Rocky H. Email and Phone Number
Rocky H. work email
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Rocky H. personal email
Rocky Hernandez is a passionate Game Designer with experience in Game Directing, Game Designing, Game Development, and Game Art. The game industry is an industry he cares very much for and has dedicated his adult life to learning the ins and outs of the industry. A Full Sail University graduate for Game Design (BS), he found himself most comfortable in a leadership role; always willing and able to mentor other students and colleagues in various methods to solve any design situation. Challenging himself further, Rocky took on the programming end to learn how to develop his own games and even dabbling in the art end of the projects. He has been designing games since before Full Sail University, for over 5 years now, and has obtained more than 3 years of professional experience, leveling up every studio he has been a part of. Rocky directs his own studio with 10 other professionals working with him to bolster their portfolios and gain real world experience in creating mobile games.
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Creative Director, Game Designer And Developer (Freelance)Brightvoid Studios Jul 2013 - PresentSummary of Role:BrightVoid Studios is my personally owned online-based studio. At BrightVoid Studios, I organize with other Full Sail University alumni in creating games geared towards bolstering our portfolio. While not a full-time studio, I invest 5 to 10 hours a weekend in mentoring, designing, and developing games with my peers. I wear many hats for this studio, however, the main roles I perform are of Game Designer, Game Developer, and Creative Director. As a Game Designer, I design systems, levels, mechanics, and UI/UX. As a Game Developer, I utilize the Unreal 4 and it's blueprinting system, and Unity3D with C#. Finally, as a Creative Director, I help manage the creative of the 4 ongoing projects. I will also manage the marketing and publishing of finish games.Responsibilities:• Implementing and managing strict milestones throughout the life of projects using SCRUM practices (Agile and Iterative Design)• Lead, coach, and grow the development team in the Unity3D engine and best practices• Organize online meetups and weekly progress reports from the 4 teams• Publish games on the Android and soon on iOS, Web, Steam, and PS4 platforms (Upcoming games for Fall 2019)• Manage marketing efforts• Designing and developing fully functional games aimed for cross platform release• Designing and maintaining GDD's throughout the life of each project• Designing systems, mechanics, levels, and UI/UX for every game• Utilize the Unity3D engine with C#• Utilize the Unreal 4 Engine with blueprint system• Script shaders to achieve various effects with HLSL for Unity3D projects• Stepping into multiple roles when needed, such as animator, artist, 3D modeling, designer, UI/UX, developer, and producer• Asset managing, keeping the folders as organized as possible and managing the Git repository to ensure all assets are kept in order• Applying strong analytical and critical thinking skills to solve problems as they occur throughout the development process -
Lead Software DeveloperUnited Aircraft Technologies, Inc. Nov 2020 - Mar 2024Ny, Us -
Producer And Unity3D Designer/DeveloperUnited Aircraft Technologies, Inc. Jul 2020 - Nov 2020Ny, Us -
Esports Director -> Overwatch | League Of LegendsLindenwood University Jan 2019 - Jan 2021St. Charles, Mo, Us -
Graduate AssistantLindenwood University Jan 2019 - Mar 2019St. Charles, Mo, UsMy responsibilities with Lindenwood University are to help the university connect with local game developers. We seek to assist and help grow the community further with my design experience and the resources available at the university. I am also responsible with creating and coaching the eSports division at the campus. Lastly, I help instruct courses in the game design program. -
Game Designer (Consultant)Bunnygun Jan 2019 - Nov 2020
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Producer & Lead Virtual Reality Software Engineer (Northrop/Nasa)Exhibitry.Com Sep 2019 - May 2020Houston, Texas, Us -
Producer & Lead Unity Developer (Exhibitry)Exhibitry.Com Apr 2019 - May 2020Houston, Texas, Us- Work closely with clients (such as, Mitsubishi, Northrop Grumming, AT&T, and NASA) while producing and managing projects.- Design full VR and AR experiences from the ground up and direct the art and development teams on the design direction and requirements.- Work collaboratively with developers and artists to oversee and assist with the implementation of new features and systems.- Use Unity and proprietary content tools to develop and test designs while providing feedback to improve toolchains and processes.- Script in C# and utilization of the Unity3D engine, with Vuforia, ARKit 2.0/3.0, and ARFoundation to achieve phenomenal results.- Publish on iOS and Android (for Oculus products) -
Game Designer (Freelance)Loot Kit Studios Aug 2018 - Jul 2019Summary of Role:At Loot Kit Studios, an online-based studio, I am the sole Game Designer responsible for designing all aspects of their games. This includes: mechanic, system, level, UI/UX, content, and technical designs. Here I exemplify my personal three principles of design: 1) design around the core mechanic, 2) design the game to be easy to learn and fun to master, and 3) design a rewarding experience for the player. I also coach the team on proper design and SCRUM methodologies. I have also instructed on industry best practices for project management.Responsibilities:• Designing and developing fully functional mobile games aimed for the Android and iOS platforms• Coach, and grow the development team in the Unity3D engine and best practices• Designing and developing fully functional games aimed for cross platform release• Designing and maintaining GDD's throughout the life of each project• Designing systems, mechanics, levels, and UI/UX for every game• Utilize the Unity3D engine with C#• In engine optimizations to assets (such as art and sound compression), and sprite packing• Script shaders to achieve various effects with HLSL for Unity3D projects• Work with a small team of diverse developers and artists of different walks of life and different areas of expertise• Applying strong analytical and critical thinking skills to solve problems as they occur throughout the development process
