Robert Sitton

Robert Sitton Email and Phone Number

Retired @ NVIDIA
Austin, TX, US
Robert Sitton's Location
Austin, Texas, United States, United States
About Robert Sitton

I am a recognized leader in the realm of digital innovation, seamlessly bridging the worlds of video game development and holographic technology. As the driving force behind Gametelligent, I have made a significant impact on the gaming industry, pioneering the development of titles for first-generation consoles and massively multiplayer online games. My work on groundbreaking games like Planetside and Star Wars Galaxies has set new standards in the MMOG genre.My expertise extends beyond gaming. I am also a trailblazer in the field of digital holography, holding several patents that have pushed the boundaries of holographic image processing and printing hardware. My inventive spirit has led to the creation of numerous tools that have become indispensable in the production of the titles I have worked on.Whether in the virtual world of gaming or the cutting-edge field of holography, I am a visionary who continually challenges the status quo, driving technological advancement and shaping the future of digital experiences. My leadership and innovative spirit make me an invaluable asset and a true game-changer in the industry. Currently, I am applying my skills and experience to the exciting field of robotics applications.

Robert Sitton's Current Company Details
NVIDIA

Nvidia

View
Retired
Austin, TX, US
Website:
nvidia.com
Robert Sitton Work Experience Details
  • Retired
    Austin, Tx, Us
  • Nvidia
    Senior Research Scientist
    Nvidia May 2022 - Present
    Santa Clara, Ca, Us
    NVIDIA Isaac Sim, powered by Omniverse, is a scalable robotics simulation application and synthetic data generation tool that powers photorealistic, physically-accurate virtual environments to develop, test, and manage AI-based robots.
  • Nvidia
    Senior Software Engineer
    Nvidia Feb 2015 - May 2022
    Santa Clara, Ca, Us
    Killing Floor 2 by TripWire Interactive* Optimized NVIDIA FleX Technology* Developer Support* Unreal Engine 3 DevelopmentVR Funhouse by NVIDIA GameWorks* Optimized NVIDIA FleX Technology* Developer Support* Unreal Engine 4 Development
  • Gametelligent
    Founder & Ceo
    Gametelligent Oct 2009 - Feb 2015
    Us
    Gametelligent, LLC is an innovative, independent software development studio. As an independent contractor, I worked on God of War Collection (PS3), TurboTrainz (Wii, iOS, PC, and Android), microcontroller development, holography, and security.
  • Supraball
    Scripter
    Supraball Apr 2002 - Feb 2015
    Appeared on G4/TechTV's mod week to discuss the Deathball mod and how to make them.Deathball was included in the Unreal "Game of the Year" DVD.Finalist in the $1,000,000.00 Make Something Unreal contest.Developed character customization Unreal Script.Optimized performance.Worked remotely using Skype, SVN, and other technologies.
  • Twist Education, Llc.
    Game Programmer
    Twist Education, Llc. Nov 2011 - May 2012
    San Antonio, Texas, Us
    An expert in Game Programming, Unity3D, and C#. I created mini-games, implemented a custom byte-code interpreter, wrote a video streaming plugin for iOS, created custom data structures, and provided leadership.
  • Timegate Studios
    Senior Software Engineer
    Timegate Studios Jul 2008 - Jun 2009
    Sugar Land, Texas, Us
    I am currently working on incredible new technology on an awesome game, Section 8.
  • Spacetime Studios
    Programmer
    Spacetime Studios 2007 - 2008
    I wrote a custom effect editor and provided support for numerous systems using my MMO experience.
  • Nerjyzed Entertainment
    Technical Director
    Nerjyzed Entertainment 2007 - 2008
    Worked on BCFx as a programmer and technical director. Provided support for artists and designers as well.
  • Sony Online Entertainment
    Senior Programmer
    Sony Online Entertainment 2002 - 2007
    San Diego, Ca, Us
    Worked on the first MMOFPS - PlanetSide, Star Wars Galaxies (including a "gazillion" expansions), and DC Comics Online.
  • Zebra Imaging
    Software Engineer
    Zebra Imaging 2000 - 2002
    Austin, Texas, Us
    I wrote software and received patents on digital holographic methods.http://www.patentstorm.us/patents/7151849.htmlhttp://www.patentstorm.us/patents/6806982/claims.htmlhttp://www.freepatentsonline.com/7043073.html
  • Kinesoft Development
    Lead Programmer
    Kinesoft Development 1996 - 1998
    Wrote emulation libraries and code conversion tools for the PlayStation targeting DirectX.
  • High Voltage Software
    Programmer
    High Voltage Software 1995 - 1996
    Hoffman Estates, Il, Us
    Developed Star Trek Starfleet Academy for the Sega 32x.

Robert Sitton Skills

Game Development Game Programming Unity3d Video Games Ps3 C++ Lua Unreal Engine 3 Multiplayer Perforce Mmo Game Mechanics Ios Development Maya Opengl Game Design Visual Studio Objective C 3d Studio Max Photoshop C# Hardware Computer Games Software Engineering Holography Digital Imaging Shaders Gameplay X86 Assembly Computer Vision Algorithm Optimization Project Management Console Software Project Management Software Design Patterns Creative Solutions Hardware Integration Kinect Programming Mobile Games Android Subversion Wii User Interface Design Unreal Engine 4 Verilog Xbox 360 Software Development Linux

Robert Sitton Education Details

  • Western Illinois University
    Western Illinois University
    Mathematics And Computer Science

Frequently Asked Questions about Robert Sitton

What company does Robert Sitton work for?

Robert Sitton works for Nvidia

What is Robert Sitton's role at the current company?

Robert Sitton's current role is Retired.

What is Robert Sitton's email address?

Robert Sitton's email address is ro****@****ail.com

What schools did Robert Sitton attend?

Robert Sitton attended Western Illinois University.

What are some of Robert Sitton's interests?

Robert Sitton has interest in Number Theory, Artbots, Science And Technology, Game Programing, Holography.

What skills is Robert Sitton known for?

Robert Sitton has skills like Game Development, Game Programming, Unity3d, Video Games, Ps3, C++, Lua, Unreal Engine 3, Multiplayer, Perforce, Mmo, Game Mechanics.

Who are Robert Sitton's colleagues?

Robert Sitton's colleagues are Niv Uzan, Inbal Stanger, Trevor Holm, Matan David, Wei-Chun Chen, Prasanna Karmalkar, Patrick Langechuan Liu, Phd.

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