Robert Kavert Email and Phone Number
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Game Designer and Engineer with a passion for creating experiences that change how people see the world. From encouraging communication and empathy to teaching STEM skills, I encourage myself to never stop learning and to enable those around me do the best work of their careers.
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Senior Gameplay EngineerGamebreaking Studios Mar 2023 - PresentLos Angeles, Ca, Us -
Technical Game DesignerTogether Labs Jun 2021 - Oct 2022Redwood City, California, UsCreated and reviewed game design documents, UI mock-ups, and technical design documents to bring multiple experiences from concept to implementation in the released app.This included creating the scripts tying together mesh and animation content, sound design, and back-end interfaces to ensure objects were created in a stable and reusable fashion. It also meant doing numerous design reviews for accessibility, ease of understanding, and how the software facilitated eureka moments with the player.Games and experiences created were shipped on multiple versions of the WithMe app and content created was done so with both an eye towards showcasing existing functionality and creating tools which would eventually allow user created content to be added to the platform.Created assets in Unreal Engine as needed including blueprints, prototype animations, Niagara particle effects, widget blueprints for interfacing, and code for new blueprint nodes. -
Technical Project ManagerDigital Giant Oct 2020 - Apr 2021Los Angeles, California, UsCreated wireframes and technical feature specifications along with detailed process documentation for asset pipelines and client facing artistic review solutions.Managed a fully remote team of developers in both day-to-day operations as well as making incremental process changes to improve development velocities.Completed deliveries of multi-TB data sets for international clients on a quarterly basisGave regular status deliveries to senior management and improved project delivery times by identifying and removing duplicate data sets from deliveriesScheduled team resources to ensure deliveries would be completed on-time and assisted in the production of deliverable sets. -
Adjunct ProfessorAcademy Of Art University Sep 2020 - Dec 2020San Francisco, Ca, UsTaught GAP 285 - AAA Game Engines during Fall 2020 Semester using Unreal Engine 4Created slides, assignments, quizzes, and final project details for class given an outline of expected content.Graded by giving both code and design critique, allowing students multiple turn-ins to handle feedback.Gave three hour Zoom lectures on coding principles in AAA studios and indie teams, giving students a comprehensive overview of how engines are capable of enhancing final product quality while also reducing time spent developing the project. This included live coding examples, creating and showing feature demonstration pieces, as well as anecdotes from time spent in the industry.Tutored students in a 1:1 and 1:Many situations, helping with debugging and code or design architecture flaws with various Unreal assignments and projects.Student Evaluation Rating: 4.91 / 5 -
Senior Software EngineerPixelberry Studios Aug 2019 - Mar 2020Mountain View, Ca, UsPlanned and wrote specifications for features along with using story points and design & tech document discussions to plan their implementationsImproved planning documents and information standards for task tracking to help the team communicate risks for expansions in scopeGave regular presentations and demos on new features and systems relevant to the current sprintHeavily advocated for code and feature-level documentation, implementing and helping enforce standards during code reviews. -
Full Stack EngineerCold Iron Aug 2016 - Aug 2019San Jose, Ca, UsImplemented an analytics plan and live ops systems to ensure issues were discovered as soon as possible and systems were error resistantPlanned network architectures and their work breakdown structure, triaged crash reports, and unblocked content creators from tech issuesCreated informational dashboards for live ops administrators and deployed it to AWS -
Full Stack DeveloperCignition Mar 2015 - Aug 2016Portola Valley, Ca, UsWorked with designers on prototype feature sets and time tables for project milestonesSetup task and bug tracking systems and matching product development processesDesigned interfaces for clients including collecting and implementation of feedbackProvided in-depth analytics explanations and secondary information processing from analytics data -
Member Of Technical Services - Cloud Platform EngineerOnlive Nov 2012 - Feb 2015Mountain View, Ca, UsGuided clients through the processes for development, certification, and uploading their product to the OnLive game platformDesigned, launched, and maintained the Cloudlift game service for a year -
Game Services Engineer - Game PortingOnlive Apr 2010 - Aug 2012Mountain View, Ca, UsPorted games onto the OnLive platform, found new developers to add their games to the service, tested games for compliance within the platform requirements, as well as packaged and uploaded games to the cloud service. Integrated major platform features into games such as achievements, leaderboards, voice chat, game invites, and multiplayer matchmaking and networking support.Game Ports Include: Bastion, Braid, Duke Nukem: Forever, F.E.A.R. 3, Lara Croft and the Guardian of Light, Limbo, Luxor 2, The Maw, Remington Super Slam: Africa, Saints Row: The Third, Sleeping Dogs, Virtua Tennis 4, Warhammer 40K: Space Marine, and World of Goo. -
InternSony Computer Entertainment America Jul 2009 - Sep 2009San Mateo, California, UsWorked with Research and Development to help develop sample applications concerning the Sony Motion Controller. Also worked under VooFoo Studios on their PSN title "Hustle Kings". Further developed skills with C++ along with earning new experience with the software development for the PS3. -
InternSony Computer Entertainment America Aug 2008 - Sep 2008San Mateo, California, UsWorked with a small team on the Life with Playstation Project using Visual Studio (C++, JavaScript), Perforce, and the PS3 Development Kits.
Robert Kavert Skills
Robert Kavert Education Details
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University Of California, Santa CruzComputer Science: Game Design
Frequently Asked Questions about Robert Kavert
What company does Robert Kavert work for?
Robert Kavert works for Gamebreaking Studios
What is Robert Kavert's role at the current company?
Robert Kavert's current role is Technical Game Designer // Game Engineer.
What is Robert Kavert's email address?
Robert Kavert's email address is ro****@****ail.com
What is Robert Kavert's direct phone number?
Robert Kavert's direct phone number is 165043*****
What schools did Robert Kavert attend?
Robert Kavert attended University Of California, Santa Cruz.
What are some of Robert Kavert's interests?
Robert Kavert has interest in Social Services.
What skills is Robert Kavert known for?
Robert Kavert has skills like Game Development, Video Games, Game Design, C++, Perforce, Programming, C#, Visual Studio, Game Programming, Assembling Ikea Furniture, Python, Software Development.
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