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Lead Game Developer & Game DirectorGenius Plaza Jun 2017 - Aug 2018Summary of Role:While at Genius Plaza, I was promoted to the Lead Game Developer and Game Director. Even though I was promoted to a leadership role, I was very much involved in the development process. I was responsible with managing everything under the umbrella of Genius Plaza Games. This consisted of audio production, game development (design, development, and art), and teachers and subject manner experts. I was involved with speaking with investors about the technological potential of education through games, their reception in the hands of children, and more. While performing this role, I would still aid in the development of games, utilizing the Unity3D engine and C#.Responsibilities:• Perform all responsibilities of the previous role of Game Designer & Developer (see below)• Implementing and managing strict milestones throughout the life of projects using SCRUM practices (Agile and Iterative Design)• Lead, coach, and grow the development team in the Unity3D engine and best practices• Attend company lead meetings and discuss the progress with games• Organize testing procedures in live classrooms• Coordinating and managing different departments that were aligned with producing game product assets• Publish games on the iOS, Android, and Web platform.• Assist in marketing efforts• Applying strong analytical and critical thinking skills to solve problems as they occur throughout the development process
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Game Designer And DeveloperGenius Plaza May 2017 - Aug 2018Summary of Role:At Genius Plaza, I was part of the development team to develop games geared towards providing education to children. I was the sole designer responsible for designing all the games, as well. While at Genius Plaza, I designed and helped develop 15 digital games for Android, iOS, and WebGL, 1 analog game, and an XR experience. All digital games were made using the Unity3D engine, scripted in C#, and custom shaders were scripted with HLSL.Responsibilities:• Designing and developing fully functional educational games aimed for cross platform release (Android/iOS and WebGL)• Designing and maintaining GDD's throughout the life of each project• Designing systems, mechanics, levels, and UI/UX for every game• Utilize the Unity3D engine with C# to develop all products• Script shaders to achieve various effects with HLSL• Responsible for implementing and meeting strict milestones while developing, updating, and debugging multiple areas of the current project• Work with a large team of diverse developers and artists of different walks of life and different areas of expertise• Launching games live on the Genius Plaza platform, and the iOS, Google Play, and Amazon stores• Stepping into multiple roles when needed, such as animator, artist, 3D modeling, designer, UI/UX, developer, and producer• Asset managing, keeping the folders as organized as possible and managing the Git repository to ensure all assets are kept in order• Applying strong analytical and critical thinking skills to solve problems as they occur throughout the development process
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Graphics Technician, Unity Designer And Developer, Vr/Ar/Mr SpecialistCaterpillar (Black Hills Engineering Design Center) Sep 2016 - Jan 2017Summary of Role: At Caterpillar, I was part of a team working with various companies to achieve various goals to push XR to the next level. I was able to lead a project that would simulate the experience of utilizing heavy machinery in a mine. This experience was coupled with hydraulics and haptics, all while in a VR environment. I also developed simulations in VR for locomotives and AR simulations on the Hololens. The engine I used to develop these simulations and experiences was the Unity3D engine and scripting with C# and shader scripting with HLSL.Responsibilities: • Lead teams of software developers, artists, and engineers to tackle large scale XR (AR, VR, MR) applications • Researching current technologies to achieve XR simulations • Utilizing hardware such as Hololens, HTC Vive, Oculus Rift, and various Unity3D AR mobile plugins • Creating design documentation for current and future projects • Prototyping projects on Unity3D and C# and developing them for full release • Script shaders to achieve various effects with HLSL • Working closely with artists and technical specialists to achieve photo-realistic applications • Applying strong analytical and critical thinking skills to solve problems as they occur throughout the development process
Rocky H. Skills
Rocky H. Education Details
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Lindenwood UniversityGame Design -
Full Sail UniversityGame Design
Frequently Asked Questions about Rocky H.
What company does Rocky H. work for?
Rocky H. works for Brightvoid Studios
What is Rocky H.'s role at the current company?
Rocky H.'s current role is XR Developer using Unity3D and UE5 | Game Designer and Developer.
What is Rocky H.'s email address?
Rocky H.'s email address is ro****@****tek.com
What schools did Rocky H. attend?
Rocky H. attended Lindenwood University, Full Sail University.
What skills is Rocky H. known for?
Rocky H. has skills like Leadership, Physics, Team Building, Public Speaking, Art, Game Design Documents, Equality And Diversity, Windows, Photoshop, Event Planning, Cryengine, Social Listening.
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