in the levels. I am committed to creating a culture of excellence, quality, inclusiveness, and learning. I am strategic and solutions-driven while being adept in maintaining an agile and adaptable work approach. I'm driven by a sense of urgency, ownership, and personal accountability and dedicated to personal and professional growth.

8 roles

Robert Giampa work experience

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Staff Senior Environment Artist

Playstation Studios Visual Arts

- Worked on site at Naughty Dog in Santa Monica as both Environment Modeler and Environment Texture Artist on The Last of Us 2, and remote on The Last of Us: Part One. I am responsible for creating levels from designer blockmesh all the way through fully arted, optimized and finalized shippable levels. At Naughty Dog, Modelers and Texture artists usually work together in teams on levels, but due to my skills and experience I am responsible for both modeling and texturing on my levels. - As the Environment Artist for my scenes, using Maya and Zbrush I am responsible for modeling all structural and architectural elements in my levels, as well as set dressing using props created by Naughty Dog’s Prop artists. I focus on environmental storytelling through thoughtful use of shape language, silhouette, and composition to influence or enhance the player experience.- As Environment Texture Artist on my scenes, using Maya, Substance Designer/Painter and Naughty Dog’s Surfer Shader tool I am responsible for creating custom real world PBR materials and blend shaders, UVing assets, setting gameflags for lighting, lightmap UV generation. Material creation includes generation of Color, Normal, Roughness, Height, and AO maps for use in blend shaders. I focus on color and value as well as micro and macro detail to enhance playspace readability, composition, and overall look and feel of the level.- Working closely with the level designers to bring their ideas to life by creating real world playspaces based off designer blockmesh. -Identifying art assets for my levels for outsourcing, then cleaning up and integrating outsourced assets into the final game levels.-Working with the Foreground team to identify assets that can be scene or player interactables. Once assets are completed, I am responsible for integrating them into the final game levels.

Nov 2017 - Nov 2023

Senior Environment Artist

Lake Forest Ca

- Modeled and textured all quest hub/settlement areas for upcoming unannounced stylized dark fantasy rpg Gear VR game The Well.- Employed extreme low poly modeling and old school texturing techniques to create assets that performed well within the limitations of Gear VR hardware- Created hand painted textures true to the game’s unique “dark fantasy meets art nouveau” art style- Worked closely with the Lead Designer to tailor art assets to design requirements and functionality

Feb 2017 - Jun 2017

Senior 3D Artist

- Modeled, textured, world built full environments for Voltron VR Chronicles stylized sci-fi VR experience for HTC Vive using 3Dsmax, ZBrush, Substance Painter, and Photoshop.- Modeled and textured props for above environments referencing concepts from the Art Director and relevant source material. - Created set dressings for above environments, showcasing world building abilities.Tailored modeling and texturing methods to achieve the stylized look of the project and work well within a VR environment.

Jun 2016 - Dec 2016

Principal World Builder

Fireforge
Nov 2015 - Jun 2016

Environment Artist

Carbine Studios
Jun 2013 - Oct 2014

Environment Artist Mid Level

Jun 2010 - Jan 2013
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What is Robert Giampa's role at their current company?

Robert Giampa is listed as Senior Environment Artist - 3d Modeling - PBR and Stylized Material Creation - World Building.

Where is Robert Giampa based?

Robert Giampa is based in Rancho Santa Margarita, California, United States.

What companies has Robert Giampa worked for?

Robert Giampa has worked for Playstation Studios Visual Arts, Turtle Rock Studios, Digital Domain 3.0, Fireforge, and Inxile Entertainment.

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