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Robin Quick Email & Phone Number

Producer at Meta at Meta
Location: San Francisco, California, United States 6 work roles 2 schools
1 work email found @facebook.com 6 phones found area 323, 301, and 415 LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 6 phones

Work email r****@facebook.com
Direct phone (323) ***-****
LinkedIn Profile matched
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Current company
Role
Producer at Meta
Location
San Francisco, California, United States

Who is Robin Quick? Overview

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Quick answer

Robin Quick is listed as Producer at Meta at Meta, based in San Francisco, California, United States. AeroLeads shows a work email signal at facebook.com, phone signal with area code 323, 301, 415, and a matched LinkedIn profile for Robin Quick.

Robin Quick previously worked as Producer at Meta and Producer at Mighty Play. Robin Quick holds B.A., Cinema-Production from University Of Southern California.

Company email context

Email format at Meta

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{first}.{last}@facebook.com
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AeroLeads found 1 current-domain work email signal for Robin Quick. Compare company email patterns before reaching out.

Profile bio

About Robin Quick

I have a passion for innovating digital entertainment experiences. Focus is primarily on creating immersive and addictive content wherever there is fun to be had. - Strong leadership and teamwork skills - Strong critical thinking skills essential to problem solving and innovation - Hardworking and passionate with ability to adapt easily to sudden changes of environment and priorities

Listed skills include Video Games, Game Design, Game Development, Casual Games, and 20 others.

Current workplace

Robin Quick's current company

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Meta
Meta
Producer at Meta
AeroLeads page
6 roles

Robin Quick work experience

A career timeline built from the work history available for this profile.

Producer

Current

Menlo Park, Ca, Us

Began as a contingent worker through the Pro Unlimited agency in 2016 and converted to Full Time February 2018. Partner with an art manager/ creative director to set strategy/goals for creative development efforts and manage on-site team of artists/animators creating original Augmented Reality content for Messenger Kids app. Establish and maintain efficient project processes that facilitate the creation, review, feedback, revision, deployment cycle of art asset production. Establish and maintain project production schedules to ensure a smooth end-to-end development plan that meets product goals and quality bar, and ensure all assets delivered on time and implemented to spec. Anticipate and identify obstacles, proactively establishing integration points between teams to resolve them. Establish clear communication channels and process with XFN teams, including Product Design, Spark AR Content Delivery, Sound, QA, Legal, Policy, Product Marketing, PM, Comms and Internationalization. Collaborate with engineering team for both iOS and Android platforms to ensure delivery of scheduled content and to unlock future possibilities that marry emerging technologies and creative expression. Review user data to determine what content is resonating with key demographics to guide future planning decisions and collaborate with Data Science team for detailed investigations. Align, strategically source and manage resources to keep projects on-track in fast-paced environment with ever-changing priorities.

Sep 2016 - Present

Producer

Us

Manage entire Mobile game lifecycle from concept to post launch.- Create new game ideas to present for approval by drafting game proposals.- Own the production of mobile games including project budget, schedule, and resources.- Gather and organize functional/creative requirements for new projects from individual clients.- Manage change requests, priorities, schedule and budget. Identify, track, manage and resolve project issues.- Coordinate and lead user research and analysis. - Ensure that the games are of high quality. Oversee creative and technical development.- Lead the team of game developers and artists to ensure that project goals, objectives, milestones and deliverables are achieved.- Select and lead external game designers, artists and other production resources to timely project completion. Build/maintain positive working relationship with teammates and contribute to a positive work environment. Build/maintain positive relationship with key clients and industry leading licensors. Act as a link between the development team, the executive staff and clients.

Jul 2011 - Aug 2016

Producer- Disney Interactive Media Group

Burbank, Ca, Us

Conceptualize and produce casual games based on popular Disney Channel, Disney XD, Walt Disney Pictures and Disney Jr IP. - Point person for design, balance, and gameplay solutions. - Provide written and verbal presentations to communicate the core experience of the game to executive team for greenlight approvals and milestone reviews. - Manage and collaborate on the development of several different games simultaneously. Responsible for full lifecycle of product, from initial concept/design through to product launch and post-launch updates when necessary. Ensure all game projects meet schedule and budgetary requirements in addition to marketing approvals. Select and communicate with external vendors to develop online Flash games. - Ensure vendor meets contractual requirements and quality standards. - Manage schedule milestones and other date commitments. Establish and maintain relationships with IP stakeholders (i.e. Brand, Marketing, Show/Film Production Teams, Digital Media, Legal, and Standards & Practices). Initiate and maintain positive working relationships with internal business units critical to both current and future development process. - Coordinate development /launch efforts with teams in, Systems Engineering, Publishing and International/ Localization. - Communicate with Corporate Legal Department to draft vendor NDAs & contracts.Communicate with Quality Assurance team to find and track defects. Liaise with internal development team (DOL Games Engineering) to ensure content adheres to SDK. Understand and keep up with game market trends/ play patterns and research/share findings on new games and game mechanics.

May 2008 - Jul 2011

Product Coordinator/ Admin

Chatsworth, Ca, Us

Began in administration. In less than a year, became a Product Coordinator.Create and assist in the creation of numerous products sold into major retailers.Assist in securing 4 major licenses.Create and assist in the creation of several innovative games and products.Create product description documents for sales and game design purposes. Create and co-create games for licensed properties.Oversee procurement and organization of product prototypes and packaging mock-ups.

Mar 2006 - Feb 2008

Administration

Chatsworth, Ca, Us

Responsible For:- Creating product description documents for sales and game design purposes- Creating or co-creating games for licensed properties - Overseeing procurement and organization of product prototypes and packaging mock-ups- Ensuring the timely payment of outside vendors and contractors

Aug 2005 - Mar 2006

Crew Member/Trainer

Los Angeles, Us

- Taught and integrated newly hired crew members into the culture and processes of the company - Introduced each film to the audience at the start of the show

Oct 2004 - Aug 2005
2 education records

Robin Quick education

B.A., Cinema-Production

University Of Southern California

Film

Point Park University
FAQ

Frequently asked questions about Robin Quick

Quick answers generated from the profile data available on this page.

What company does Robin Quick work for?

Robin Quick works for Meta.

What is Robin Quick's role at Meta?

Robin Quick is listed as Producer at Meta at Meta.

What is Robin Quick's email address?

AeroLeads has found 1 work email signal at @facebook.com for Robin Quick at Meta.

What is Robin Quick's phone number?

AeroLeads has found 6 phone signal(s) with area code 323, 301, 415 for Robin Quick at Meta.

Where is Robin Quick based?

Robin Quick is based in San Francisco, California, United States while working with Meta.

What companies has Robin Quick worked for?

Robin Quick has worked for Meta, Mighty Play, The Walt Disney Company, Mga Entertainment, and Arclight Cinemas.

How can I contact Robin Quick?

You can use AeroLeads to view verified contact signals for Robin Quick at Meta, including work email, phone, and LinkedIn data when available.

What schools did Robin Quick attend?

Robin Quick holds B.A., Cinema-Production from University Of Southern California.

What skills is Robin Quick known for?

Robin Quick is listed with skills including Video Games, Game Design, Game Development, Casual Games, Digital Media, Mobile Games, Online Gaming, and Project Management.

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