Rob Pearsall

Rob Pearsall Email and Phone Number

Audio Director, Composer, and Sound Designer @ Rip Street Audio
Kirkland, WA, US
Rob Pearsall's Location
Greater Seattle Area, United States, United States
Rob Pearsall's Contact Details

Rob Pearsall work email

Rob Pearsall personal email

n/a
About Rob Pearsall

"Rob's love of audio shows in his work. He's dedicated to getting the right sound and is creative in his approach. He's a hard worker who takes feedback like a pro, collaborates like a pro, and delivers like a pro."Mitch Gitelman, CEO & Co-Founder, Harebrained Schemes“I loved working with Rob. He’s such a nice guy and he is so good at what he does. I would do it anytime and highly recommend him.”John Jacobsen, Emmy Award Winning Director“The range of work with which Rob has extended across his audio career shows that his flexibility and openness to learning will continue to help showcase his creativity and talent.”David Liu, Sound Designer, Meta Oculus

Rob Pearsall's Current Company Details
Rip Street Audio

Rip Street Audio

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Audio Director, Composer, and Sound Designer
Kirkland, WA, US
Employees:
1
Rob Pearsall Work Experience Details
  • Rip Street Audio
    Audio Director, Composer, And Sound Designer
    Rip Street Audio
    Kirkland, Wa, Us
  • Harebrained Schemes
    Audio Director
    Harebrained Schemes Apr 2020 - Present
    Kirkland, Wa, Us
    Audio direction for the 2023 release of "Lamplighters League: Tower at the End of the World"
  • Rip Street Audio
    Audio Director, Composer, And Sound Designer
    Rip Street Audio Jan 2002 - Present
    Kirkland, Wa, Us
    Independent project studio providing full service audio to video game development - audio direction, sound design, music composition, & game integration.
  • Rip Street Audio
    Audio Director & Composer
    Rip Street Audio Jan 2002 - Present
    Kirkland, Wa, Us
  • Outerloop Games
    Audio Director
    Outerloop Games May 2018 - Apr 2019
    Audio Director (Sound design and Co-composer) on "Falcon Age" for PS4/PS4 VR, PC and Switch.
  • Harebrained Schemes
    Audio Director
    Harebrained Schemes Apr 2016 - Mar 2018
    Kirkland, Wa, Us
    Providing sound design, implementation and "champion-ing" all things aural on "BattleTech".
  • Harebrained Schemes
    Sound Designer
    Harebrained Schemes Nov 2015 - Apr 2016
    Kirkland, Wa, Us
    Providing sound design and implementation for "Necropolis".
  • Camouflaj Game Studio
    Sound Designer
    Camouflaj Game Studio Sep 2015 - Oct 2015
    Bellevue, Wa, Us
    Provided sound design, Implementation and mixing services for Chapters 4 & 5 of "Republique".
  • Bungie
    Sound Designer
    Bungie Apr 2015 - Aug 2015
    Bellevue, Wa, Us
    Provided dialogue editing/processing/mixing services for "Destiny" DLC2 and "The Taken King".
  • The Gift (Short Film)
    Composer / Music Supervisor
    The Gift (Short Film) Nov 2014 - Jan 2015
    Worked for Perche No? Productions (Mardig Sheridan - Director & Clark Kokich - Writer/Producer) to compose music for the short film, "The Gift", which premieres at the Seattle International Film Festival May 2015.
  • Camouflaj Game Studio
    Sound Designer
    Camouflaj Game Studio Aug 2014 - Sep 2014
    Bellevue, Wa, Us
    Provided sound design and mixing services for Chapter 3 of "Republique".
  • Bungie
    Sound Designer
    Bungie Apr 2014 - Jul 2014
    Bellevue, Wa, Us
    Provided sound design and dialogue editing/processing/mixing services for "Destiny".
  • Camouflaj Game Studio
    Sound Designer
    Camouflaj Game Studio Mar 2014 - Apr 2014
    Bellevue, Wa, Us
    Provided sound design and mixing services for Chapter 2 of "Republique".
  • 343 Industries
    Audio Test
    343 Industries Apr 2012 - Apr 2013
    Redmond, Wa, Us
    Testing all things audio in Halo 4 including the Campaign, all Spartan Ops episodes, and 3 DLC map packs.
  • Vmc
    Game Tester
    Vmc Jan 2012 - Apr 2012
    Redmond, Wa, Us
    Provide quality assurance (QA) services for video games, primarily hardware and software testing on a prominent, locally developed game console.
  • Microsoft Game Studios
    Audio Tester (Halo - Forearm)
    Microsoft Game Studios Jan 2011 - Dec 2011
    Redmond, Washington, Us
    Game Tester for Halo FranchiseTeam lead for audio testing.• General and audio (5.1 & 2.1) testing of Halo: Reach, Defiant Map Pack DLC2 (XBOX360) at MGS.• General and audio (5.1 & 2.1) testing of Halo CE: Anniversary and Map Pack DLC3 (XBOX360) at MGS.
  • Glu Mobile
    Audio Contractor
    Glu Mobile 2004 - 2008
    San Francisco, Ca, Us
    Sound design and music composition for mobile games.
  • Triple Espresso
    Actor
    Triple Espresso Sep 2004 - Dec 2006
    Part of a company of actors who get to perform this hilarious play written by Bob Stromberg, Michael Pearce Donley, and Bill Arnold, the show described by the Los Angeles Times as "...a triple jolt of inspired craziness" is high-energy, vaudeville-inspired comedy for all ages. It tells the rags-to-rags story of an aspiring trio whose bid for showbiz fame and fortune ended in 4 minutes of magnificent failure on national television.
  • Wxp
    Audio Editing, Mixing, & Integration
    Wxp Mar 2002 - Jul 2002
    Seattle, Wa, Us
    Part of team that developed "The Lord of the Rings: Fellowship of the Ring" for XBOX. Edited all dialogue, integrated 3D & animation SFX, and mixed the game for 5.1 surround. Game credits: "PRODUCTION - Audio Editing & Mixing" and "DIALOGUE - Voice Editing & Post-Production"

Rob Pearsall Skills

Sound Design Video Games Audio Editing Sound Game Development Sfx Composition Music Recording Xbox 360 Music Production Audio Post Production Fmod Ps3 Console Game Audio Wwise Game Design Computer Games Midi Sound Effects Perforce Post Production Sound Editing Sound Forge Mobile Games Casual Games Gameplay Studio Recording Field Recording Xbox Pro Tools Cubase

Rob Pearsall Education Details

  • Berklee College Of Music
    Berklee College Of Music
    Film Scoring
  • California State University-Dominguez Hills
    California State University-Dominguez Hills
    Music

Frequently Asked Questions about Rob Pearsall

What company does Rob Pearsall work for?

Rob Pearsall works for Rip Street Audio

What is Rob Pearsall's role at the current company?

Rob Pearsall's current role is Audio Director, Composer, and Sound Designer.

What is Rob Pearsall's email address?

Rob Pearsall's email address is rp****@****uth.net

What schools did Rob Pearsall attend?

Rob Pearsall attended Berklee College Of Music, California State University-Dominguez Hills.

What skills is Rob Pearsall known for?

Rob Pearsall has skills like Sound Design, Video Games, Audio Editing, Sound, Game Development, Sfx, Composition, Music, Recording, Xbox 360, Music Production, Audio Post Production.

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