Rob Zobell Email & Phone Number
@golucid.co
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Who is Rob Zobell? Overview
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Rob Zobell is listed as Sr. Software Engineer at Lucid Software at Lucid, a with 689 employees, based in Salt Lake City Metropolitan Area, United States. AeroLeads shows a work email signal at golucid.co and a matched LinkedIn profile for Rob Zobell.
Rob Zobell previously worked as Sr. Software Engineer at Lucid and Senior Software Engineer at 3M. Rob Zobell holds Bachelor Of Science, Computer Science, Gpa: 3.71 from University Of Utah.
Email format at Lucid
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AeroLeads found 2 current-domain work email signals for Rob Zobell. Compare company email patterns before reaching out.
About Rob Zobell
Experienced engineer with a proven track record of mastering new technology, frameworks,platforms, and languages. Proven ability to lead a diverse team of technical talent in new product development, while maintaining support and updates to an entire tech stack. A history of spotting workflow and process needs and creating original solutions. Highly motivated and able to lead a team or work independently on difficult, time-sensitive projects.
Listed skills include Python, C++, Technical Leadership, Javascript, and 33 others.
Rob Zobell's current company
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Rob Zobell work experience
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Senior Software Engineer
* Front-end & back-end web development on C&RS component of industry-leading 360e MD health care software (JS/HTML + C++ (back-end))* Helped architect and implement Continuous Integration solution to improve quality of consumer-facing software. Worked primarily on back-end which deployed 16 SKUs on every build, and ran 40k+ tests against installations per day. (Python + MongoDB)* Wrote internal web dashboards to expose status and summaries of work performed (AngularJS (front-end) + Python / CherryPy / MongoDB (back-end))
Lead Programmer -- Tools Team Lead
* Led a team of four Senior Programmers and two Technical Artists as we built, deployed, and maintained a full suite of custom tools to ship the best-selling Infinity franchise of games.* Led the development of key initiatives, including: a new custom UI tool suite (authoring through presentation), which reduced CPU and memory usage by 4x and 8x; a memory utilization tool which tracked every alloc/dealloc in the game with full callstacks and user-friendly visualizations; and a templatable animation system to which allowed rapid reuse of assets.* Personally responsible for development and support of: a Django/REST/MySQL Linux back-end for our central Asset Management Hub tool (500 concurrent users, 300k assets); a C# tool to enable rapid QA of our 23-SKU localization effort; and Python tools to render marketing materials and videos, allowing much higher-quality renders than before (720p -> 4k).
Senior Programmer -- Network Programmer
* Added networking capability to our in-house engine & managed network libraries and their deployment across eight shipped platforms. Assisted in porting these libraries to new platforms.* Synchronized game state using scheme to minimize network bandwidth to fit within 64kbps minimum constraints (8x improvement) while keeping latency low (<100ms).* Optimized network and character update code to take 0.8ms per frame, down from 5-6ms.* Co-inventor of US Patent #9,092,114 B2 for system to keep distributed dynamic worlds in sync.
Tech Team Lead
* Led team of six that provided the engine and tools support & features for the Cars 2 game.* Innovated transparent Agile process to schedule engine features and gain consensus among all stake-holders as we brought product with hard deadline and tight schedule to market.* Wrote suite of automated tests which fed into custom HTML/JS/jQuery web report.* Created custom Python tools to generate all in-game pre-rendered cinematics in the game.
Staff Programmer - Infrastructure And Tools
* Designed and built from the ground-up a build distribution tool to deliver builds from our server farm to all content-creators in the studio.* Contributed in design and implementation of our Infrastructure, Dev Environment, and Source Control layer. Managed integrations and merges between our three distinct code lines.
Software Engineer
* Online Programmer responsible for stats tracking system consisting of 2500+ in-game stats tracked for each player. Designed, implemented and maintained the server-side support and computation of these stats.* Wrote JSP web apps to serve these stats to a custom in-game web browser that was extended by me, and for making these stats viewable and usable by third-party web site.* Primary engineer tasked with localization of Warhawk into 15 non-US-English languages. Implemented and extended tools for translators, engineers, and producers to easily manage all of the languages.* Assumed ownership of and extended existing in-game systems.
Software Development Engineer
* Designed and implemented a replay system to drive non-player characters through the game-world. Wrote a streaming system to support the replays* Network programmer on Amped 4 responsible for remote-boarder synchronization and management. Designed scheme to limit the amount of network traffic sent.* Created automated testing, audio, building and content pipeline tools for Amped 3 & 4.* Designed and implemented tools in ASP, JavaScript, and C# to assist with automation of Testing & QA on titles, and implemented and managed automated build process.
Colleagues at Lucid
Other employees you can reach at golucid.co. View company contacts for 689 employees →
Dean Topla
Colleague at LucidChicopee, Massachusetts, United States
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Bridger Danby
Colleague at LucidProvo, Utah, United States
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Brian Eisner
Colleague at LucidSalt Lake City, Utah, United States
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Matthew Christensen
Colleague at LucidArlington, Virginia, United States
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Simone Power
Colleague at LucidMelbourne, Victoria, Australia
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Ben Marker
Colleague at LucidSalt Lake City Metropolitan Area, United States
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Govindaraj N
Colleague at LucidChennai, Tamil Nadu, India
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Sarah Bassett Ward
Colleague at LucidProvo, Utah, United States
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Anthony Wilkinson
Colleague at LucidSalt Lake City, Utah, United States
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Sara Kobayter
Colleague at LucidAmsterdam, North Holland, Netherlands
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Rob Zobell education
Frequently asked questions about Rob Zobell
Quick answers generated from the profile data available on this page.
What company does Rob Zobell work for?
Rob Zobell works for Lucid.
What is Rob Zobell's role at Lucid?
Rob Zobell is listed as Sr. Software Engineer at Lucid Software at Lucid.
What is Rob Zobell's email address?
AeroLeads has found 2 work email signals at @golucid.co for Rob Zobell at Lucid.
Where is Rob Zobell based?
Rob Zobell is based in Salt Lake City Metropolitan Area, United States while working with Lucid.
What companies has Rob Zobell worked for?
Rob Zobell has worked for Lucid, 3M, Disney Interactive / Avalanche Software, Sony / Incognito Studio, and Indie Built Games / Microsoft + Take2 Interactive.
Who are Rob Zobell's colleagues at Lucid?
Rob Zobell's colleagues at Lucid include Dean Topla, Bridger Danby, Brian Eisner, Matthew Christensen, and Simone Power.
How can I contact Rob Zobell?
You can use AeroLeads to view verified contact signals for Rob Zobell at Lucid, including work email, phone, and LinkedIn data when available.
What schools did Rob Zobell attend?
Rob Zobell holds Bachelor Of Science, Computer Science, Gpa: 3.71 from University Of Utah.
What skills is Rob Zobell known for?
Rob Zobell is listed with skills including Python, C++, Technical Leadership, Javascript, Java, Android, Git, and Test Automation.
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