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Summary: Self-starter seeking an engineering-adjacent or other technical writing role. Bringing >20 years of coding, graphics, and creative experience plus superlative writing and communication skills.• API and technical documentation writing• Breadboarding and electronics• Node JS, Express, and related ecosystem• MySQL, Oracle, SQLite, and Mongo DB• Embedded Linux Platforms (Debian, Raspbian)• SSH / Bash / CLI• Computer building, hardware assembly, and troubleshooting• C / some C++ / C#, Javascript, HTML, CSS• Unity• Electronics components wiring and assembly• Game Development• AS3 / Flash• Sound Engineering / Video Production and Editing• Impeccable Reading / Writing / Verbal / Communication skills• Proposal and customer communication writing• Adobe Suite (Illustrator, Photoshop, After Effects, Animate, Premiere Pro)• Google ecosystem: Docs, Sheets, Slides, Gmail, etc.• Agile, JIRA, project management and bug tracking systems• Microsoft Office Suite• AWS familiarity
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Full Stack Software And Iot DeveloperIndependent Contractor: Iot Projects Sep 2016 - Apr 2019• Worked remotely with Silver Spring Network Hardware Engineers to develop an e-meter testing product prototype on a Debian Linux based development board. Was solely responsible for writing the software in Node JS which included a web console for controlling the hardware, a combined REST and Socket API, and the research and implementation of many Node Modules. Wrote code for controlling hardware: GPIO, I2C, Serial Communication. Built a network discovery feature.• Wrote an Arduino sketch in C for controlling a stepper motor. • Wrote a remote software updating tool installing updates in the field. Performed all breadboarding for the prototype, building out a variety of circuits and testing them.• Various projects doing FE work in Unity with C#• Developed a Raspberry Pi based grow management system with hygrometers, relays, a SQLite3 DB to record readings, and a web dashboard with line graphs to display stats and history.
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Senior Game DeveloperKabam / Rock You Aug 2014 - Jul 2016• Polished and localized a mobile Action RPG title based on characters from the DOTA Universe. [Unity Game Objects, Editor Scripts, C#, NGUI, C++, XML] • Worked on the iOS and Android build process as well as implementing and testing IAPs, various UI work, game configuration, getting features through internal QA as well the approval process for iTunes Connect and the Google Play Developer Console.• Worked building features, fixing bugs, and supporting Live Operations for three games with similar architectures: Dragons of Atlantis, The Godfather: the Five Families, and Edgeworld. [Flash, ActionScript 3, Pure MVC, Html, JS, CSS, Haml, CLI, GIT] • Was a key Engineer supporting the transition of these games from Kabam to RockYou Inc., leading the effort to familiarize the RY Engineering team with the front-end architecture as well as moving, rewiring, and rebranding the games into the RY ecosystem.• Hooked up the RockYou advertising feed for idle ads. [Haml, JS, CSS]• Investigated and resolved trending Customer Service issues and put out fires.• Regularly deployed the front-end and moved code through the various environments including multiple Dev environments, Staging, and Production. • Rotated assets for Live-ops events, problem solved, modified user accounts for building features or solving problems for individual players. [SVN, GIT, game admin console]• Worked with Artist and Designer to build out the UI for the RY Customer Support page [Html, JS, CSS, Zendesk] • Responsible for front-end Engineering during the 3 games’ offshoring to Engineers in India and Vietnam (DOA, TGF, EW). Wrote, reworked, and organized detailed technical documentation and environment setup instructions. Managed the knowledge share and directly supported offshore developers as they built features, fixed bugs, rotated art assets, and mastered the GIT / CLI deployment process.
