As a software engineer with a passion for creating engaging apps, games, and Virtual Reality experiences, I bring a unique blend of skills and expertise to every project I work on. With a background in both software engineering and music technology, I discovered my love for coding when I developed a few virtual synthesizers while studying music technology. This led me to pursue a master's degree in Computer Science at Nottingham University, where I took courses in game development and mixed reality, and honed my skills in creating 3D projects using Unity3D.I am proficient in C#, Python, and JavaScript, and have experience developing VR apps and multiplayer games using Unity XR and Photon SDK's. I am also interested in expanding my knowledge of other coding practices, such as React and front-end development for websites.In my current role, I have learned how to effectively communicate with project leaders to clarify goals and expectations. I am excited to bring my experience to new projects and continue growing as a software engineer. If you're interested in working together or learning more about my experience, please don't hesitate to reach out.
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Unity DeveloperChark StudioVilnius, Lt -
Unity DeveloperChark Studio Apr 2024 - PresentKaunas, Kauno, LithuaniaIn my spare time, I contribute as a Unity Developer at CHARK Studios, where I channel my passion for VR and video game development alongside my primary role at SCIIL AG. At CHARK Studios, I am actively involved in a range of projects that span both traditional video games and immersive virtual reality experiences.My key responsibilities include designing and implementing gameplay features and systems that enhance core game mechanics. I also help with level design and production to… Show more In my spare time, I contribute as a Unity Developer at CHARK Studios, where I channel my passion for VR and video game development alongside my primary role at SCIIL AG. At CHARK Studios, I am actively involved in a range of projects that span both traditional video games and immersive virtual reality experiences.My key responsibilities include designing and implementing gameplay features and systems that enhance core game mechanics. I also help with level design and production to create fun and engaging player experiences. In addition to my engineering role, I am also a Music Composer and Producer, where I craft and produce soundtracks tailored to our games.My current toolkit at CHARK Studios includes Unity3D, C#, Unity XR Interaction Toolkit, and Reaper DAW. Show less -
.Net Web DeveloperSciil Ag Apr 2023 - PresentKaunas, Kauno, LithuaniaAt SCIIL AG, I hold the position of Microsoft .NET Web Developer, where I am responsible for the development and maintenance of Blazor applications for our auditing software. Utilizing .NET, Blazor, and DevExpress libraries, I work on creating new features that enhance our software's capabilities. My role also involves fixing bugs and improving various features and modules within SCIIL's auditing web applications to ensure optimal functionality for our clients. Additionally, I manage MSSQL… Show more At SCIIL AG, I hold the position of Microsoft .NET Web Developer, where I am responsible for the development and maintenance of Blazor applications for our auditing software. Utilizing .NET, Blazor, and DevExpress libraries, I work on creating new features that enhance our software's capabilities. My role also involves fixing bugs and improving various features and modules within SCIIL's auditing web applications to ensure optimal functionality for our clients. Additionally, I manage MSSQL databases, ensuring accurate data flow between front-end and back-end servers. Show less -
Research AssociateUniversity Of Nottingham Sep 2022 - May 2024Nottingham, England, United KingdomAs a software Developer at Nottingham University, I was responsible for the development of Nottcraft, a Minecraft Education modification designed to teach young students about the Ordinance Survey coordinate system used in the United Kingdom. My primary responsibility was to generate a 1:1 replica of Nottingham city using LiDAR data sets for the Nottcraft mod. This included developing custom tools and assets in Bridge IDE, such as new blocks and functionality to procedurally generate… Show more As a software Developer at Nottingham University, I was responsible for the development of Nottcraft, a Minecraft Education modification designed to teach young students about the Ordinance Survey coordinate system used in the United Kingdom. My primary responsibility was to generate a 1:1 replica of Nottingham city using LiDAR data sets for the Nottcraft mod. This included developing custom tools and assets in Bridge IDE, such as new blocks and functionality to procedurally generate buildings.In addition to the creation of the Nottingham city replica, I also implemented a Python-based navigation system which allowed players to teleport using real-life coordinates. This feature enabled students to navigate the Minecraft replica city using actual OS coordinates and landmarks.If you're interested in learning more about Nottcraft, please visit my website through the link bellow.There, you'll find additional information about the project, as well as screenshots, videos, and other resources that provide a closer look at the mod and its features. Show less -
