Roman Dlapa

Roman Dlapa Email and Phone Number

Prague, Czechia
Roman Dlapa's Location
Prague, Czechia, Czech Republic
Roman Dlapa's Contact Details

Roman Dlapa personal email

About Roman Dlapa

Experienced 3D artist with a demonstrated history of working, troubleshooting and supervision in the games, film and higher education industry. Currently researching as PhD the topic: Towards Visually Memorable Creature and Character Design.Primary skill areas: Designing, Concepting, Sculpting, Modelling, UVs and Texturing

Roman Dlapa's Current Company Details
Shining Isle Productions, LLC

Shining Isle Productions, Llc

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Layout Artist
Prague, Czechia
Employees:
45
Roman Dlapa Work Experience Details
  • Shining Isle Productions, Llc
    Layout Artist
    Shining Isle Productions, Llc
    Prague, Czechia
  • Beyond 3D
    Lead Artist
    Beyond 3D Sep 2023 - Present
    Prague, Czechia
    📽 Cinematic TV series: Volch Koscej // Unreal Engine• Sculpted photorealistic faces, created XGen hair and clothes for UE Metahumans.• Hired, led, organised and represented a small team for art, animation, audio and VFX.• Created, optimised, integrated and given feedback for all 2D and 3D assets into UE.
  • Ascendant Studio
    Art Director / Character Artist
    Ascendant Studio Jan 2017 - Present
    Prague, Czechia
    🎮 Neon Rage - indie virtual reality (VR) game // Unreal Engine• Art directed the visual style (aesthetics) of the game with a clear and consistent visual design language suitable for virtual reality across 2D and 3D assets.• Created promotional material and Steam achievement icons.• Concepted, 3D modelled, textured and optimised 3D game-ready assets for UE.• Designed unique 3D creatures for virtual reality.
  • Shining Isle Productions, Llc
    Senior 3D Artist
    Shining Isle Productions, Llc Jan 2022 - Jul 2023
    🎥 The Wingfeather Saga - 3D animated TV series (Season 1 and 2) // Unreal Engine• Hand-painted textures with a stylized art style for a varied cast of 3D characters. Some characters had animated textures, with two or four unique painterly textures. • Assembly of scenes. This involved compositing all art elements, animations, addressing lighting and mood and renditions in Unreal Engine. • Troubleshooted and fixed 3D assets ranging from heroe to background characters, props and sets (environments), as well helped fix animations. For Season 2 I was tasked to oversee quality of all 3D assets and warrant technical optimisation and readiness for Unreal Engine. • Provided feedback to other professional artists for 3D assets.• Contributed to shaping the character production pipeline and established an easily accessible asset production status system.
  • Aufeer Group
    Senior 3D Artist
    Aufeer Group Jul 2021 - Sep 2021
    Prague, Czechia
    📽 MH2 First Slovak hydrogen concept car - advertisement cinematic for Dubai EXPO 2020 // Unreal Engine• Animated and troubleshooted Metahuman characters and small crowd characters.• Created 3D environment assets and Niagara VFX for Unreal Engine 4. • Optimised 3D concept art from Blender into UE game-ready 3D assets.• Converted a 3D CAD car production model into a low-poly GLB model optimised with compact textures for Google's 3D Swirl advertisement.
  • Bohemia Interactive
    Senior 3D Artist
    Bohemia Interactive Nov 2020 - Feb 2021
    Prague, Czechia
    🎮 Arma Reforger – PC game // Enfusion Engine• Created, improved & fixed 3D character assets.• Troubleshooted inter-asset compatibility issues.• Mentored and feedbacked a regular character artist.• Organised character pipeline and assets.
  • Falmouth University
    Game Art Lecturer
    Falmouth University Sep 2017 - Jan 2021
    United Kingdom
    🎓 BA(Hons) Game Art lecturing at Falmouth University - Games Academy• Developed the undergraduate degree BA(Hons) Game Art by creating and leading lectures and workshops for 2D concept art and 3D character art modules. • Received highly positive feedback for my modules and was chosen as a designated lecturer for feedback for all Games Academy art degrees.• Participated in admission and enrollment of art students into Games Academy.• Contributed to research bids with 3D assets for Unity projects.• Mentored 200+ art students and supervised various interdisciplinary small student game development teams using Unity or Unreal Engine.• Achieved bringing a lot of students with zero 3D experience to a junior artist professional level in a short period of time (6 months).
  • Beyond 3D
    Art Director / 3D Artist
    Beyond 3D Jun 2011 - Aug 2017
    Czech Republic