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Lead DeveloperIgt Mar 2012 - May 2014London, Gb• Created a working application demo with no back-end connectivity within 30 days of joining IGT.• Designed the Application Architecture for the BringIt Arcade.• Managed the Dev team to build out the client side of the application from scratch.• Worked with the back-end team to establish the client-server communication architecture, a RESTful API with AS3 and Javascript on the front-end and Django Python on the back-end.• Built the Game Developer’s SDK for 3rd party developers to create games for the BringIt Arcade.• Created the Game Room's memory leak resistant architecture for loading 3rd party Games.• Worked with the back-end team to design and build a combination socket and http request communication system. -
Game DeveloperMtv Networks Aug 2009 - Oct 2012New York, Ny, UsNick Jr. Boost• Updated and debugged the legacy site, added new games and toys from 3rd party developers.• Created and documented the modern Game Developers SDK consumed by 3rd party developers.• Worked as lead developer to build the new version of Boost from scratch with the help of another coder.• Built a flexible game communications system that successfully migrated embedded 3rd party games from a PHP to a Java back-end without having to recompile.• Built a highly flexible architecture for layering visual elements, switching modes, navigation, analytics, and other back-end communication.• Built highly polished, customizable UI including: child-room, avatar, game room, toybox, help, etc.Addicting Games (also at MTV Networks)• Built a Conduit toolbar application for AddictingGames.com which accessed the existing site’s CMS and displayed sorted categories of games to launch.• Solved problems associated with loading a wide variety of 3rd party developers’ content and removing them from memory when finished.• Helped solve numerous display and aspect ratio issues AG was experiencing with their automated game and ad loaders.Shockwave.com• Worked on the High Score API and CMS -
Independent ContractorRoger Crist Feb 2009 - Oct 2009I built interactive media projects in the Adobe CS4 Suite for clients on a contract basis. Areas of expertise include: Flash, Director, After Effects, Premiere, Dreamweaver, Photoshop, Illustrator.
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Lead ProgrammerRed Hill Studios Aug 2006 - Feb 2009• Lead developer of interactive projects including educational media, games, and museum exhibits. [Flash, Director, Html, XML, JS]• Integrated custom designed UI hardware into interactive media experiences through serial port IO.• Built front-end web applications with back-end services for user tracking, analytics, etc.• Designed interactive experiences through brainstorming, prototyping, working with designers and artists, and the client.• Built projects for the National Science Foundation, pbskids.org, Addison Wesley, Houghton Mifflin Interactive, the American Museum of Natural History, the San Mateo County History Museum, and more.
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OwnerFlapjack Interactive Jan 1997 - Jul 2006• Won contracts from a variety of businesses to produce interactive media, games, video, and animation for marketing, education, presentation, trade shows, etc.• Served as lead developer and project manager building projects in Director and Flash to create CD-ROM, kiosk, and Internet media for clients.• Managed a variety of contract employees who helped with production tasks, art and design, 3-D graphics, media editing, accounting, and back-end programming.• Gained a wide variety of experience from contract writing and design to video production and editing, compression, animation, sound engineering, and more. • Clients include Wells Fargo, Roche Molecular Systems, JFCS, Pics Previews, Ideum, Selectsoft Publishing, NewMentor Group, Cisco, Fujitsu Softek, Luxn, Lucent Technologies, Mainsoft, Hewlett Packard, Morgan Interactive, IMSI, Frame x Frame, Charles Schwab, ETC Group Inc., CCNI Interactive, Go Huge, and many more.
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Programmer3D Joe Jan 1995 - Jun 1997• Programmed a variety of CD-ROM, interactive media, and web game projects for 3D Joe, which specializes in the corporate communications and online entertainment markets.• Built a variety of online Shockwave games, including the popular Water Balloon Drop series on shockwave.com and The Learning Company’s Carmen Sandiego: Road Raid Paris.• Clients include AHMA, The Wright Company, Bechtel, ATI, Johnson & Johnson, Genesys, Harbinger, and more.
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Staff ProgrammerBarbary Coast Interactive Jul 1994 - Apr 1995• Worked as a developer on a variety of CD-ROM projects, including "Inventor Labs", for Houghton Mifflin Interactive. [Director, Lingo, Html]
Roger Crist Skills
Roger Crist Education Details
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Vanderbilt UniversityEnglish -
San Francisco State UniversityMultimedia Studies
Frequently Asked Questions about Roger Crist
What is Roger Crist's role at the current company?
Roger Crist's current role is Full Stack Software, IoT Developer, and Technical Writer.
What is Roger Crist's email address?
Roger Crist's email address is rc****@****ist.com
What is Roger Crist's direct phone number?
Roger Crist's direct phone number is +141593*****
What schools did Roger Crist attend?
Roger Crist attended Vanderbilt University, San Francisco State University.
What are some of Roger Crist's interests?
Roger Crist has interest in Sound And Video Production, Music.
What skills is Roger Crist known for?
Roger Crist has skills like Actionscript, Flash, User Interface, Animation, Flash Animation, User Experience, After Effects, Interactive Media, Video Games, User Interface Design, Front End, Adobe Creative Suite.
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