Robin Lavallée Email and Phone Number
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Robin Lavallée personal email
I'm the Co-Founder and CEO of Implicit Conversions. We want to make available retro and nostalgic games through emulation on consoles.2021 - 2024 : More than 90 titles from the PlayStation Store, including Grandia, Twisted Metal, Legend of Dragoon, Tekken 6, Valkyrie Profile, Dino Crisis, and more!Before that, I worked in the video game industry and shipped these titles:2021 - Oculus Quest / Project Horizon2017 - All Twitch Console and TV Apps2016 - Mafia 3.2016 - XCOM 2.2015 - Evolve2014 - Assassin's Creed Unity2013 - Assassin’s Creed IV: Black Flag (PS4 / Xbox One / PS3 / Xbox 360 / WiiU / PC) [AAA]2012 - Assassin’s Creed 3: (WiiU) [AAA]2011 - Might and Magic - Duel of Champions (PC / iPad) [F2P]2011 - Assassin’s Creed Revelations (XBOX360 / PS3 / PC) [AAA]2010 - Prince of Persia - The Forgotten Sands (Wii) [AAA]2007 - Rainbow Six Vegas (PSP)2007 - Surf's Up (PSP)2006 - Open Season (PSP)Languages: C++, C, C#, Java, MIPS, GoLang, PythonPlatforms: All of themEngine: All of them
Implicit Conversions
View- Website:
- implicitconversions.com
- Employees:
- 12
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Chief Gaming Officer And Co-FounderImplicit ConversionsPhiladelphia, Pa, Us -
Co-Founder And CeoImplicit Conversions Feb 2019 - PresentMiddletown, Delaware , UsWe re-release classic console games for modern consoles using emulation. We want to allow all past games to become backwards compatible with current modern consoles.That PlayStation game with no source code you want to see it run on the Switch? Yes, contact us.We write emulator software for consoles. We will become the middleware of retro emulation for game developers and publishers. Our current business model is doing consulting work for 1st parties to build technology to make emulation of classic games. We then use this expertise to create our own SDK that will enable companies to port their games to existing modern systems. -
Senior Software Development Engineer (E6) @ Meta (Reality Labs, Oculus)Meta Jul 2021 - Apr 2022Menlo Park, Ca, Us- Oculus Quest 2 - Horizon Developer - Building the Metaverse- Embodiment, Avatar, Physical Hands Tracking, Network Replication, Performance Optimization, Scripting. -
Senior Software Development Engineer (Sdeiii)Twitch Jul 2016 - Jul 2021San Francisco, California, UsVideo Player Cross Platform C++ framework and application:- Main Architect & ported Twitch to Playstation 5 - Day 0 Launch Title; 99.9% Crash Free Rate.- Ported Twitch's video player to Playstation 4 and XBox One (UWP)- Build Process and QA automation framework- Video decoding: HLS, MP4, H.264, AAC. Low level bits and bytes !- We use Emscripten to convert our C++ to WebAssembly.Client TVApps- Profile and optimize startup latency of Twitch TVApps (XBox One, PS4, AndroidTV, FireTV, AppleTV)- Port Twitch to all TV Platforms.- Improve user crash free session on PS4 and XBox above 99.9%- Implement A/B testing experiment framework to compare different video players implementation- I drive the architecture of the projects and influence development directions.- C++, Python, AWS automation, GTest, TeamCity, SQL and data analysis. -
Engineering Manager - Video PlaybackTwitch Nov 2017 - Aug 2018San Francisco, California, Us* Led the conversion of the Twitch HTML5 player to WebAssembly; becoming the #1 Internet site with WASM support by traffic.* Ported Twitch Video Player to PS4 and XBox One (UWP) resulting in minutes-watched increase by 15%.* Managed ongoing ports: Chromecast, iOS, AndroidTV, FireTV, Apple TV.* Fixed hard to test audio-video sync issues.* Unified and improved Player Analytics code.* Led TTV (Time To Video) reduction effort, bringing Twitch P90 above and beyond competitors (Facebook Video, Youtube, Mixer).* Managed and implemented automation (GTest, Jenkins, TeamCity) frameworks.* Led automation efforts for automated test, deployment and experiment systems. -
Senior Online Engineer2K Mar 2015 - Jul 2016Novato, California, Us* Learn a new culture by moving from Quebec, Canada to California !* Design and implement improvements to the 2K Core Technology group online distributed online framework (my2K). * Storefront SDK * Entitlements * Statistics SDK * Telemetry/Analytics SDK * Login/SSO * Test automation, project management and process improvement. * C++, PS4, Xbox OneShipped Games:Our SDK was integrated in the following games:* Evolve* Mafia 3* XCOM 2* Civilization VI -
