Roberto Oliveira

Roberto Oliveira Email and Phone Number

Chief Creative Officer and Cofounder @ PrecisionOS
Vancouver, BC, CA
Roberto Oliveira's Location
Vancouver, British Columbia, Canada, Canada
Roberto Oliveira's Contact Details

Roberto Oliveira work email

Roberto Oliveira personal email

About Roberto Oliveira

I’ve spent my career working with amazing developers and founding new companies.I co-founded Black Box Games, United Front Games, and now PrecisionOSOver 30 years in game and software development have led me to working in VR to change the way medical education is delivered, through PrecisionOS.As a Chief Creative Officer and cofounder I:-oversee all artistic and creative work at the company-build high performance teams-drive marketing and PR-help drive features and “feel” in our modules-help understand client needs and contribute to building software that solves their problems-build high performance teams and make sure they are happy and healthy Why am I connecting with you?!?➖I see and opportunity to work together in some capacity. ➖I see a future opportunity to work together in some capacity. ➖We have a large or beloved number of mutual connections.➖I thoroughly enjoy connecting with, and connecting, talented and passionate people of all disciplines.Specialties: Maya, Max, XSI, Photoshop,Premier,After Effects, Mudbox, Zbrush and various proprietary tools.

Roberto Oliveira's Current Company Details
PrecisionOS

Precisionos

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Chief Creative Officer and Cofounder
Vancouver, BC, CA
Employees:
22
Roberto Oliveira Work Experience Details
  • Precisionos
    Chief Creative Officer And Cofounder
    Precisionos
    Vancouver, Bc, Ca
  • Precisionos
    Chief Creative Officer/ Cofounder
    Precisionos Mar 2017 - Present
    Vancouver, British Columbia, Ca
  • United Front Games
    Art Director/Cofounder, Disney Infinity:Marvel Battlegrounds
    United Front Games Jan 2016 - Oct 2016
    DISNEY INFINITY: Marvel Battlegrounds
  • United Front Games
    Character Art Director/Cofounder, Sleeping Dogs/Triad Wars
    United Front Games Jun 2010 - Dec 2015
    Responsible for character art direction. I joined half way through production of SD and was responsible for driving the finishing off of all remaining character designs and establishing a new work flow for the character team. I was also charged with defining all the character tech that still needed building and designing any outstanding character features, like the create a character system.
  • United Front Games
    Art Director/Cofounder, Mod Nation Racers
    United Front Games Oct 2007 - Jun 2010
    Art Directed "Modnation Racers" for the Sony Playstation 3. I was responsible for setting and maintaining the visual style of the project and then moved to an on the floor art direction role shepherding the art and outsourcing to completion. I was heavily involved in the design of the user creation tools, which were also used by the development staff.
  • Electronic Arts Black Box
    Art Director
    Electronic Arts Black Box Jun 2002 - Oct 2007
    Redwood City, Ca, Us
    Was responsible for the artistic direction of the NHL franchise and management of artists. Art Directed the NIS group on NFS MOST WANTED and directing Character dept. on SKATETitles:NHL 2004-EANHL2005-EANeed For Speed Most Wanted-EASKATE-EA
  • Black Box Games
    Artist\Cofounder
    Black Box Games Dec 1998 - Jun 2002
    co founder and artist. In addition to project responsibilities, was in charge of recruiting, hiring, and training of artists.Titles:NHL2K-SEGANHL-HITZ 2002-MidwayNHL-HITZ 2003-MidwayNascar Thunder-EANeed For Speed:Hot Pursuit 2-EA
  • Radical Entertainment
    Artist
    Radical Entertainment Mar 1993 - Nov 1998
    Artist. over the course of my time there I animated, modeled,textured, animation directed and designed characters. Worked on many platforms starting with the nintendo NES. Titles:Mario's Time Machine-THQ Speed Racer-AccoladeEurit-Unreleased Divide: Enemies Within-Viacom Bloodlines-Sony Europe Dragon BallZ Tech demo

Roberto Oliveira Skills

Art Direction Character Modeling Character Animation Mudbox Max Xsi Maya After Effects Premiere Team Management Video Games 3d Modeling Game Development Ps3 Environment Art Texturing Modeling Creative Direction 3d Studio Max Zbrush Uv Mapping Texture Painting Digital Sculpting Low Poly Modeling Autodesk Motionbuilder Character Rigging Photoshop Motion Capture Animation Cinematics Xbox 360 Computer Games Rigging Traditional Animation Game Art Level Design Wii Gameplay Texture Artist Xbox Console Changing Environments Adobe Photoshop Virtual Reality Vr

Roberto Oliveira Education Details

  • Thompson Rivers University
    Thompson Rivers University
    Digital Arts
  • Thompson Rivers University
    Thompson Rivers University
    Digital Art And Design

Frequently Asked Questions about Roberto Oliveira

What company does Roberto Oliveira work for?

Roberto Oliveira works for Precisionos

What is Roberto Oliveira's role at the current company?

Roberto Oliveira's current role is Chief Creative Officer and Cofounder.

What is Roberto Oliveira's email address?

Roberto Oliveira's email address is pa****@****ail.com

What schools did Roberto Oliveira attend?

Roberto Oliveira attended Thompson Rivers University, Thompson Rivers University.

What are some of Roberto Oliveira's interests?

Roberto Oliveira has interest in Social Services, Children, Economic Empowerment, Education, Human Rights.

What skills is Roberto Oliveira known for?

Roberto Oliveira has skills like Art Direction, Character Modeling, Character Animation, Mudbox, Max, Xsi, Maya, After Effects, Premiere, Team Management, Video Games, 3d Modeling.

Who are Roberto Oliveira's colleagues?

Roberto Oliveira's colleagues are Michael Brock, Matthew B. Mackenzie, Alejandro Flores Fierro, Fernando Lossada, Oluwadamilola Akinseesin, Jeremy Beauregard, Justin Sieben.

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