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Robert Rice Email & Phone Number

Audio Design & Programming | Leader in XR, Games, & Enterprise Tech. at Infinity Ward
Location: Los Angeles, California, United States 41 work roles 2 schools
1 work email found @infinityward.com 1 phone found area 818 LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

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Work email r****@infinityward.com
Direct phone (818) ***-****
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Current company
Role
Audio Design & Programming | Leader in XR, Games, & Enterprise Tech.
Location
Los Angeles, California, United States
Company size

Who is Robert Rice? Overview

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Quick answer

Robert Rice is listed as Audio Design & Programming | Leader in XR, Games, & Enterprise Tech. at Infinity Ward, a company with 651 employees, based in Los Angeles, California, United States. AeroLeads shows a work email signal at infinityward.com, phone signal with area code 818, and a matched LinkedIn profile for Robert Rice.

Robert Rice previously worked as Senior Technical Sound Designer at Infinity Ward and Senior Technical Sound Designer at Survios. Robert Rice holds B.S. International Business, Japanese Studies from College Of Charleston.

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{first}@infinityward.com
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Profile bio

About Robert Rice

Robert is an American software developer specialized in interactive and immersive audio. Known for creative and technical achievement in games, virtual reality, and enterprise technology, he is a results-driven leader who cares about product quality and user experience. Based in Los Angeles, CA, he has worked with a diverse range of talent and intellectual properties, from small startups to major productions by Activision Blizzard, Microsoft, Wizarding World, DreamWorks, Paramount, and Universal. His technical skills include scripting, designing, programming, and implementing audio systems for Unreal Engine, Unity, and proprietary game engines using native audio or middleware like Wwise. He is proficient with industry standard tools such as Pro Tools, Soundminer, Visual Studio, Perforce, Confluence, and JIRA, and has programming expertise in Unreal Blueprints, Unreal C++, Unity C#, Lua, and Python. His career highlights include contributing to Microsoft’s award-winning HoloLens IVAS prototype for the US Army and earning the 2019 Lumiere Award for Best VR Experience with DreamWorks’ How To Train Your Dragon. He also received the 2019 Tribeca Storyscape Award for Celine Tricart’s The Key. Additionally, he won a Game Audio Award for Best Sound Design on Call of Duty: Modern Warfare II, was a four-time G.A.N.G. Award finalist, and received two MPSE nominations. He has presented talks and exhibited his work at prestigious conferences and festivals, including the first-ever VR selections at both the Sundance and Cannes Film Festivals.

Listed skills include Sound Design, Audio Post Production, Audio Engineering, Video, and 21 others.

Current workplace

Robert Rice's current company

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Infinity Ward
Infinity Ward
Audio Design & Programming | Leader in XR, Games, & Enterprise Tech.
Los Angeles, CA, US
Employees
651
AeroLeads page
41 roles

Robert Rice work experience

A career timeline built from the work history available for this profile.

Senior Technical Sound Designer

Current

Woodland Hills, CA, US

Responsibilities:-Conceptualize, prototype, and develop in-game audio content, systems, pipelines, and processes for multiplatform Call of Duty games.-Provide detailed technical reviews and prototypes for audio system, feature, tool, and pipeline improvements.-Lead sound design for vehicle killstreaks, physics, scripted events, server keyframe, animation.

Apr 2021 - Present

Senior Technical Sound Designer

Marina Del Rey, CA, US

Responsibilities:-Lead audio programming and implementation to finish projects in Unreal Engine 4. -Integrated a platform-agnostic, real-time, ambisonic spatial audio renderer and developed a pipeline for spatial sources using the native UE4 audio engine. -Implemented and spatialized audio environments for over 100 different levels across 3 different game.

Nov 2020 - Apr 2021

Technical Sound Designer (Contract)

Los Angeles, US

Responsibilities:-Facilitated design, integration, and implementation of audio systems and assets for virtual reality, augmented reality, mixed reality, games, and location-based entertainment jobs.-Coordinated with studio directors and took ownership of pipeline, technical direction, programming, implementation, and asset management for select projects to.

Jan 2019 - Nov 2020

Contributing Writer

Noah Kellman

The Game Music Handbook: A Practical Guide to Crafting an Unforgettable Musical Soundscape.By Noah Kellman. Oxford University Press. Copyright 2020.

Sep 2020 - Sep 2020

Audio Programmer (Contract)

Insperience

Responsibilities:-Collaborated with Creative Director, UX leads, and Principal Product Manager to develop sonic identity of a VR-powered retail experiences for the world’s largest retailer. -Coordinated with Production and took ownership of pipeline including mocap session files, Creative OMFs, sound design, dialogue and music editorial, audio programming.

