Roman Dlapa personal email
- Valid
Experienced 3D artist with a demonstrated history of working, troubleshooting and supervision in the games, film and higher education industry. Currently researching as PhD the topic: Towards Visually Memorable Creature and Character Design.Primary skill areas: Designing, Concepting, Sculpting, Modelling, UVs and Texturing
Shining Isle Productions, Llc
View- Website:
- shiningisleproductions.com
- Employees:
- 45
-
Layout ArtistShining Isle Productions, LlcPrague, Czechia -
Lead ArtistBeyond 3D Sep 2023 - PresentPrague, Czechia📽 Cinematic TV series: Volch Koscej // Unreal Engine• Sculpted photorealistic faces, created XGen hair and clothes for UE Metahumans.• Hired, led, organised and represented a small team for art, animation, audio and VFX.• Created, optimised, integrated and given feedback for all 2D and 3D assets into UE. -
Art Director / Character ArtistAscendant Studio Jan 2017 - PresentPrague, Czechia🎮 Neon Rage - indie virtual reality (VR) game // Unreal Engine• Art directed the visual style (aesthetics) of the game with a clear and consistent visual design language suitable for virtual reality across 2D and 3D assets.• Created promotional material and Steam achievement icons.• Concepted, 3D modelled, textured and optimised 3D game-ready assets for UE.• Designed unique 3D creatures for virtual reality. -
Senior 3D ArtistShining Isle Productions, Llc Jan 2022 - Jul 2023🎥 The Wingfeather Saga - 3D animated TV series (Season 1 and 2) // Unreal Engine• Hand-painted textures with a stylized art style for a varied cast of 3D characters. Some characters had animated textures, with two or four unique painterly textures. • Assembly of scenes. This involved compositing all art elements, animations, addressing lighting and mood and renditions in Unreal Engine. • Troubleshooted and fixed 3D assets ranging from heroe to background characters, props and sets (environments), as well helped fix animations. For Season 2 I was tasked to oversee quality of all 3D assets and warrant technical optimisation and readiness for Unreal Engine. • Provided feedback to other professional artists for 3D assets.• Contributed to shaping the character production pipeline and established an easily accessible asset production status system. -
Senior 3D ArtistAufeer Group Jul 2021 - Sep 2021Prague, Czechia📽 MH2 First Slovak hydrogen concept car - advertisement cinematic for Dubai EXPO 2020 // Unreal Engine• Animated and troubleshooted Metahuman characters and small crowd characters.• Created 3D environment assets and Niagara VFX for Unreal Engine 4. • Optimised 3D concept art from Blender into UE game-ready 3D assets.• Converted a 3D CAD car production model into a low-poly GLB model optimised with compact textures for Google's 3D Swirl advertisement. -
Senior 3D ArtistBohemia Interactive Nov 2020 - Feb 2021Prague, Czechia🎮 Arma Reforger – PC game // Enfusion Engine• Created, improved & fixed 3D character assets.• Troubleshooted inter-asset compatibility issues.• Mentored and feedbacked a regular character artist.• Organised character pipeline and assets. -
Game Art LecturerFalmouth University Sep 2017 - Jan 2021United Kingdom🎓 BA(Hons) Game Art lecturing at Falmouth University - Games Academy• Developed the undergraduate degree BA(Hons) Game Art by creating and leading lectures and workshops for 2D concept art and 3D character art modules. • Received highly positive feedback for my modules and was chosen as a designated lecturer for feedback for all Games Academy art degrees.• Participated in admission and enrollment of art students into Games Academy.• Contributed to research bids with 3D assets for Unity projects.• Mentored 200+ art students and supervised various interdisciplinary small student game development teams using Unity or Unreal Engine.• Achieved bringing a lot of students with zero 3D experience to a junior artist professional level in a short period of time (6 months). -
