Associate Software Engineer
CurrentOrion SOCRRATES February 2020–PresentSOCRRATES Team | Lockheed Martin• Various bug fixes such as removing dead code, fixing Descartes path generation, and GPU Interface• Wrote 100+ lines of code to monitor and record certain metrics of SOCCRATES runs• Authored new code to record the data every 30 seconds• BASH scripts were created to interface with CheckMk monitoring system• Worked on a team of 4 in an AGILE environment for the productization of SOCRRATESOrion SIM June 2020–February 2021Orion JTST Team | Lockheed Martin• Worked with two other developers to create the new Communication System Model (CommSys)• Wrote 500+ lines of C++ code to interface between SIM models and CommSys• Developed C++ integration and unit tests for the CommSys model• Adapted the existing models, including emergency communication and audio control unit, to support CommSys interaction• Created the interface for over 30 auditory cues used to alert CommSys users of crew module states• Utilized Perforce and Swarm for revision control within the SIM codebase• Presented to the customer on refinement of auditory cue requirements