Jan 2020 - Apr 2020

Audio Programmer (Contract)

New York, NY, US

Responsibilities:-Coordinated with Art and Engineering leads at Aaron Sims Creative under remote supervision from a New York based sound design agency to finish port of an immersive theater VR LBE for digital distribution platforms.-Prioritized Jira tickets, resolved critical issues, cleared task backlogs, improved existing features andworkflows.

Dec 2019 - Dec 2019

Senior Sound Designer / Audio Lead (Contract)

Redmond, Washington, US

Responsibilities:-Collaborated with Principal Creative Director to develop critical verbal and non-verbal sonic identity of mixed reality enterprise and military combat training holograms.-Coordinated with Production and took ownership of pipeline, direction, programming, implementation, and asset management to execute creative vision and satisfy technical.

Jul 2018 - Jan 2019

Speaker

US

SPEAKERS: Kedar Shashidhar (Magic Leap) and Robert Rice (Microsoft)TITLE: Perception, Localization, and Presence: A holistic approach to audio in XRSUMMARY:Whether we are voicing characters, animating objects, or simply trying to direct the user’s attention, it is critical to understand how both creative and technical decisions will affect multiple.

Oct 2018 - Oct 2018

Speaker

New York, NY, US

AUTHORS: Robert Rice, Microsoft, Kedar Shashidhar, Magic LeapTITLE: The Role of Audio and Multimodal Integration for New RealitiesSUMMARY:An effective VR/AR/MR experience is dependent on content and technology to work together in harmony to suspend disbelief for the participant. These new realities demand an understanding of the connection between audio.

Aug 2018 - Aug 2018

Technical Sound Designer

Universal City, CA, US

Responsibilities:-Collaborated with Co-managing Partners/Creative Directors to establish sonic identity for an original VR horror game based on a popular film franchise.-Coordinated with Production to take ownership of pipeline, content, programming, and implementation.-Coordinated with Engineering and QA to optimize quality and performance of audio.

Mar 2016 - Jun 2018

Speaker

San Francisco, CA, US

The Demonic Sound of "Paranormal Activity: The Lost Soul" (Audio Track)http://schedule.gdconf.com/session/the-demonic-sound-of-paranormal-activity-the-lost-soul/852424Summary: In this session, VRWERX Technical Sound Designer, Robert Rice, dives deep into the audio design features and challenges of the multiplatform virtual reality horror game, 'Paranormal.

Mar 2018 - Mar 2018

Contributing Writer

Independent Contractor

Contributed writing on the subject of VR game audio for:"New Realities in Audio: A Practical Guide for VR, AR, MR, and 360 Video"By Stephan Schütze and Anna Irwin-SchützeCRC PressCopyright 2018 by Taylor & Francis Group, LLChttps://www.crcpress.com/New-Realities-in-Audio-A-Practical-Guide-for-VR-AR-MR-and-360-Video/Schutze-Irwin-Schutze/p/book/9781138740815

Feb 2018 - Feb 2018

Speaker

Gamesoundcon

Embrace the Darkness: The Sound of "Paranormal Activity: The Lost Soul" (AR/MR/VR Track)http://www.gamesoundcon.comSummary: VRWERX Technical Sound Designer, Robert Rice, discusses key audio features from the top selling PS4 and PC virtual reality horror game, "Paranormal Activity: The Lost Soul." The lecture is focused heavily on the sound design.

Nov 2017 - Nov 2017

Technical Sound Designer (Contract)

8I

Los Angeles, CA, US

Responsibilities:-Worked with Creative Director on additional audio design, sound effects editing, dialogue editing, music re-recording, asset management, programming, implementation, and mixing in Unity for an educational VR space exploration experience. -Lead audio scripting and implementation with Unity 5-Coordinated with contract sound designers at.

Feb 2017 - Apr 2017

Technical Sound Designer (Contract)

Last Call Games

Responsibilities:-Worked with Lead Developer on audio design, programming, and implementation in Unreal for Alzheimer’s medical research experiment. -Lead audio design and implementation in UE4-Designed and implemented scientifically accurate audio effects per client specifications-Wrote real time sound effects playback system with Unreal.

Jan 2017 - Jan 2017

Technical Sound Designer (Contract)

Los Angeles, CA, US

Responsibilities:-Worked with Lead Developer on audio design, programming, and implementation in Unity for an interactive VR arcade simulator for Chevron and John Deere. -Audio design, implementation, and mix with Unity 5.-Sourced, recorded, and edited audio for player sounds, environments, special effects, animations, and UI-Coordinated feedback sessions.

