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Robin A. Email & Phone Number

Software Engineer at Gainwell Technologies
Location: Los Angeles, California, United States 10 work roles 6 schools
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Software Engineer
Location
Los Angeles, California, United States

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Robin A. is listed as Software Engineer at Gainwell Technologies, based in Los Angeles, California, United States. AeroLeads shows a matched LinkedIn profile for Robin A..

Robin A. previously worked as Software Engineer at Oliveai => Waystar and Software Engineer at Tickets.Com. Robin A. holds Associate Of Science - As from Cuyamaca College.

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Gainwell Technologies

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About Robin A.

Robin A. is a Software Engineer at Gainwell Technologies.

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Gainwell Technologies
Gainwell Technologies
Software Engineer
Los Angeles, CA, US
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10 roles

Robin A. work experience

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Software Engineer

Oliveai => Waystar

United States

Waystar purchased Olive AI ClearingHouse Nov 1, 2023. Work continued on the Olive AI ClearingHouse Realtime code base until the most recent layoff, having survived three previous layoffs at Olive AI.Most recently, using a REST client like Postman, completed two projects, one of which sends claims directly to Waystar's ClearingHouse, bypassing Olive's ClearingHouse. The other, processed eligibility claims to Olive’s ClearingHouse, rather than the expensive Waveland ClearingHouse. Both were significant cost-cutting projects. As part of a remote team, in PHP with xDebug and MongoDB, coded real-time processing of sensitive healthcare data between insurance companies, hospitals, clinics and Olive's Clearinghouse. This included processing and security, including using AWS secret functionality, insurance coverage eligibility, patient address verification and processing claims. With the engineering team, debugged, coded & designed the realtime code line and developed new and improved processing and security of sensitive healthcare data between insurance companies, hospitals and Clearinghouse, in PHP using xDebug and MongoDB.Whenever clients made modifications, or a process was improved with better data for analysis, the DB records would be updated via scripts.Initially, input claims from Epic, then translated with Typescript for further insurance processing.

Aug 2021 - Jan 2024

Software Engineer

Costa Mesa, California, United States

Tickets.com is a subsidiary of Major League Baseball (MLB). For the final 9 years wrote software in Java, JSP, JSTL, JavaScript, jQuery & CSS for the web pages (App & Web tiers) for MLB online ticketing. Coded many enhancements using AJAX, JSON, XML, using a REST client like Postman. Among these PVO enhancements & projects: designed & coded the Seller Pricing Tool pages, all the code changes for WCAG compliancy and converted all the JSP pages to JSTL. Reduced the number of pages from seat selection to the payment confirmation pages. Finally, wrote the bridge from the latest frontend application, MPV, to PVO for its popular My Tickets application. Initially, developed software in C/C++ for the server and box office application, PVE, a server for online and box office ticketing for MLB (Major League Baseball), as well as other entertainment venues. PVE used flat files for data storage, rather than a database.Wrote many utility applications and maintained access and control to this large server application. Coded many enhancements and completed many projects for this large enterprise backend application.As part of a team, migrated much of the old ‘C’ application to ‘C++’, creating a growing ‘C++’ library including asynchronous callback routines. Some of the original code was quite old, making maintenance and enhancements challenging.Speed and accuracy were of importance; all loops needed to be tight and well-designed.In the application’s twilight years, minor modifications including DEKE key security upgrades. At times, monitored linux servers using Splunk.

Apr 2004 - Dec 2020

Senior Software Engineer

Folsom, California, United States

As part of a small start-up company, created a Linux video conferencing set-top box, ''Interact'' using the OpenH323 library. Developed the object-oriented C/C++ code for the pre-release versions, eventually porting the entire application from gdk-pixbuf to QT, and then ported again to Xlib/Xtlib/LessTif. The GUI was mostly an overlay of shadowed text on the background video. Additionally, helped integrate components such as MPEG codec, PTZ camera, IR and PhoneJack into the application. This application was an R&D effort with frequently changing specifications.

Feb 2002 - Apr 2003

Software Engineer

Orange County, California, United States

As a member of a large client/server software team developing an enterprise record management application ‘Vista Plus’ on WinNT, helped troubleshoot and develop the NT2K and server code written in C/C++, using the Raima relational database and some Java client code. Careful version control was maintained, using CVS and SourceSafe, while troubleshooting previous releases. Other coding included localization for the Euro.

