Rob Pearsall Email and Phone Number
Rob Pearsall work email
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Rob Pearsall personal email
"Rob's love of audio shows in his work. He's dedicated to getting the right sound and is creative in his approach. He's a hard worker who takes feedback like a pro, collaborates like a pro, and delivers like a pro."Mitch Gitelman, CEO & Co-Founder, Harebrained Schemes“I loved working with Rob. He’s such a nice guy and he is so good at what he does. I would do it anytime and highly recommend him.”John Jacobsen, Emmy Award Winning Director“The range of work with which Rob has extended across his audio career shows that his flexibility and openness to learning will continue to help showcase his creativity and talent.”David Liu, Sound Designer, Meta Oculus
Rip Street Audio
View- Website:
- ripstreetaudio.com
- Employees:
- 1
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Audio Director, Composer, And Sound DesignerRip Street AudioKirkland, Wa, Us -
Audio DirectorHarebrained Schemes Apr 2020 - PresentKirkland, Wa, UsAudio direction for the 2023 release of "Lamplighters League: Tower at the End of the World" -
Audio Director, Composer, And Sound DesignerRip Street Audio Jan 2002 - PresentKirkland, Wa, UsIndependent project studio providing full service audio to video game development - audio direction, sound design, music composition, & game integration. -
Audio Director & ComposerRip Street Audio Jan 2002 - PresentKirkland, Wa, Us -
Audio DirectorOuterloop Games May 2018 - Apr 2019Audio Director (Sound design and Co-composer) on "Falcon Age" for PS4/PS4 VR, PC and Switch.
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Audio DirectorHarebrained Schemes Apr 2016 - Mar 2018Kirkland, Wa, UsProviding sound design, implementation and "champion-ing" all things aural on "BattleTech". -
Sound DesignerHarebrained Schemes Nov 2015 - Apr 2016Kirkland, Wa, UsProviding sound design and implementation for "Necropolis". -
Sound DesignerCamouflaj Game Studio Sep 2015 - Oct 2015Bellevue, Wa, UsProvided sound design, Implementation and mixing services for Chapters 4 & 5 of "Republique". -
Sound DesignerBungie Apr 2015 - Aug 2015Bellevue, Wa, UsProvided dialogue editing/processing/mixing services for "Destiny" DLC2 and "The Taken King". -
Composer / Music SupervisorThe Gift (Short Film) Nov 2014 - Jan 2015Worked for Perche No? Productions (Mardig Sheridan - Director & Clark Kokich - Writer/Producer) to compose music for the short film, "The Gift", which premieres at the Seattle International Film Festival May 2015.
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Sound DesignerCamouflaj Game Studio Aug 2014 - Sep 2014Bellevue, Wa, UsProvided sound design and mixing services for Chapter 3 of "Republique". -
Sound DesignerBungie Apr 2014 - Jul 2014Bellevue, Wa, UsProvided sound design and dialogue editing/processing/mixing services for "Destiny". -
Sound DesignerCamouflaj Game Studio Mar 2014 - Apr 2014Bellevue, Wa, UsProvided sound design and mixing services for Chapter 2 of "Republique". -
Audio Test343 Industries Apr 2012 - Apr 2013Redmond, Wa, UsTesting all things audio in Halo 4 including the Campaign, all Spartan Ops episodes, and 3 DLC map packs. -
Game TesterVmc Jan 2012 - Apr 2012Redmond, Wa, UsProvide quality assurance (QA) services for video games, primarily hardware and software testing on a prominent, locally developed game console. -
Audio Tester (Halo - Forearm)Microsoft Game Studios Jan 2011 - Dec 2011Redmond, Washington, UsGame Tester for Halo FranchiseTeam lead for audio testing.• General and audio (5.1 & 2.1) testing of Halo: Reach, Defiant Map Pack DLC2 (XBOX360) at MGS.• General and audio (5.1 & 2.1) testing of Halo CE: Anniversary and Map Pack DLC3 (XBOX360) at MGS. -
Audio ContractorGlu Mobile 2004 - 2008San Francisco, Ca, UsSound design and music composition for mobile games. -
ActorTriple Espresso Sep 2004 - Dec 2006Part of a company of actors who get to perform this hilarious play written by Bob Stromberg, Michael Pearce Donley, and Bill Arnold, the show described by the Los Angeles Times as "...a triple jolt of inspired craziness" is high-energy, vaudeville-inspired comedy for all ages. It tells the rags-to-rags story of an aspiring trio whose bid for showbiz fame and fortune ended in 4 minutes of magnificent failure on national television.
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Audio Editing, Mixing, & IntegrationWxp Mar 2002 - Jul 2002Seattle, Wa, UsPart of team that developed "The Lord of the Rings: Fellowship of the Ring" for XBOX. Edited all dialogue, integrated 3D & animation SFX, and mixed the game for 5.1 surround. Game credits: "PRODUCTION - Audio Editing & Mixing" and "DIALOGUE - Voice Editing & Post-Production"
Rob Pearsall Skills
Rob Pearsall Education Details
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Berklee College Of MusicFilm Scoring -
California State University-Dominguez HillsMusic
Frequently Asked Questions about Rob Pearsall
What company does Rob Pearsall work for?
Rob Pearsall works for Rip Street Audio
What is Rob Pearsall's role at the current company?
Rob Pearsall's current role is Audio Director, Composer, and Sound Designer.
What is Rob Pearsall's email address?
Rob Pearsall's email address is rp****@****uth.net
What schools did Rob Pearsall attend?
Rob Pearsall attended Berklee College Of Music, California State University-Dominguez Hills.
What skills is Rob Pearsall known for?
Rob Pearsall has skills like Sound Design, Video Games, Audio Editing, Sound, Game Development, Sfx, Composition, Music, Recording, Xbox 360, Music Production, Audio Post Production.
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