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Robin Scher Email & Phone Number

Artist and Bytesmith at Method Studios
Location: Seattle, Washington, United States 9 work roles 1 school
1 work email found @methodstudios.com 9 phones found area 213, 206, and 323 LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 9 phones

Work email r****@methodstudios.com
Direct phone (213) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Artist and Bytesmith
Location
Seattle, Washington, United States

Who is Robin Scher? Overview

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Quick answer

Robin Scher is listed as Artist and Bytesmith at Method Studios, based in Seattle, Washington, United States. AeroLeads shows a work email signal at methodstudios.com, phone signal with area code 213, 206, 323, and a matched LinkedIn profile for Robin Scher.

Robin Scher previously worked as Pipeline Supervisor and Developer at Method Studios and Owner at Uberware. Robin Scher holds Ba, Psychology from Reed College.

Company email context

Email format at Method Studios

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{first}.{last}@methodstudios.com
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AeroLeads found 1 current-domain work email signal for Robin Scher. Compare company email patterns before reaching out.

Profile bio

About Robin Scher

Doing computer generated visual effects for TV, Film and specialty distribution since '96, and programming computers since '81, using a huge variety of languages. Creator of Smedge, a popular render distribution and management tool.Experienced VFX generalist: Maya, Arnold, Photoshop, After Effects, Nuke, Smedge, experience with most contemporary renderers, scripting.Programmer in C++, Python, JavaScript, C#, MySQL, HTML, MEL, LabView, and many other languages.Creating efficient and understandable interfaces to visual effect animation and rendering pipelines, or any computer processing tasks.Leading and supervising teams of artists and programmers.On-set VFX supervision.Managing small to large sized networks, file servers, and basic system administration on multiple platforms.http://www.youtube.com/user/robinscherhttp://www.uberware.net/robin/workhttp://www.uberware.net/smedgehttp://www.imdb.com/name/nm3590923/

Listed skills include Maya, After Effects, Visual Effects, Compositing, and 29 others.

Current workplace

Robin Scher's current company

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Method Studios
Method Studios
Artist and Bytesmith
AeroLeads page
9 roles · 30 years

Robin Scher work experience

A career timeline built from the work history available for this profile.

Pipeline Supervisor And Developer

Current

Santa Monica, CA, US

A lead architect and developer of the new Unified Pipeline for all the Company 3 business units. Plan, schedule, and allocate tasks for all development teams. Primary developer for app launch, configuration, render farm, transcoder, and Flame integration. Supervisor for the legacy pipeline, maintaining a full production schedule and optimizing render costs.

Feb 2021 - Present

Owner

Current

Seattle, Washington, US

Design, develop, sell, and support Smedge, a popular render management application. Customers include production networks as large as 1,500 nodes in facilities and educational institutions worldwide, including Sony Pictures Animation, RebusFarm, Boeing, and The New York Times. Responsible for all aspects of operation, from design and implementation of the.

Jun 2001 - Present

Visual Effects Supervisor/Artist, Pipeline Architect

Various

Managed large teams of artists on extended projects and worked with top studios, agencies, clients, directors, and international brands. Worked in all aspects of visual effects and motion graphics production from pre-production, to on set, to final delivery for clients including major motion pictures, Clio award winning national broadcast commercials.

Jun 2001 - Feb 2021

Software Engineer - Pipeline & Dcc

Redmond, WA, US

Build and support artist tools and pipelines to deliver assets to the Slipstream engine for Halo Infinite. Tasks include: building interfaces in PyQt for artist use; updating PyMEL and Maya plugins in C++, C#, and Python; building pipeline components, tools, and test frameworks; interfacing with Autodesk to report and manage bugs in Maya; supporting.

Apr 2019 - Dec 2020

Senior Infrastructure Engineer

Orlando, Florida, US

Build and run the content production pipeline for the world’s largest video wall installations. Lead team of engineers preparing content for playback. Work with designers and project managers to optimize content preparation and quality, and work with technology engineers that deploy and maintain the playback hardware. Customers include the video wall.

May 2015 - Jan 2019

Vendor - Digital Media Technology - Ms Retail

Redmond, Washington, US

I work as a vendor to the DMT team, part of Microsoft retail stores IT group. I help develop, debug, document and run production services for the Microsoft Store video-walls and related technologies.

May 2015 - Oct 2018

Adjunct Professor

Atlanta, Georgia, US

Taught special effects and video game production to young artists in Seattle.

Aug 2013 - Apr 2015

Animation Director

Superfad

After freelance work I came on staff to build a solid production pipeline for both the 2D and 3D departments, and to manage teams of artists on projects both large and small, with final control over the look of the 3D work.

2008 - 2012 ~4 yrs

3D Artist

Ring Of Fire Studios

Starting as a night time client assistant, worked up to become lead 3D artist on cutting edge national broadcast commercials, episodic shows, and music videos. Worked directly with clients, agencies, and directors, from on-set supervision to final render and supervising compositors. Implemented some of the first advanced production pipelines using Maya.

1996 - 2001 ~5 yrs
1 education record

Robin Scher education

  • Reed College
    Reed College
    Psychology
FAQ

Frequently asked questions about Robin Scher

Quick answers generated from the profile data available on this page.

What company does Robin Scher work for?

Robin Scher works for Method Studios.

What is Robin Scher's role at Method Studios?

Robin Scher is listed as Artist and Bytesmith at Method Studios.

What is Robin Scher's email address?

AeroLeads has found 1 work email signal at @methodstudios.com for Robin Scher at Method Studios.

What is Robin Scher's phone number?

AeroLeads has found 9 phone signal(s) with area code 213, 206, 323 for Robin Scher at Method Studios.

Where is Robin Scher based?

Robin Scher is based in Seattle, Washington, United States while working with Method Studios.

What companies has Robin Scher worked for?

Robin Scher has worked for Method Studios, Uberware, Various, 343 Industries, and Synect Media.

How can I contact Robin Scher?

You can use AeroLeads to view verified contact signals for Robin Scher at Method Studios, including work email, phone, and LinkedIn data when available.

What schools did Robin Scher attend?

Robin Scher holds Ba, Psychology from Reed College.

What skills is Robin Scher known for?

Robin Scher is listed with skills including Maya, After Effects, Visual Effects, Compositing, Animation, Photoshop, Nuke, and Mental Ray.

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