    As a freelancer I have worked on a variety of projects with multiple hats, most prominently as an Art Director and 3D Artist. On movie and TV series projects I have mostly worked in 3D, devised a character pipeline and occasionally supervised a team or co-managed a project to keep everything smoothly running.🎥 Feature films & TV shows:Client: Universal Production Partners, a.s. [05/2015-09/2015 & 05/2016-06/2017]:Wonder Woman, Star Trek Beyond, The Great Wall, Allied, Knightfall (Season 1), Genius (Season 1), Terror (Season 1), Gods of Egypt, Point Break, Warcraft, London Has Fallen, The Musketeers (Season 3), Tyrant (Season 2)• Established a crowd character asset creation pipeline for the studio. Crowd sims based on Massive. • Supervised, directed and mentored team of artists for production of 3D CG crowd characters on Wonder Woman (film) and Knightfall (S1, TV series)• Tutored junior to senior 3D artists in ZBrush and Mari. • Contributed with 3D modelling, sculpting, simulating & sculpting clothes, fixing models, retopology, UV unwrapping and layout, texturing of 3D CG environments and characters, rotoscoping, matte painting. 🎨 Promo art & organisationClient: Art & Design Institute [06/2013-04/2014]: • Created promotional illustration.• Devised a lecturing plan structure for a multimedia course. • Organised hardware and software subscription plans suitable for a starting educational institution. • Participated as an enrollment committee member for art portfolio assessment and admission of new art students.🎥 3D CG short film (unpublished):• Created character concept art, previsualization and storyboarding. Sculpted 3D heads.• Organised storyboarding, modelling, texturing and animation. • Led and managed a team of 25 creatives.🎨 Other commercial works:• Front-End Web Development• Graphic Design• Branding
  • Bohemia Interactive
    Senior Character Artist
    Bohemia Interactive Jul 2014 - Sep 2014
    Prague, The Capital, Czech Republic
    🎮 DayZ Standalone - PC and console game // Oxygen 2 Engine• Produced game-ready 3D character clothes and assets (sculpts, low-poly models, UVs, textures).• Created concept art and proposal for diversification of zombie enemies across both visual lore-friendly presentation and its reflective gameplay alteration.• Written pipeline documentation of in-house game engine Oxygen 2 for both internal and external artists.• Troubleshooted and fixed assets from external artists to keep assets consistent and technically game-ready. Provided feedback to external vendors.• Upgraded 3D asset production pipeline with Mari for improved 3D texturing. Early pioneer application, testing and prototyping of clothes with Marvelous Designer.
  • Foam Digital
    Lead Creatures Artist
    Foam Digital Oct 2011 - Aug 2012
    Portsmouth, United Kingdom
    🎥 Stina and the Wolf - short film• Supervised asset creation of characters and creatures and planned production tasks with Shotgun.• Managed and mentored 3D artists of Creatures department. Provided effective feedback across modelling, sculpting, UV unwrapping and texturing.• Developed pipeline for creating character and creature sculptures, topology, textures and inclusion of Autodesk Softimage's ICE for hair and cloth.
  • University Of Portsmouth
    Software Support Tutor
    University Of Portsmouth Oct 2011 - Jun 2012
    Portsmouth, United Kingdom
    🎓 Creative Technologies Study Support Center (CTSSC).• Taught students software fundamentals and workflows for 3DS Max, ZBrush and Photoshop • Advised students on how to be more efficient in their artefact project development
  • Freelance
    Graphic Designer
    Freelance Nov 2005 - May 2011
    Europe
    🎨 Graphic design, logo design, billboard advertisement photoshoot.

Roman Dlapa Skills

Texturing Zbrush 3d Studio Max Modeling Maya Photoshop Mudbox Concept Design Mari Drawing Softimage Creature Animation Game Art Uv Mapping Character Animation Team Leadership Character Designs Animation Video Games

Roman Dlapa Education Details

Frequently Asked Questions about Roman Dlapa

What company does Roman Dlapa work for?

Roman Dlapa works for Shining Isle Productions, Llc

What is Roman Dlapa's role at the current company?

Roman Dlapa's current role is Layout Artist.

What is Roman Dlapa's email address?

Roman Dlapa's email address is da****@****ail.com

What schools did Roman Dlapa attend?

Roman Dlapa attended Falmouth University, Falmouth University, Phoenix Atelier, Visualarium, Cgworkshops, University Of Portsmouth, University Of Portsmouth, Deutsche Schule Prag.

What skills is Roman Dlapa known for?

Roman Dlapa has skills like Texturing, Zbrush, 3d Studio Max, Modeling, Maya, Photoshop, Mudbox, Concept Design, Mari, Drawing, Softimage, Creature Animation.

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