AeroLeads people directory · profile

Robert Helms Email & Phone Number

Senior Pipeline Engineer at Epic Games at Epic Games
Location: Cary, North Carolina, United States 9 work roles 1 school
1 work email found @epicgames.com LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email r****@epicgames.com
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Senior Pipeline Engineer at Epic Games
Location
Cary, North Carolina, United States
Company size

Who is Robert Helms? Overview

A concise factual answer block for searchers comparing this professional profile.

Quick answer

Robert Helms is listed as Senior Pipeline Engineer at Epic Games at Epic Games, a company with 11318 employees, based in Cary, North Carolina, United States. AeroLeads shows a work email signal at epicgames.com and a matched LinkedIn profile for Robert Helms.

Robert Helms previously worked as Senior Pipeline Engineer at Epic Games and Senior Pipeline Developer at Epic Games. Robert Helms holds Bs Electrical Engineering, Mfa Digital Production, Engineering, Computer Science, Special Effects In Film from Clemson University.

Company email context

Email format at Epic Games

This section adds company-level context without repeating Robert Helms's masked contact details.

{first}.{last}@epicgames.com
89% confidence

AeroLeads found 1 current-domain work email signal for Robert Helms. Compare company email patterns before reaching out.

Profile bio

About Robert Helms

I have over 13 years' experience in the film industry, working on nearly 30 commercials and films, and another 6 in video games. During that time, I have completed numerous projects building character assets, coding scripted workflow tools, writing operators, and constructing animation and rigging software applications. I have participated in the construction and integration of a systematic approach to character generation at 4 companies, including the establishment of standards and writing of character construction tools. I love a challenging and collaborative environment with room to innovate, and thrive where art & practical technicality meet. My responsibilities have included:* Development of new rigging and animation software for use studio-wide (C++)* Software troubleshooting* Tool development* UI programming for studio-wide animation software in C++ with Qt* Standards development and implementation* Production testing and specification for next generation software* Hero character creation* New recruit training for technical animators and riggers* Software transition training for existing staff* Rapid generation of minor and crowd quality characters * Tracking characters* Motion capture characters* Cloth and hair simulations under proprietary software* Scene/creature troubleshooting* Generating educational documentationFocus Areas: * Design and implementation of character generation tools and software* Character body deformations* Character pipeline integration* Operator development* Troubleshooting character rigs and animation files* R&D liaison & development specification* Procedural binding techniques* Proprietary software use, support, and extension* Maya* Unreal Engine, focused on python tooling

Listed skills include Character Rigging, Rigging, Python, Maya, and 16 others.

Current workplace

Robert Helms's current company

Company context helps verify the profile and gives searchers a useful next step.

Epic Games
Epic Games
Senior Pipeline Engineer at Epic Games
Cary, NC, US
Website
Employees
11318
AeroLeads page
9 roles

Robert Helms work experience

A career timeline built from the work history available for this profile.

Senior Pipeline Engineer

Current

Cary, NC, US

Team title realignment per company standards. Most "Developer" roles in team re-specified as "Engineering" roles as Epic defines them.My primary area of responsibility continues to be development of tools and standards in support of rigging and animation, with some involvement in core pipeline and other tools as needed.

Jun 2024 - Present

Senior Pipeline Developer

Cary, NC, US

Responsible for constructing tools and character technologies for the art pipeline at Epic Games. Work focused on building tooling for Maya, Unreal Engine, and internal pipeline systems using python and qt.Projects included:* Primary Architect on a modular rigging system for Maya* Tooling for Maya and UE** Weights Transfer** Pose Mirror/flip** Animation.

Nov 2019 - Jun 2024

Pipeline Developer

Cary, NC, US

Jul 2017 - Nov 2019

Software Engineer Ii

Glendale, CA, US

Software development for next generation animation and rigging tools. Led a team of four software engineers developing 100+ operators to be used in the DAG for Dreamworks' proprietary rigging software. Responsibilities included communication with Character TD's, enforcement of standards, operator testing, and code reviews.Developed several user actions and.

Mar 2015 - Jun 2017

Character Td Lead

Glendale, CA, US

Character body rigging on Madagascar 3Production Testing on Kung Fu Panda 2Production Testing on Puss In BootsGlobal character development - body deformations using Next Generation SoftwareProduction Testing for Next Generation SoftwareProduction Testing on Rise of the GuardiansCharacter body rigging on How To Train Your Dragon 2Character body rigging lead.

Jul 2009 - Mar 2015

Character Rigging Td/Senior Character Rigging Td

Fitzrovia, London, GB

Modular rigging motion system deveopmentCharacter design and construction on Hellboy 2 - The Golden ArmyCharacter rigging on 10,000BCCharacter rigging on The Dark KnightCharacter rigging on Green ZonePrevis Character Rigging on Harry Potter and the Deathly Hallows - Part 2 (Dragon construction)Character Rigging on Quantum of Solace

Oct 2006 - Oct 2008

Character Rigger/Senior Character Rigger

Fitzrovia, London, GB

Oct 2006 - Oct 2008

Character Rigger

Los Angeles, CA, US

Modular rigging motion system developmentCharacter Rigging on Scooby Doo 2Character Rigging Lead on Scooby Doo 2Character Rigging Lead on GarfieldCharacter Rigging Lead on The Ring 2Character Rigging on The Chronicles of Narnia - The Lion, The Witch, and The WardrobeCharacter Rigging on Night at the MuseumCharacter Rigging on Evan AlmightyCharacter Rigging.

Apr 2003 - Oct 2006
Team & coworkers

Colleagues at Epic Games

Other employees you can reach at epicgames.com. View company contacts for 11318 employees →

1 education record

Robert Helms education

  • Clemson University
    Clemson University
    Special Effects In Film
FAQ

Frequently asked questions about Robert Helms

Quick answers generated from the profile data available on this page.

What company does Robert Helms work for?

Robert Helms works for Epic Games.

What is Robert Helms's role at Epic Games?

Robert Helms is listed as Senior Pipeline Engineer at Epic Games at Epic Games.

What is Robert Helms's email address?

AeroLeads has found 1 work email signal at @epicgames.com for Robert Helms at Epic Games.

Where is Robert Helms based?

Robert Helms is based in Cary, North Carolina, United States while working with Epic Games.

What companies has Robert Helms worked for?

Robert Helms has worked for Epic Games, Dreamworks Animation, Double Negative, and Rhythm & Hues.

Who are Robert Helms's colleagues at Epic Games?

Robert Helms's colleagues at Epic Games include Logan Dowe, Jakub Mazur, Pany Hamzehi, Stellan Johansson, and Ashley Viojan.

How can I contact Robert Helms?

You can use AeroLeads to view verified contact signals for Robert Helms at Epic Games, including work email, phone, and LinkedIn data when available.

What schools did Robert Helms attend?

Robert Helms holds Bs Electrical Engineering, Mfa Digital Production, Engineering, Computer Science, Special Effects In Film from Clemson University.

What skills is Robert Helms known for?

Robert Helms is listed with skills including Character Rigging, Rigging, Python, Maya, C++, Visual Effects, Computer Graphics, and Character Animation.

Find 750M verified contacts

Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.