Robert W.

Robert W. Email and Phone Number

Lead Software Engineer at Warner Bros. @
Robert W.'s Location
Greater Chicago Area, United States, United States
Robert W.'s Contact Details

Robert W. personal email

About Robert W.

Programming Languages: C, C++Platforms: PS5, Xbox Series X, PS4, Xbox One, PS3, XBOX 360, PS2, XBOX, PC, PSP, iOSSoftware: MS Visual Studio, Unreal Engine 3/4

Robert W.'s Current Company Details
NetherRealm Studios

Netherrealm Studios

Lead Software Engineer at Warner Bros.
Robert W. Work Experience Details
  • Netherrealm Studios
    Lead Software Engineer - Gameplay
    Netherrealm Studios Jun 2007 - Present
    As a Lead Software Engineer at Netherrealm my credits include:Mortal Kombat 11 (2019)Injustice 2 (2017)Mortal Kombat X (2015)As a Senior Software EngineerInjustice Gods Among Us (2013)Batman Arham CityAs a Software EngineerMortal Kombat (2011)MK vs DC Universe (2008)As a lead at Netherrealm my responsiblities include mentoring other engineers on my team, working with direct reports on their schedules and task assignments. Helping remove any progression blockers for my team. I also work with my team on setting the direction in which we architect our game systems. Outside of my team I coordinate with other teams on the project(art, design, production, etc.) to plan, advise and build out the various game features planned for each game. I also help coordinate with QA and production on the submissions of each title as well as coordinate the preparation and launch of patches to our games.Prior to being a lead, I worked on a number of different features and systems in our games from managing the audio systems used in game from the moment-to-moment action to a dynamic dialogue system. I helped implement UI, built systems for in-game commerce and downloadable content. I also profiled systems to make sure they stayed within memory and performance metrics required for the game.
  • Midway Amusement Games
    Programmer
    Midway Amusement Games Jun 2007 - Jul 2009
    Us
    I worked as a programmer on the MK team and aided in the release of the AAA title Mortal Kombat vs. DC Universe. The game was made using a highly modified version of the Unreal 3 Engine. My duties on the game included providing support for the sound system(FMOD) which consisted of handling of the resources of the audio system, providing tech for audio designers to help them establish the tone of the various environments, as well as provide interfaces for the designers to build the sounds into the fighting engine. I also helped put together UI for the game as well as helped build some of the foundations used for the level transition mini games that occurred as part of the fight game play.
  • 5000Ft., Inc.
    Software Engineer
    5000Ft., Inc. Nov 2004 - Jan 2007
    Us
    Worked closely with artists and designers to design and implement new systems to be used on future products.For NBC Heads-Up Poker(2007) I implemented a character customization system, a character animation system, and a 3D game viewer that allows designers to set up environments for the final product.Set up automated processes for putting assets in the format that is expected for the final product.Provided debugging support for other programmers.Helped ship the titles Disney Princesses for Jakks Pacific TV Games, Jeopardy for Jakks Pacific TV Games, and Stacked With Daniel Negreanu.
  • Nevada Interactive
    Programming Intern
    Nevada Interactive Jul 2004 - Oct 2004
    In this position I was part of a development team that developed the game Squirrel Squabble which was then submitted to the 2005 IGF. Squirrel Squabble was then selected as one of the top independent student games of the 2005 IGF. Squirrel Squabble (PC)Worked with a small team to design the game play and progression of the game.Worked with another engineer to implement the game play and AI for the game.Created all of the original sound effects and music as well as implemented their use in the final game.

Robert W. Skills

Xbox 360 Visual Studio Gameplay Unreal Engine 3 Ps3 Game Development Xbox Perforce Fmod Iphone Development C++ Video Games

Robert W. Education Details

  • University Of Nevada, Reno
    University Of Nevada, Reno
    Computer Science

Frequently Asked Questions about Robert W.

What company does Robert W. work for?

Robert W. works for Netherrealm Studios

What is Robert W.'s role at the current company?

Robert W.'s current role is Lead Software Engineer at Warner Bros..

What is Robert W.'s email address?

Robert W.'s email address is ra****@****ail.com

What schools did Robert W. attend?

Robert W. attended University Of Nevada, Reno.

What are some of Robert W.'s interests?

Robert W. has interest in Skiing, Basketball, Video Games.

What skills is Robert W. known for?

Robert W. has skills like Xbox 360, Visual Studio, Gameplay, Unreal Engine 3, Ps3, Game Development, Xbox, Perforce, Fmod, Iphone Development, C++, Video Games.

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