Roman Dlapa Email & Phone Number
Who is Roman Dlapa? Overview
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Roman Dlapa is listed as Layout Artist at Shining Isle Productions, LLC, a company with 45 employees, based in Prague, Czechia, Czech Republic. AeroLeads shows a matched LinkedIn profile for Roman Dlapa.
Roman Dlapa previously worked as Lead Artist at Beyond 3D and Art Director / Character Artist at Ascendant Studio. Roman Dlapa holds Doctor Of Philosophy - Phd (Part-Time), Memorable Character & Creature Design from Falmouth University.
Email format at Shining Isle Productions, LLC
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About Roman Dlapa
Experienced 3D artist with a demonstrated history of working, troubleshooting and supervision in the games, film and higher education industry. Currently researching as PhD the topic: Towards Visually Memorable Creature and Character Design.Primary skill areas: Designing, Concepting, Sculpting, Modelling, UVs and Texturing
Listed skills include Texturing, Zbrush, 3D Studio Max, Modeling, and 15 others.
Roman Dlapa's current company
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Roman Dlapa work experience
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Lead Artist
Current- 📽 Cinematic TV series: Volch Koscej // Unreal Engine
- Sculpted photorealistic faces, created XGen hair and clothes for UE Metahumans.
- Hired, led, organised and represented a small team for art, animation, audio and VFX.
- Created, optimised, integrated and given feedback for all 2D and 3D assets into UE.
Art Director / Character Artist
Current- 🎮 Neon Rage - indie virtual reality (VR) game // Unreal Engine
- Art directed the visual style (aesthetics) of the game with a clear and consistent visual design language suitable for virtual reality across 2D and 3D assets.
- Created promotional material and Steam achievement icons.
- Concepted, 3D modelled, textured and optimised 3D game-ready assets for UE.
- Designed unique 3D creatures for virtual reality.
Senior 3D Artist
- 🎥 The Wingfeather Saga - 3D animated TV series (Season 1 and 2) // Unreal Engine
- Hand-painted textures with a stylized art style for a varied cast of 3D characters. Some characters had animated textures, with two or four unique painterly textures.
- Assembly of scenes. This involved compositing all art elements, animations, addressing lighting and mood and renditions in Unreal Engine.
- Troubleshooted and fixed 3D assets ranging from heroe to background characters, props and sets (environments), as well helped fix animations. For Season 2 I was tasked to oversee quality of all 3D assets and warrant.
- Provided feedback to other professional artists for 3D assets.
- Contributed to shaping the character production pipeline and established an easily accessible asset production status system.
Senior 3D Artist
- 📽 MH2 First Slovak hydrogen concept car - advertisement cinematic for Dubai EXPO 2020 // Unreal Engine
- Animated and troubleshooted Metahuman characters and small crowd characters.
- Created 3D environment assets and Niagara VFX for Unreal Engine 4.
- Optimised 3D concept art from Blender into UE game-ready 3D assets.
- Converted a 3D CAD car production model into a low-poly GLB model optimised with compact textures for Google's 3D Swirl advertisement.
Senior 3D Artist
- 🎮 Arma Reforger – PC game // Enfusion Engine
- Created, improved & fixed 3D character assets.
- Troubleshooted inter-asset compatibility issues.
- Mentored and feedbacked a regular character artist.
- Organised character pipeline and assets.
Game Art Lecturer
- 🎓 BA(Hons) Game Art lecturing at Falmouth University - Games Academy
- Developed the undergraduate degree BA(Hons) Game Art by creating and leading lectures and workshops for 2D concept art and 3D character art modules.
- Received highly positive feedback for my modules and was chosen as a designated lecturer for feedback for all Games Academy art degrees.
- Participated in admission and enrollment of art students into Games Academy.
- Contributed to research bids with 3D assets for Unity projects.
- Mentored 200+ art students and supervised various interdisciplinary small student game development teams using Unity or Unreal Engine.
Art Director / 3D Artist
- As a freelancer I have worked on a variety of projects with multiple hats, most prominently as an Art Director and 3D Artist. On movie and TV series projects I have mostly worked in 3D, devised a character pipeline and.
- Established a crowd character asset creation pipeline for the studio. Crowd sims based on Massive.
- Supervised, directed and mentored team of artists for production of 3D CG crowd characters on Wonder Woman (film) and Knightfall (S1, TV series)
- Tutored junior to senior 3D artists in ZBrush and Mari.
- Contributed with 3D modelling, sculpting, simulating & sculpting clothes, fixing models, retopology, UV unwrapping and layout, texturing of 3D CG environments and characters, rotoscoping, matte painting. 🎨 Promo art &.
- Created promotional illustration.
Senior Character Artist
- 🎮 DayZ Standalone - PC and console game // Oxygen 2 Engine
- Produced game-ready 3D character clothes and assets (sculpts, low-poly models, UVs, textures).
- Created concept art and proposal for diversification of zombie enemies across both visual lore-friendly presentation and its reflective gameplay alteration.
- Written pipeline documentation of in-house game engine Oxygen 2 for both internal and external artists.
- Troubleshooted and fixed assets from external artists to keep assets consistent and technically game-ready. Provided feedback to external vendors.
- Upgraded 3D asset production pipeline with Mari for improved 3D texturing. Early pioneer application, testing and prototyping of clothes with Marvelous Designer.
Lead Creatures Artist
- 🎥 Stina and the Wolf - short film
- Supervised asset creation of characters and creatures and planned production tasks with Shotgun.
- Managed and mentored 3D artists of Creatures department. Provided effective feedback across modelling, sculpting, UV unwrapping and texturing.
- Developed pipeline for creating character and creature sculptures, topology, textures and inclusion of Autodesk Softimage's ICE for hair and cloth.
Software Support Tutor
- 🎓 Creative Technologies Study Support Center (CTSSC).
- Taught students software fundamentals and workflows for 3DS Max, ZBrush and Photoshop
- Advised students on how to be more efficient in their artefact project development
Graphic Designer
🎨 Graphic design, logo design, billboard advertisement photoshoot.
Roman Dlapa education
Doctor Of Philosophy - Phd (Part-Time), Memorable Character & Creature Design
Postgraduate Certificate Of Higher Education (Pgche)
Education record
Education record
Education record
Msc (Hons), Computer Animation
Bsc (Hons), Computer Animation
German Abitur, Languages, Science & Art
Frequently asked questions about Roman Dlapa
Quick answers generated from the profile data available on this page.
What company does Roman Dlapa work for?
Roman Dlapa works for Shining Isle Productions, LLC.
What is Roman Dlapa's role at Shining Isle Productions, LLC?
Roman Dlapa is listed as Layout Artist at Shining Isle Productions, LLC.
Where is Roman Dlapa based?
Roman Dlapa is based in Prague, Czechia, Czech Republic while working with Shining Isle Productions, LLC.
What companies has Roman Dlapa worked for?
Roman Dlapa has worked for Shining Isle Productions, Llc, Beyond 3D, Ascendant Studio, Aufeer Group, and Bohemia Interactive.
How can I contact Roman Dlapa?
You can use AeroLeads to view verified contact signals for Roman Dlapa at Shining Isle Productions, LLC, including work email, phone, and LinkedIn data when available.
What schools did Roman Dlapa attend?
Roman Dlapa holds Doctor Of Philosophy - Phd (Part-Time), Memorable Character & Creature Design from Falmouth University.
What skills is Roman Dlapa known for?
Roman Dlapa is listed with skills including Texturing, Zbrush, 3D Studio Max, Modeling, Maya, Photoshop, Mudbox, and Concept Design.
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