Tim Miller

Tim Miller Email and Phone Number

Creative Director at Rocket 5 Studios Inc. @ Rocket 5 Studios Inc.
Tim Miller's Location
Toronto, Ontario, Canada, Canada
Tim Miller's Contact Details

Tim Miller work email

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About Tim Miller

Experienced game designer, Unity developer, project manager, programmer and educator who excels at solving new challenges through innovation and ongoing skills development. I have extensive experience designing, planning, and developing video games in the AAA video games industry and as creative director at Rocket 5 Studios which I co-founded in 2012.

Tim Miller's Current Company Details
Rocket 5 Studios Inc.

Rocket 5 Studios Inc.

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Creative Director at Rocket 5 Studios Inc.
Tim Miller Work Experience Details
  • Rocket 5 Studios Inc.
    Creative Director
    Rocket 5 Studios Inc. Jul 2009 - Present
    Toronto, Ontario, Ca
    Responsible for working with both clients and internal teams to fully understand project goals and then provide development, design documentation, production plans, wireframes, prototypes, pre-vis and/or team management depending on project/client requirements.Developed tools and workflows that allow for rapid prototyping and iteration of project ideas for platforms including mobile, AR, VR, web, and desktop.Developed more than 20 video games & interactive experiences for clients and internal projects and published them to Apple App Store, Google Play, Apple TV, Steam, and the web.
  • Gata Games
    Game Director
    Gata Games Jul 2022 - Nov 2023
    Toronto, Ca
    Responsible for managing the schedule and deliverables, documenting and scoping development for Dakini Rising. Coordinating scheduling of team meetings, providing notes and generating tasks from action items. Organizing Initiatives and sprints, delegating and following up on tasks.Management of 4 internal team members. Liaison with two external teams to ensure they understood our coding, system designs and asset requirements and that they were delivered and integrated into the project correctly.Overseeing and contributing to the game design. Development of gameplay systems, cinematics and ensuring overall product quality. UI/UX design in Figma & implementation in Unity. Xcode builds and TestFlight distribution to dev & test teams.
  • Seneca College
    Professor
    Seneca College Sep 2021 - May 2022
    Toronto, Ontario, Ca
    Responsible for teaching students the fundamental principles of game making, asset pipelines, iteration & bug fixing, exporting & publishing, and how different elements - such as art, animation, design, audio, and code - fit into a studio team structure.
  • Nihilistic Software Inc.
    Lead Level Designer
    Nihilistic Software Inc. Feb 2006 - Jul 2009
    Novato, Ca, Us
    Designed and helped develop a suite of tools that allowed artists and level designers to work in the same Maya scenes at the same time by combining layer references with version control.Responsible for managing a team of 5 level designers as well as for the design and creation of my own levels as Lead Level Designer on the Conan game.Responsible for all aspects of the design from ideation to project pitch to management of the design team and creation of my own levels on the Zombie Apocalypse game.Developed and pitched the idea for a Zombie Apocalypse game to the studio, lead the game design, managed a team of 4 designers, designed & built several levels.Credits:* Lead Designer / Lead Level Designer on Zombie Apocalypse for XBLA and PSN.* Level Designer on Conan for Xbox360 and PS3
  • Secret Level
    Designer
    Secret Level Jun 2004 - Feb 2006
    Us
    As Lead Mission Designer on America’s Army: Rise of a Soldier, my responsibilities included management of 4 mission designers, design and creation of my own missions using the Unreal engine, enemy AI design & encounter scripting.
  • Lucasarts Entertainment
    Lead Level Designer
    Lucasarts Entertainment Aug 1996 - May 2004
    San Francisco, Ca, Us
    As Lead Level Designer on RTX: Red Rock I managed a team of 4 level designers, designed, built, and wrote gameplay scripts for several game levels, and worked closely with my co-leads on game design and project management.On Indiana Jones and the Infernal Machine, I designed, built, and wrote gameplay scripts for several of the game’s levels including the Mine Cart level. Designed a system that allowed artists and level designers to work in the same Maya scene at the same time by combining Maya’s layer references with version control. Worked closely with tools programmers to develop & refine the tools and artist/designer workflows.LucasArts was the start of my game dev career - as a Tester and Lead Tester, I was able to learn the fundamentals of the game development process by working closely with designers, artists, producers and programmers. I quickly developed a love for level design and created a portfolio of levels for Quake 1 & 2 and for Star Wars: Jedi Knight which helped me land a position in the design department.Credits:Lead Level Designer on Star Wars: Episode3 (during pre-production)Lead Level Designer on RTX: Red RockLevel Designer on Star Wars: Obi WanLevel Designer on Indiana Jones and the Infernal Machine

Tim Miller Skills

Video Game Design Game Development Level Design Unity3d Maya C# Gameplay Programming Mobile Applications Mobile Games Ios Development Corona Sdk Game Design Video Games Javascript Xbox 360 Casual Games Gameplay Computer Games Social Games Iphone Xbox Gameplay Systems Ps3 Texturing Environment Art Multiplayer Game Mechanics Game Balance Game Design Documents Cinematics

Frequently Asked Questions about Tim Miller

What company does Tim Miller work for?

Tim Miller works for Rocket 5 Studios Inc.

What is Tim Miller's role at the current company?

Tim Miller's current role is Creative Director at Rocket 5 Studios Inc..

What is Tim Miller's email address?

Tim Miller's email address is me****@****ail.com

What skills is Tim Miller known for?

Tim Miller has skills like Video Game Design, Game Development, Level Design, Unity3d, Maya, C#, Gameplay Programming, Mobile Applications, Mobile Games, Ios Development, Corona Sdk, Game Design.

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