Robert Kavert
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Robert Kavert Email & Phone Number

Technical Game Designer // Game Engineer at Gamebreaking Studios
Location: Santa Clara, California, United States 11 work roles 1 school
1 work email found @onlive.com 1 phone found area 650 LinkedIn matched
4 data sources Profile completeness 100%

Contact Signals · 1 work email · 1 phone

Work email r****@onlive.com
Direct phone (650) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Technical Game Designer // Game Engineer
Location
Santa Clara, California, United States

Who is Robert Kavert? Overview

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Quick answer

Robert Kavert is listed as Technical Game Designer // Game Engineer at Gamebreaking Studios, based in Santa Clara, California, United States. AeroLeads shows a work email signal at onlive.com, phone signal with area code 650, and a matched LinkedIn profile for Robert Kavert.

Robert Kavert previously worked as Senior Gameplay Engineer at Gamebreaking Studios and Technical Game Designer at Together Labs. Robert Kavert holds Bs, Computer Science: Game Design from University Of California, Santa Cruz.

Company email context

Email format at Gamebreaking Studios

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{first}.{last}@onlive.com
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AeroLeads found 1 current-domain work email signal for Robert Kavert. Compare company email patterns before reaching out.

Profile bio

About Robert Kavert

Game Designer and Engineer with a passion for creating experiences that change how people see the world. From encouraging communication and empathy to teaching STEM skills, I encourage myself to never stop learning and to enable those around me do the best work of their careers.

Listed skills include Game Development, Video Games, Game Design, C++, and 27 others.

Current workplace

Robert Kavert's current company

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Gamebreaking Studios
Gamebreaking Studios
Technical Game Designer // Game Engineer
AeroLeads page
11 roles

Robert Kavert work experience

A career timeline built from the work history available for this profile.

Technical Game Designer

Redwood City, California, US

Created and reviewed game design documents, UI mock-ups, and technical design documents to bring multiple experiences from concept to implementation in the released app.This included creating the scripts tying together mesh and animation content, sound design, and back-end interfaces to ensure objects were created in a stable and reusable fashion. It also.

Jun 2021 - Oct 2022

Technical Project Manager

Los Angeles, California, US

Created wireframes and technical feature specifications along with detailed process documentation for asset pipelines and client facing artistic review solutions.Managed a fully remote team of developers in both day-to-day operations as well as making incremental process changes to improve development velocities.Completed deliveries of multi-TB data sets.

Oct 2020 - Apr 2021

Adjunct Professor

San Francisco, CA, US

Taught GAP 285 - AAA Game Engines during Fall 2020 Semester using Unreal Engine 4Created slides, assignments, quizzes, and final project details for class given an outline of expected content.Graded by giving both code and design critique, allowing students multiple turn-ins to handle feedback.Gave three hour Zoom lectures on coding principles in AAA.

Sep 2020 - Dec 2020

Senior Software Engineer

Mountain View, CA, US

Planned and wrote specifications for features along with using story points and design & tech document discussions to plan their implementationsImproved planning documents and information standards for task tracking to help the team communicate risks for expansions in scopeGave regular presentations and demos on new features and systems relevant to the.

Aug 2019 - Mar 2020

Full Stack Engineer

San Jose, CA, US

Implemented an analytics plan and live ops systems to ensure issues were discovered as soon as possible and systems were error resistantPlanned network architectures and their work breakdown structure, triaged crash reports, and unblocked content creators from tech issuesCreated informational dashboards for live ops administrators and deployed it to AWS

Aug 2016 - Aug 2019

Full Stack Developer

Portola Valley, CA, US

Worked with designers on prototype feature sets and time tables for project milestonesSetup task and bug tracking systems and matching product development processesDesigned interfaces for clients including collecting and implementation of feedbackProvided in-depth analytics explanations and secondary information processing from analytics data

Mar 2015 - Aug 2016

Member Of Technical Services - Cloud Platform Engineer

Mountain View, CA, US

Guided clients through the processes for development, certification, and uploading their product to the OnLive game platformDesigned, launched, and maintained the Cloudlift game service for a year

Nov 2012 - Feb 2015

Game Services Engineer - Game Porting

Mountain View, CA, US

Ported games onto the OnLive platform, found new developers to add their games to the service, tested games for compliance within the platform requirements, as well as packaged and uploaded games to the cloud service. Integrated major platform features into games such as achievements, leaderboards, voice chat, game invites, and multiplayer matchmaking and.

Apr 2010 - Aug 2012

Intern

San Mateo, California, US

Worked with Research and Development to help develop sample applications concerning the Sony Motion Controller. Also worked under VooFoo Studios on their PSN title "Hustle Kings". Further developed skills with C++ along with earning new experience with the software development for the PS3.

Jul 2009 - Sep 2009

Intern

San Mateo, California, US

Worked with a small team on the Life with Playstation Project using Visual Studio (C++, JavaScript), Perforce, and the PS3 Development Kits.

Aug 2008 - Sep 2008
1 education record

Robert Kavert education

  • University Of California, Santa Cruz
    University Of California, Santa Cruz
    Computer Science: Game Design
FAQ

Frequently asked questions about Robert Kavert

Quick answers generated from the profile data available on this page.

What company does Robert Kavert work for?

Robert Kavert works for Gamebreaking Studios.

What is Robert Kavert's role at Gamebreaking Studios?

Robert Kavert is listed as Technical Game Designer // Game Engineer at Gamebreaking Studios.

What is Robert Kavert's email address?

AeroLeads has found 1 work email signal at @onlive.com for Robert Kavert at Gamebreaking Studios.

What is Robert Kavert's phone number?

AeroLeads has found 1 phone signal(s) with area code 650 for Robert Kavert at Gamebreaking Studios.

Where is Robert Kavert based?

Robert Kavert is based in Santa Clara, California, United States while working with Gamebreaking Studios.

What companies has Robert Kavert worked for?

Robert Kavert has worked for Gamebreaking Studios, Together Labs, Digital Giant, Academy Of Art University, and Pixelberry Studios.

How can I contact Robert Kavert?

You can use AeroLeads to view verified contact signals for Robert Kavert at Gamebreaking Studios, including work email, phone, and LinkedIn data when available.

What schools did Robert Kavert attend?

Robert Kavert holds Bs, Computer Science: Game Design from University Of California, Santa Cruz.

What skills is Robert Kavert known for?

Robert Kavert is listed with skills including Game Development, Video Games, Game Design, C++, Perforce, Programming, C#, and Visual Studio.

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