Rockley Bonner Email and Phone Number
I am a passionate experienced artist living his dream of telling stories through 3D art! I have a broad range of skills from art direction, mentorship, lighting, modeling and texturing from real time games, films and even VR!I am proud of my work ethic, my focus and my drive to constantly improve and I am proven to be focused and self motivated. I am sure I would be a welcome addition to your team.Sincerely,Rockley BonnerCheck out my current portfolio@https://www.artstation.com/artist/rjbonner
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Sr Environment ArtistDigital Nomad EntertainmentLakeland, Fl, Us -
Sr 3D ArtistDev Null Productions Aug 2024 - PresentNew York City, Ny, Us*Took charge of environment art creation ensuring optimization and establishing product look.*Designed levels in Unity for optimal gameplay experience.*Lighting and optimization -
Sr 3D ArtistVibe Games May 2024 - Aug 2024*Took charge of environment art creation ensuring optimization and establishing product look.*Designed levels in Unity for optimal gameplay experience.*Used Midjourney prompt engineering Generative AI to concept and Iterate saving time and resources without sacrificing quality. -
Sr Environment ArtistDigital Nomad Entertainment Nov 2023 - May 2024Los Angeles, Us*Took charge of level design in Maya from grey boxing to final product.*Art directed and mentoring JR artists and delegation of tasks, streamlining pipeline.*Used Midjourney prompt engineering Generative AI to Concept and Iterate saving time and resources without sacrificing quality.*Discovered visual style and language through look dev and iteration. -
Lighting Artist Ii/Environment ArtistDemiurge Studios Oct 2022 - Sep 2023Boston, Massachusetts, Us*Support Leads and Art Director with Lighting multiple titles, technically and artistically within both Unreal Engine 4 and Unreal Engine 5. Ensuring optimal look and performance.*Used prompt engineering generative AI with colleagues to ideate quickly and establish style.*R&D lighting methods for performance and look. Affecting overall rendering of the game. -
Art Director/Sr 3D ArtistLost Ferry Interactive Feb 2022 - Oct 2022Mumbai, In*Guiding the art team with optimization, lighting, art direction. Hitting milestone of presenting at Tokyo games convention. *Mentoring Jr Artists and establishing state of the art techniques in game development. -
Art DirectorMeta Apr 2021 - Oct 2022Menlo Park, Ca, Us*Managed Contractors and Art production ensuring deadlines were hit within budget.*Discovered and established visual style collaboratively with Director*Engineered asset and lighting pipeline with Director. Pushing the limits of what could be achieved visually on the Oculus quest while maintaining frame rate. -
Senior 3D GeneralistNext/Now Jan 2021 - Apr 2021Chicago, Illinois, Us*Mentoring JR 3D aritists.*Modeling, texturing, VFX and environments with Web GL/Opencanvas, Unity and Unreal for VR and AR experiential apps.*Optimizing textures, draw calls and polygons for multiple gameengines -
Environment/ Look Dev / Lighting ArtistBit Fry Game Studios, Inc. Apr 2020 - Mar 2021Portsmouth, New Hampshire, Us*Lighting and Establishing optimization and look.*built materials via shader networks in unreals material editor.*built & Rendered UI, Props and environments with Unreal 4.*Explored Look development with Lead Concept artist and Art Director*Explored Look development with Lead Concept artist and Art Director -
Lighting ArtistElectronic Arts (Ea) Jan 2020 - May 2020Redwood City, Ca, Us*Built & Optimized lighting, cinematics and environments for next gen (gen 5) consoles (real time and baked) using cutting edge proprietary software. Ensuring optimal look as well as Frame rate. -
Environment/Engine ArtistHalon Entertainment Jan 2019 - Apr 2019Santa Monica, Ca, Us*Build/Texture environments and assets within timelines, according to given reference*Export assets logically into engine, manage materials and light environments/assets in Unreal Engine 4*Adjust/refine according to direction from senior artists, visualization artists, animators and leadership. -
Virtual Art DepartmentLucasfilm Jun 2018 - Dec 2018San Francisco, Ca, Us*Built assets, props and set dressed environments for world class Intellectual Properties.*Processed photogrammetry with ILM and Happy mushroom artists/technicians. Implemented seamlessly into Unreal 4.*Worked cohesively with ILM, Halon, Epic games and Lucas film, ensuring smooth development pipeline.*Executing state of the art real time AR Alternative reality workflow to client satisfaction. -
Engine ArtistHalon Entertainment Dec 2017 - Dec 2017Santa Monica, Ca, Us* Textured assets in unreal engine 4 for unannounced Pre-vis VR project.
Rockley Bonner Skills
Rockley Bonner Education Details
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GnomonGame And Interactive Media Design -
Dave SchoolGame And Interactive Media Design -
Keesler AfbCyber Transport -
Dave SchoolDigital Animation And Visual Effects
Frequently Asked Questions about Rockley Bonner
What company does Rockley Bonner work for?
Rockley Bonner works for Digital Nomad Entertainment
What is Rockley Bonner's role at the current company?
Rockley Bonner's current role is Sr Environment Artist.
What schools did Rockley Bonner attend?
Rockley Bonner attended Gnomon, Dave School, Keesler Afb, Dave School.
What skills is Rockley Bonner known for?
Rockley Bonner has skills like Game Development, 3d Modeling, Z Brush, Photoshop, Video Games, Project Management, Microsoft Office, 3ds Max, Unreal Engine 4, Texture Painting, Level Design, Zbrush.
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