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Robert W. Email & Phone Number

Lead Software Engineer - Gameplay at NetherRealm Studios
Location: Greater Chicago Area, United States 4 work roles 1 school
2 work emails found @netherrealm.com LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 2 work emails

Work email r****@netherrealm.com
LinkedIn Profile matched
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Current company
NetherRealm Studios
Role
Lead Software Engineer - Gameplay
Location
Greater Chicago Area, United States

Who is Robert W.? Overview

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Quick answer

Robert W. is listed as Lead Software Engineer - Gameplay at NetherRealm Studios, based in Greater Chicago Area, United States. AeroLeads shows a work email signal at netherrealm.com and a matched LinkedIn profile for Robert W..

Robert W. previously worked as Programmer at Midway Amusement Games and Software Engineer at 5000Ft., Inc.. Robert W. holds Bachelors, Computer Science from University Of Nevada, Reno.

Company email context

Email format at NetherRealm Studios

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*@netherrealm.com
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AeroLeads found 2 current-domain work email signals for Robert W.. Compare company email patterns before reaching out.

Profile bio

About Robert W.

Programming Languages: C, C++Platforms: PS5, Xbox Series X, PS4, Xbox One, PS3, XBOX 360, PS2, XBOX, PC, PSP, iOSSoftware: MS Visual Studio, Unreal Engine 3/4

Listed skills include Xbox 360, Visual Studio, Gameplay, Unreal Engine 3, and 8 others.

Current workplace

Robert W.'s current company

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NetherRealm Studios
Netherrealm Studios
Lead Software Engineer - Gameplay
4 roles

Robert W. work experience

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Lead Software Engineer - Gameplay

Current
Netherrealm Studios

As a Lead Software Engineer at Netherrealm my credits include:Mortal Kombat 11 (2019)Injustice 2 (2017)Mortal Kombat X (2015)As a Senior Software EngineerInjustice Gods Among Us (2013)Batman Arham CityAs a Software EngineerMortal Kombat (2011)MK vs DC Universe (2008)As a lead at Netherrealm my responsiblities include mentoring other engineers on my team, working with direct reports on their schedules and task assignments. Helping remove any progression blockers for my team. I also work with my team on setting the direction in which we architect our game systems. Outside of my team I coordinate with other teams on the project(art, design, production, etc.) to plan, advise and build out the various game features planned for each game. I also help coordinate with QA and production on the submissions of each title as well as coordinate the preparation and launch of patches to our games.Prior to being a lead, I worked on a number of different features and systems in our games from managing the audio systems used in game from the moment-to-moment action to a dynamic dialogue system. I helped implement UI, built systems for in-game commerce and downloadable content. I also profiled systems to make sure they stayed within memory and performance metrics required for the game.

Jun 2007 - Present

Programmer

Us

I worked as a programmer on the MK team and aided in the release of the AAA title Mortal Kombat vs. DC Universe. The game was made using a highly modified version of the Unreal 3 Engine. My duties on the game included providing support for the sound system(FMOD) which consisted of handling of the resources of the audio system, providing tech for audio designers to help them establish the tone of the various environments, as well as provide interfaces for the designers to build the sounds into the fighting engine. I also helped put together UI for the game as well as helped build some of the foundations used for the level transition mini games that occurred as part of the fight game play.

Jun 2007 - Jul 2009

Software Engineer

Us

Worked closely with artists and designers to design and implement new systems to be used on future products.For NBC Heads-Up Poker(2007) I implemented a character customization system, a character animation system, and a 3D game viewer that allows designers to set up environments for the final product.Set up automated processes for putting assets in the format that is expected for the final product.Provided debugging support for other programmers.Helped ship the titles Disney Princesses for Jakks Pacific TV Games, Jeopardy for Jakks Pacific TV Games, and Stacked With Daniel Negreanu.

Nov 2004 - Jan 2007

Programming Intern

Nevada Interactive

In this position I was part of a development team that developed the game Squirrel Squabble which was then submitted to the 2005 IGF. Squirrel Squabble was then selected as one of the top independent student games of the 2005 IGF. Squirrel Squabble (PC)Worked with a small team to design the game play and progression of the game.Worked with another engineer to implement the game play and AI for the game.Created all of the original sound effects and music as well as implemented their use in the final game.

Jul 2004 - Oct 2004
1 education record

Robert W. education

  • University Of Nevada, Reno
    University Of Nevada, Reno
    Computer Science
FAQ

Frequently asked questions about Robert W.

Quick answers generated from the profile data available on this page.

What company does Robert W. work for?

Robert W. works for NetherRealm Studios.

What is Robert W.'s role at NetherRealm Studios?

Robert W. is listed as Lead Software Engineer - Gameplay at NetherRealm Studios.

What is Robert W.'s email address?

AeroLeads has found 2 work email signals at @netherrealm.com for Robert W. at NetherRealm Studios.

Where is Robert W. based?

Robert W. is based in Greater Chicago Area, United States while working with NetherRealm Studios.

What companies has Robert W. worked for?

Robert W. has worked for Netherrealm Studios, Midway Amusement Games, 5000Ft., Inc., and Nevada Interactive.

How can I contact Robert W.?

You can use AeroLeads to view verified contact signals for Robert W. at NetherRealm Studios, including work email, phone, and LinkedIn data when available.

What schools did Robert W. attend?

Robert W. holds Bachelors, Computer Science from University Of Nevada, Reno.

What skills is Robert W. known for?

Robert W. is listed with skills including Xbox 360, Visual Studio, Gameplay, Unreal Engine 3, Ps3, Game Development, Xbox, and Perforce.

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