Research AssistantUniversity Of Nottingham May 2022 - Sep 2022Nottingham, England, United KingdomAs a Software Engineer and Research Assistant at Nottingham University, I developed an online multiplayer virtual reality experience called "Trolley VR" to explore the impact of virtual reality immersion on moral decision-making within a dilemma. The experience recreates several variations of the famous "Trolley Dilemma" created by Philippa Foot.My responsibilities included developing the virtual reality experience using Unity3D and Unity XR + Unity XR Interaction Toolkit, implementing… Show more As a Software Engineer and Research Assistant at Nottingham University, I developed an online multiplayer virtual reality experience called "Trolley VR" to explore the impact of virtual reality immersion on moral decision-making within a dilemma. The experience recreates several variations of the famous "Trolley Dilemma" created by Philippa Foot.My responsibilities included developing the virtual reality experience using Unity3D and Unity XR + Unity XR Interaction Toolkit, implementing online multiplayer functionality using the Photon SDK for player interaction and outcome visualization, and researching and applying immersive video game techniques to enhance player choice and impact in the VR experience.The completed virtual reality experience was showcased at Nottingham Contemporary Museum, where it was well received by visitors. Additionally, local TV news network Notts TV featured a report on the project. You can find more information about "Trolley VR," including the Notts TV report and other relevant details, on my website linked below. Show less -
Freelance Audio EngineerSelf-Employed Jul 2016 - May 2022United KingdomBefore embarking on my career as a software engineer, I honed my skills as a part-time audio engineer, where I had the pleasure of working on various audio and music projects. I recorded and produced albums and single tracks for various artists and also had the opportunity to work on film audio, composing scores for various film scenes. Additionally, I worked on live events, where I was responsible for the live sound mix and stage equipment setup.With a diverse skill set, my… Show more Before embarking on my career as a software engineer, I honed my skills as a part-time audio engineer, where I had the pleasure of working on various audio and music projects. I recorded and produced albums and single tracks for various artists and also had the opportunity to work on film audio, composing scores for various film scenes. Additionally, I worked on live events, where I was responsible for the live sound mix and stage equipment setup.With a diverse skill set, my responsibilities included audio recording, mixing, mastering, and original composition production. In live event production, I also managed live sound processing and stage design.Although I have now transitioned to software engineering, my passion for music and audio engineering remains strong. If you're interested in seeing some of my previous work, you can visit my website through the posted link bellow, where you can find a showcase of my portfolio, including works I have done for other artists as their audio engineer. Show less
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Recovery Co-WorkerIkea Jul 2020 - Apr 2022Nottingham City, England, United KingdomBefore going to study at Nottingham University, I decided to continue my part time job at IKEA to maintain a stable income through out my master studies. Because of this I transferred to the Nottingham store and worked there as a Recovery co-worker.As a Recovery coworker, I was responsible for building and repacking IKEA furniture for reselling at the discount area. In addition, I assisted customers with assembling the furniture and provided them with product knowledge.Through… Show more Before going to study at Nottingham University, I decided to continue my part time job at IKEA to maintain a stable income through out my master studies. Because of this I transferred to the Nottingham store and worked there as a Recovery co-worker.As a Recovery coworker, I was responsible for building and repacking IKEA furniture for reselling at the discount area. In addition, I assisted customers with assembling the furniture and provided them with product knowledge.Through my work at IKEA, I was able to hone my skills in customer service, communication, and teamwork, which have been valuable assets in my personal and professional development. Show less -
Food Co-WorkerIkea Oct 2016 - Jul 2020Coventry, England, United KingdomTo maintain a stable income while studying at Coventry University and freelancing as an audio engineer, I worked as an IKEA Food co-worker.As an IKEA Food co-worker, I was responsible for serving costumers at the IKEA restaurant, I also cooked the food from the IKEA menu and kept our work area clean. I made sure that the food we were severing was kept at the right temperature and was up to date. Working at IKEA provided me with valuable experience in customer service… Show more To maintain a stable income while studying at Coventry University and freelancing as an audio engineer, I worked as an IKEA Food co-worker.As an IKEA Food co-worker, I was responsible for serving costumers at the IKEA restaurant, I also cooked the food from the IKEA menu and kept our work area clean. I made sure that the food we were severing was kept at the right temperature and was up to date. Working at IKEA provided me with valuable experience in customer service, communication, and teamwork. Show less -
Internship / Social Media ResercherNinja Tune Aug 2016 - Sep 2016London, United KingdomAs an intern at Ninja Tune, a music distribution label, I researched social media statistics, marketing strategies, and the company's competitors. In addition, I moderated Ninja Tune's social media, developed marketing strategies, and handled their products. Collaborating with the team at Ninja Tune helped me to improve my teamwork skills and appreciate the value of input from other team members when discussing new marketing strategies.
Rokas Danevičius Education Details
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Distinction -
First Class Honours
Frequently Asked Questions about Rokas Danevičius
What company does Rokas Danevičius work for?
Rokas Danevičius works for Chark Studio
What is Rokas Danevičius's role at the current company?
Rokas Danevičius's current role is Unity Developer.
What schools did Rokas Danevičius attend?
Rokas Danevičius attended University Of Nottingham, Coventry University.
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