Dec 2016 - Dec 2016

Technical Sound Designer (Contract)

Play'Em Games

Responsibilities:-Lead audio design, implementation, and mix for an indie VR game made in Unity 5.-Sourced, recorded, and edited audio for player sounds, environments, special effects, and animations.-Wrote interactive sound effects playback systems with C#.-Exhibited work at Tokyo Game Show 2016

Jul 2016 - Aug 2016

Audio Director (Contract)

Pixel Ripped 1989

Responsibilities:-Worked with Creative Director on sonic identity, audio design, dialogue editing, audio programming, scripting, and implementation in Unity for a virtual reality game. -Lead audio design and implementation with Unity during alpha development-Sourced, recorded, and edited audio for player sounds, dialogue, environments, special effects.

Nov 2015 - Mar 2016

Audio Director (Contract)

Last Call Games

Responsibilities:-Worked with Animation Director at LA Film School on sonic identity, sound design, dialogue recording, dialogue editing, audio programming, and implementation in Unreal for an educational demo for the Game Development Program.

Jul 2015 - Mar 2016

Technical Sound Designer (Contract)

US

Audio design, editing, programming, and implementation for Lone Wolf, an arcade style beat-em-up in development for console and PC.

Feb 2015 - Mar 2016

Technical Sound Designer (Contract)

Los Angeles, US

Responsibilities:-Worked with Lead Developer on additional audio design, dialogue editing, sound editing, programming, and implementation in Unity and Unreal for interactive virtual reality content.Shipped Titles:-Across the Line on Windows for HTC Vive and Oculus Rift, and Android for GearVR.-Kiya on Windows for HTC Vive, Oculus Rift, and Android for.

Jan 2016 - Jan 2016

Sound Editor (Contract)

Bnei Akiva

Dialogue editing, sound track editing, logo sound design, and audio-to-video mix for promotional multimedia.

Jan 2016 - Jan 2016

Sound Editor (Contract)

Jerusalem, IL

Dialogue editing, noise removal, soundtrack editing, audio-to-video mixing and mastering for two promotional videos.

Nov 2015 - Nov 2015

Lead Sound Designer (Contract)

San Antonio, Texas, US

Responsibilities:-Worked with Executive Producer on internal prototyping, level design, spatial audio design, programming, and implementation of Unity mobile VR content.http://www.mergevr.com/

Sep 2015 - Nov 2015

Supervising Sound Editor (Contract)

Los Angeles, CA, US

Sound design, sound editing, soundtrack editing, audio to video mixing and mastering for a 360 short film. Audio Content:Cars (interior / exterior), drones, traffic ambience, special effects, and cinematic logo reveal. http://www.gopositron.com/

Oct 2015 - Oct 2015

Technical Sound Designer (Contract)

Los Angeles, US

Sound design, sound editing, programming, and audio implementation, for Formula One Singapore Grand Prix, a multiplayer VR racing simulator developed for custom PhaseSpace HMD's and racing seat controllers. A featured exhibit in the 2015 VRLA Summer Expo at the Los Angeles Convention.

Aug 2015 - Sep 2015

Technical Sound Designer (Contract)

Dandelion Vr

Audio design, programming, audio implementation, animation programming, asset management, game design, and concept development for Dandelion, a family genre mobile virtual reality experience for Android/Samsung GEARA featured exhibit at the 2015 Topanga Film Festival VR Lounge.http://www.topangafilminstitute.com/slideshow/An official submission in the.

Mar 2015 - Jun 2015

Technical Sound Designer (Contract)

Audio design, editing, programming, implementation, and asset management for Cytopia, a science fictional virtual reality game in development for Oculus Rift.http://www.newdimensionvr.com/A featured exhibit at the Silicon Valley Virtual Reality Expo 2015.http://svvr.com/

May 2015 - May 2015

Lead Programmer & Game Designer

Gamed Studios

Concept development, production, game design, programming, UI design, and UX design for educational mobile content.

Jan 2015 - May 2015

Sound Designer & Sound Editor (Contract)

Jerusalem, IL

Sound design, sound editing, dialogue editing, Foley, audio-to-video mixing and mastering for an international promo video.

