Rod Kirby work email
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Rod Kirby personal email
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Software Knowledge:PhotoShop CS | Jira | Bugzilla | Testrail | Gamebench BugCity | Perforce | Max | Modo| Zbrush | Mudbox | ]Test Track Pro | Hansoft Project Management| Unity 3D | Premiere | After Effects | Flash MX | CrazyBump | Xnormal Professional experience: Senior QA tester (Internal)Naturalmotion Games , Oxford UKArtist DR Studios, Milton Keynes UKJunior Artist with QA ResponsibilitiesGusto Games, Bloxham, Oxfordshire UKEmbedded QA Technician (Internal)Climax Action: Climax Studios, Portsmouth, Hampshire UKHard Surface Junior Game/Environment Artist Ignition Entertainment: London (formally Digi-Guys, Ealing, London) UKGoals: I am a highly creative individual with Industry experience. I am able to communicate my ideas both visually and verbally. I have a good eye for detail and accuracy and will always look to produce quality assets using resources made available. I am extremely self-motivated, conscientious and have a methodical approach to work. I communicate well with all levels of seniority and build rapport with others quickly. I work well on my own initiative with confidence and discipline. Whilst working within a team I am pro-active and diligent. I relish challenges, adapting easily to any given situation with enthusiasm. I excel at meeting targets and deadlines within any task or project. I have a very approachable nature and a positive and dynamic attitude towards work.
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Qa LeadFull Fat Jan 2018 - PresentWarwick, England, United KingdomQA Lead - Responsibilities and duties include:- Senior QA management of both internal/external teams, - Test Plan /case creation, management, planning, maintenance and area ownership.- Accurate bug reporting, destructive and exploratory testing.QA TesterCompany NameNaturalMotionDates EmployedJun 2013 – Present Employment Duration4 yrsLocationOxford, United KingdomQA Tester - - Responsibilities and duties include:- Delivering accurate bug reporting - Delivering compliance and compatibility testing on iOS, Android & Amazon platforms.- Destructive & exploratory testing. - Internal development QA support & specific QA area ownership (unannounced title). - Compliance & compatibility testing on iOS, Android & Amazon platforms. - QA support to both live and in-development titles including CSR Racing 2 / Dawn Of Titans / CSR Racing / CSR Classics / Clumsy Ninja.- Acting up to Lead QA during absence - Secondment to CSR2 art team (vehicle animation integration in game engine) London Studio.- Other ad-hoc duties; scrum meetings / development support / video editing / other -
Snr Qa TesterNaturalmotion Jun 2013 - Aug 2017Greater Oxford AreaSenior QA Tester - Responsibilities and duties include:- Delivering accurate bug reporting - Delivering compliance and compatibility testing on iOS, Android & Amazon platforms.- Destructive & exploratory testing. - Internal development team QA support.- Acting up in a Senior capacity during absences. - Training / shadowing new starters. -
ArtistDr Studios Jun 2012 - May 2013Milton Keynes, United Kingdom- Complete production cycle experience on iOS/Android - Concept artist for internal/external art assets- 2D vector artist - 3D artist -
Junior Artist With Qa ResponsibilitiesGusto Games May 2011 - May 2012Oxfordshire3D Artist, with embedded internal QA responsibilities.- Complete production cycle experience, worked on the following - Get Up And Dance:Lets Party (PS3, Wii)- Everyone Sing (XB360, PS3,Wii)- Fishing Trip (iPad/mobile platforms) -
Embedded Qa TechnicianClimax Feb 2010 - Apr 2010Contracted Embedded QA Technician Key responsibilities:Providing feedback on features to aid in development and testing.Bug regressionRobust bug reporting & fault finding, playthrough, creating test-plans and supporting the development team in providing feedback on features to aid in development towards a Release candidate.*** Credited on Gormiti: Lords of Nature (Wii, DS) *** -
Hard Surface Junior Game/Environment ArtistIgnition Entertainment: London (Formally Digi-Guys, Ealing, London) Jan 2010 - Feb 2010Tools used: Modo, Zbrush, Lightwave, Photoshop CSJunior Game/Environment Artist - (Hard Surface team) Hi-resolution source asset creation for implementation within forthcoming current-gen game project for console(s). Consistent and efficient environmental & prop creation.Created to a professional Industry standard and to in strict adherence to concept and reference, to be implemented as High Detail pass models for future map baking for low poly and LOD pre-tripled un-textured game assets.
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Qa Localisation Tester (Us/English Translation)Babel Media Jul 2009 - 2010Freelance - QA Localisation Tester (US/English translation)Contracted Localisation & Compliance testing, US / English translation, proof reading and QA for Console, PC / handheld & mobile games. Localisation and Compliance testing work for major International Developers / Publishers.
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Functionality / Qa TesterTestology Ltd, Aldershot Aug 2009 - Dec 2009Freelance - Contracted Functionality / Compliance & QA testing. Competent Bug reporting and robust functionality testing including thorough playthroughs, multiplayer testing, balance & unstructured testing.
Rod Kirby Skills
Rod Kirby Education Details
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Computer Animation
Frequently Asked Questions about Rod Kirby
What company does Rod Kirby work for?
Rod Kirby works for Full Fat
What is Rod Kirby's role at the current company?
Rod Kirby's current role is QA Lead At Full Fat Games.
What is Rod Kirby's email address?
Rod Kirby's email address is ro****@****ion.com
What schools did Rod Kirby attend?
Rod Kirby attended University Of Portsmouth.
What skills is Rod Kirby known for?
Rod Kirby has skills like Unity3d, Zbrush, Low Poly Modeling, Perforce, Photoshop, Game Qa, Digital Painting, Concept Art, 3d Studio Max, Unreal Editor, Uv Mapping, Texturing.
Who are Rod Kirby's colleagues?
Rod Kirby's colleagues are Connor Abbott, Alex Rutter, Samuel Burns, Martin Reeve, Nicola Cass, Iryna Rozumenko, Louis Adams.
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1adlerpelzer.com
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Rod Morris-kirby
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Rodney Kirby
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