Lead Software Engineer - Gameplay
CurrentAs a Lead Software Engineer at Netherrealm my credits include:Mortal Kombat 11 (2019)Injustice 2 (2017)Mortal Kombat X (2015)As a Senior Software EngineerInjustice Gods Among Us (2013)Batman Arham CityAs a Software EngineerMortal Kombat (2011)MK vs DC Universe (2008)As a lead at Netherrealm my responsiblities include mentoring other engineers on my team, working with direct reports on their schedules and task assignments. Helping remove any progression blockers for my team. I also work with my team on setting the direction in which we architect our game systems. Outside of my team I coordinate with other teams on the project(art, design, production, etc.) to plan, advise and build out the various game features planned for each game. I also help coordinate with QA and production on the submissions of each title as well as coordinate the preparation and launch of patches to our games.Prior to being a lead, I worked on a number of different features and systems in our games from managing the audio systems used in game from the moment-to-moment action to a dynamic dialogue system. I helped implement UI, built systems for in-game commerce and downloadable content. I also profiled systems to make sure they stayed within memory and performance metrics required for the game.