Technical DirectorFrima Sep 2014 - Mar 2015Quebec, Quebec, Ca* Oversees the technological direction of the studio* Improve existing process (code review, source control, internal engine choices, training).* Manage & evaluate over 30 engineers, manage assignation.* Evaluate & recommend engineering hiring needs.* Help with project technological choices, implementation, debugging.* Interact with our customers and business partners on a day to day basis.Games shipped:* Star Wars - Knights of the old Republic* Resident Evil : Revelations 2 (PlayStation Vita)* Hasbro Boggle (XBox One and PS4)* Konami – Yu-Gi-Oh! Bam Pocket (iPad)* Monster High Monster Maker (iOS/Android)* Slingo Blast (iOS/Android)* Dennis & Gnasher Blast in Beanotown (iPad) -
Lead ProgrammerUbisoft Nov 2013 - Aug 2014Saint-Mandé, Île-De-France, Fr• Manage, plan, lead and grow team of 12 programmers on Assassin's Creed Unity.• Development with Unity - C# and C++* Interact & coordinate with multiple studios around the world. -
Lead ProgrammerUbisoft Nov 2012 - Nov 2013Saint-Mandé, Île-De-France, Fr• Successfully managed and led a team of 7 programmers on the port of Assassin's Creed IV: Black Flag on the WiiU console.• Personally ported Ubisoft internal error management solution to the WiiU platform on both backend, and front end code along with the tool pipeline.• Reported to management and World HQ on a regular basis.• Development in C++. -
Lead Online ProgrammerUbisoft Oct 2011 - Nov 2012Saint-Mandé, Île-De-France, Fr• Lead Online Programmer on Assassin's Creed 3.• Technical lead and management of a 3 programmers sub-team on porting the online subsystem of Assassin's Creed 3 to the WiiU console.• Interacted with Ubisoft technology partners, Nintendo, to define and adapt their technologies to the future needs of the video game industry.• Development in C++. -
Software Engineer / Gameplay ProgrammerUbisoft Jul 2005 - Oct 2011Saint-Mandé, Île-De-France, Fr• Implement main character gameplay code. Strong interfacing between animation system & pipeline and the character. Interact with all level design aspect of the game. Compiler implementation of in-house scripting language.• Led the foundation of the IO (network, file, stream) subsystem of the ONYX engine, which shipped 30+ titles.• Development of production tools useful for game conception.• Development in C/C++/C#, assembler, multithreading, Win32, TCP/IP, UDP• Game play, enemy AI and main character programming. • Assembly optimization. Physics and collision programming. Hardware animation skinning optimization. • Networking programming and PSP console bandwidth optimization. -
Software EngineerTree Technologies Sep 2004 - Jul 2005Ca• Developed high reliability applications for live video feed content. Design and implementation of web-based payment services. • Database management. (SQL)• Windows application programming. (C# and ASP.Net) -
ProgrammerGuibec Aug 2003 - Aug 2004Self-employed. • Development of custom telecom software solutions on contractual basis. Analysis of client needs, implementation, debugging and delivery of software solution. VB6 / Access
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ProgrammerConcordia University May 2003 - Aug 2003Montreal, Qc, CaR&D on Lexical and Grammar parsing of English sentences to automate questions processing.• Perl, C++ -
Programmer (Internship)Ericsson Jan 2002 - Apr 2002Kista, Stockholm, Se• Development of Windows Software applications for interaction with VoIP platforms on the SIP software protocol.• Development of stress testing tool suites for VoIP SIP servers.• C++, Perl -
Programmer (Internship)Ericsson Jan 2001 - Sep 2001Kista, Stockholm, Se• Design and development of monitoring tools for critical telecommunication software.• Tests automation tools development.• Perl scripting
Robin Lavallée Skills
Robin Lavallée Education Details
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Concordia UniversityComputer Science -
Université De MontréalComputer Science
Frequently Asked Questions about Robin Lavallée
What company does Robin Lavallée work for?
Robin Lavallée works for Implicit Conversions
What is Robin Lavallée's role at the current company?
Robin Lavallée's current role is Chief Gaming Officer and Co-Founder.
What is Robin Lavallée's email address?
Robin Lavallée's email address is ro****@****bec.com
What schools did Robin Lavallée attend?
Robin Lavallée attended Concordia University, Université De Montréal.
What skills is Robin Lavallée known for?
Robin Lavallée has skills like Game Development, Perforce, Ps3, Xbox 360, Wii, C++, Game Programming, Gameplay, Programming, Software Development, Gameplay Programming, C#.
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