Apr 2015 - Apr 2015

Qa - Tester (Contract)

Ddjjstudio

Conducted troubleshooting and bug reports for text, UI, events, and gameplay for a mobile tank shooter game imported from China.Title: Death GearTesting Platform: iPhone 5C and iPad 2.Available to download for free on the iTunes App Store:https://itunes.apple.com/us/app/death-gear/id928926707?mt=8Please report bugs to DeathGearUserMail@gmail.com

Feb 2015 - Feb 2015

Production Sound Mixer (Contract)

J2 Films

Production Sound Mixer for an upcoming thriller, "Dead of Winter" (2015)Directed by Jan Johnson GoldbergerWritten by Robert Dorian http://www.imdb.com/title/tt4218670/?ref_=fn_al_tt_5

Dec 2014 - Dec 2014

Qa - English Localization Editor (Contract)

Ddjjstudio

Editing and consulting for English translations of UI, levels, weapons, and abilities for an mobile tank shooter game imported from China. Title: Death GearAvailable to download for free on the iTunes App Store:https://itunes.apple.com/us/app/death-gear/id928926707?mt=8

Dec 2014 - Dec 2014

Sound Designer (Contract)

Ein-Hashofet, IL

Sound effects recording and editing, soundtrack editing, dialogue editing, audio-to-video mixing and mastering for a promotional trailer

Dec 2014 - Dec 2014

Sound Editor (Contract)

Jerusalem, IL

Audio post production for event recordings and online multimedia

Nov 2014 - Nov 2014

Sound Editor (Contract)

Jerusalem, IL

Audio post production for event recordings and online multimedia

Jul 2014 - Jul 2014

Sound Editor (Contract)

Spoonful Of Music Foundation

Audio post production for a promotional documentary short film. Dialogue editing, soundtrack editing, audio-to-video mixing and mastering.

May 2014 - Jun 2014

Production Assistant: Audio Playback

Den Haag, Zuid-Holland, NL

Audio playback, boom operator, and other production labor for a Red Bull Music video shoot.

May 2014 - May 2014

Experimental Live Performer

Robert Rice Multimedia Llc

Live performance of experimental music, exotic modular sound design, and video art.Music released on Gravitas Recordings, Team Supreme, and Top Cats Records.150+ performances with world class talent such as Bonobo, Pretty Lights, Ott, Tokimonsta, and more.Honed craft as a breakthrough live electronics act featured regularly at the legendary Charleston Pour.

Dec 2012 - Apr 2014

Experimental Live Performer

Independent Contractor

Experimental music production and live performance. Developed expertise in Digital Audio Workstations such as Ableton Live, Reason, and Pro Tools, modular analog synthesis, DSP synthesis, building block DSP and instrument modeling software such as Max-for-Live, Kontakt, and Reaktor, instrument and effects plugins by Native Instruments, IZotope, Waves.

Jan 2008 - Dec 2012
Team & coworkers

Colleagues at Infinity Ward

Other employees you can reach at infinityward.com. View company contacts for 651 employees →

2 education records

Robert Rice education

B.S. International Business, Japanese Studies

College Of Charleston

Diploma

Greensboro Day School
FAQ

Frequently asked questions about Robert Rice

Quick answers generated from the profile data available on this page.

What company does Robert Rice work for?

Robert Rice works for Infinity Ward.

What is Robert Rice's role at Infinity Ward?

Robert Rice is listed as Audio Design & Programming | Leader in XR, Games, & Enterprise Tech. at Infinity Ward.

What is Robert Rice's email address?

AeroLeads has found 1 work email signal at @infinityward.com for Robert Rice at Infinity Ward.

What is Robert Rice's phone number?

AeroLeads has found 1 phone signal(s) with area code 818 for Robert Rice at Infinity Ward.

Where is Robert Rice based?

Robert Rice is based in Los Angeles, California, United States while working with Infinity Ward.

What companies has Robert Rice worked for?

Robert Rice has worked for Infinity Ward, Survios, Source Sound, Inc., Noah Kellman, and Insperience.

Who are Robert Rice's colleagues at Infinity Ward?

Robert Rice's colleagues at Infinity Ward include John Corvano, Héctor Rangel Morgan, Javier Cherki Navarro, Maddalen Demars, and Eugene Petrov.

How can I contact Robert Rice?

You can use AeroLeads to view verified contact signals for Robert Rice at Infinity Ward, including work email, phone, and LinkedIn data when available.

What schools did Robert Rice attend?

Robert Rice holds B.S. International Business, Japanese Studies from College Of Charleston.

What skills is Robert Rice known for?

Robert Rice is listed with skills including Sound Design, Audio Post Production, Audio Engineering, Video, Game Development, Final Cut Pro, Event Management, and Mastering.

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