Mar 1999 - Oct 2001

Software Engineer

Gigatron

Irvine, California, United States

Programmed ‘TrialBook 32’, a completely MFC, object-oriented, C++ real-time, multi-threaded commercial application for Windows and NT using Microsoft Visual C++. Brought the product to successful completion from pre-release to version 2.0.TrialBook 32 included several ''.dll'' files for dynamic processing of real-time, network and imported files of various possible formats. This application supports embedded OLE objects. Using CreateDispatch, created a RichEdit formatted output file containing the same OLE objects created first in the TrialBook transcript document. Finally, made this application for use by multi-users over a network.In C/C++, worked with two other engineers to improve and customize the GUI for ''FileFlo'', a large enterprise scanning and document management application for Windows NT.

Mar 1997 - Oct 1998

Senior Software Engineer

Carlsbad, California, United States

In ‘C’, coded a large part of a CD­ I (Philips) award-winning, pioneer Interactive Television set-top box. This project involved GTE, Time Warner Interactive Group, the Discovery Channel and World Book Encyclopedia; it was used in 60 homes for one year. Written in 'C' for OS/9 and CDRTOS operating systems. With the Discovery Channel in the background, the two foregrounds were used for GUI, and real­time value-added information in text and graphics during each Discovery Channel program. The Help tutorial was a 15 fps, lip-synced video.Programmed in 'C' two Cindy award-winning industrial CD-I titles, including one with a scrolling background and 15 fps, lip-synced real-time files in foreground. Written in 'C' on Mac with OS/9 cross-compiler. Using Windows API with Microsoft Visual C++ developed an MPEG demo using Creative Labs' prototype MPEG board. With Windows API using Microsoft Visual C++, one engine for 3 children's CDROM titles (''Vitsie''), using QuickTime movies. Data-driven for multi-language usability.CD-I was a set-top box that used sophisticated video compression schemes. On all projects, worked closely with graphic artists, animators & audio engineers.

Jan 1990 - May 1996

Senior Software Engineer

Vortex

Carlsbad, California, United States

Developed several educational CD-I (Philips) CDROM titles and demos.Applications were multimedia titles with experimental visuals, including cross-mosaic fades, 360-degree panning all interfaced with an IR device. Helped to implement a large object-oriented CD-I video library of functions for Philips’ CD-I title development. Written in 'C' with OS/9 and CDRTOS operating systems. CD­ I was a set-top box using sophisticated video compression schemes like DYUV, a temporal compression, and RL-7.

Jan 1989 - Jan 1990

Computer Programmer

Advanced Microcomputer Science

Carlsbad, California, United States

Programmed several Z8O assembly programs on a DEC Micro PDP-11 debugging on a 9508S Microsystem Emulator. Designed and programmed a way to continuously read the BCD (binary coded decimal) output of a strain gauge, converting the reading into pounds or kilos for the talking scale. Designed and coded an alpha/nu1neric 14 segment font, 16-character display to scroll words. Designed and programmed the diagnostic tests for the Z80 controller board. Maintained the library of phonetic ‘words’ for the talking gym equipment, ’Powercise’. Code was embedded on EPROMs on each machine’s board.

Nov 1985 - Jan 1988

Computer Programmer

La Jolla, California

Designed and coded a program in “C”, driven by state tables, parsing large, variously formatted litigation files, identifying, and marking specific sections. Designed and coded applications in Z80 assembly, debugging with Zsid; including a printer application using Xon/Xoff handshaking protocol, allowing for many formatting options.

Oct 1983 - Aug 1985
6 education records

Robin A. education

Associate Of Science

Cuyamaca College
FAQ

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What company does Robin A. work for?

Robin A. works for Gainwell Technologies.

What is Robin A.'s role at Gainwell Technologies?

Robin A. is listed as Software Engineer at Gainwell Technologies.

Where is Robin A. based?

Robin A. is based in Los Angeles, California, United States while working with Gainwell Technologies.

What companies has Robin A. worked for?

Robin A. has worked for Gainwell Technologies, Oliveai => Waystar, Tickets.Com, Interact Devices, Inc., and Quest Software.

How can I contact Robin A.?

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What schools did Robin A. attend?

Robin A. holds Associate Of Science - As from Cuyamaca College.

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