Art Director / 3D ArtistBeyond 3D Jun 2011 - Aug 2017Czech RepublicAs a freelancer I have worked on a variety of projects with multiple hats, most prominently as an Art Director and 3D Artist. On movie and TV series projects I have mostly worked in 3D, devised a character pipeline and occasionally supervised a team or co-managed a project to keep everything smoothly running.🎥 Feature films & TV shows:Client: Universal Production Partners, a.s. [05/2015-09/2015 & 05/2016-06/2017]:Wonder Woman, Star Trek Beyond, The Great Wall, Allied, Knightfall (Season 1), Genius (Season 1), Terror (Season 1), Gods of Egypt, Point Break, Warcraft, London Has Fallen, The Musketeers (Season 3), Tyrant (Season 2)• Established a crowd character asset creation pipeline for the studio. Crowd sims based on Massive. • Supervised, directed and mentored team of artists for production of 3D CG crowd characters on Wonder Woman (film) and Knightfall (S1, TV series)• Tutored junior to senior 3D artists in ZBrush and Mari. • Contributed with 3D modelling, sculpting, simulating & sculpting clothes, fixing models, retopology, UV unwrapping and layout, texturing of 3D CG environments and characters, rotoscoping, matte painting. 🎨 Promo art & organisationClient: Art & Design Institute [06/2013-04/2014]: • Created promotional illustration.• Devised a lecturing plan structure for a multimedia course. • Organised hardware and software subscription plans suitable for a starting educational institution. • Participated as an enrollment committee member for art portfolio assessment and admission of new art students.🎥 3D CG short film (unpublished):• Created character concept art, previsualization and storyboarding. Sculpted 3D heads.• Organised storyboarding, modelling, texturing and animation. • Led and managed a team of 25 creatives.🎨 Other commercial works:• Front-End Web Development• Graphic Design• Branding -
Senior Character ArtistBohemia Interactive Jul 2014 - Sep 2014Prague, The Capital, Czech Republic🎮 DayZ Standalone - PC and console game // Oxygen 2 Engine• Produced game-ready 3D character clothes and assets (sculpts, low-poly models, UVs, textures).• Created concept art and proposal for diversification of zombie enemies across both visual lore-friendly presentation and its reflective gameplay alteration.• Written pipeline documentation of in-house game engine Oxygen 2 for both internal and external artists.• Troubleshooted and fixed assets from external artists to keep assets consistent and technically game-ready. Provided feedback to external vendors.• Upgraded 3D asset production pipeline with Mari for improved 3D texturing. Early pioneer application, testing and prototyping of clothes with Marvelous Designer. -
Lead Creatures ArtistFoam Digital Oct 2011 - Aug 2012Portsmouth, United Kingdom🎥 Stina and the Wolf - short film• Supervised asset creation of characters and creatures and planned production tasks with Shotgun.• Managed and mentored 3D artists of Creatures department. Provided effective feedback across modelling, sculpting, UV unwrapping and texturing.• Developed pipeline for creating character and creature sculptures, topology, textures and inclusion of Autodesk Softimage's ICE for hair and cloth.
-
Software Support TutorUniversity Of Portsmouth Oct 2011 - Jun 2012Portsmouth, United Kingdom🎓 Creative Technologies Study Support Center (CTSSC).• Taught students software fundamentals and workflows for 3DS Max, ZBrush and Photoshop • Advised students on how to be more efficient in their artefact project development -
Graphic DesignerFreelance Nov 2005 - May 2011Europe🎨 Graphic design, logo design, billboard advertisement photoshoot.
Roman Dlapa Skills
Roman Dlapa Education Details
-
Memorable Character & Creature Design -
Postgraduate Certificate Of Higher Education (Pgche) -
Phoenix Atelier -
Visualarium -
Cgworkshops -
Computer Animation -
Computer Animation -
Deutsche Schule PragLanguages, Science & Art
Frequently Asked Questions about Roman Dlapa
What company does Roman Dlapa work for?
Roman Dlapa works for Shining Isle Productions, Llc
What is Roman Dlapa's role at the current company?
Roman Dlapa's current role is Layout Artist.
What is Roman Dlapa's email address?
Roman Dlapa's email address is da****@****ail.com
What schools did Roman Dlapa attend?
Roman Dlapa attended Falmouth University, Falmouth University, Phoenix Atelier, Visualarium, Cgworkshops, University Of Portsmouth, University Of Portsmouth, Deutsche Schule Prag.
What skills is Roman Dlapa known for?
Roman Dlapa has skills like Texturing, Zbrush, 3d Studio Max, Modeling, Maya, Photoshop, Mudbox, Concept Design, Mari, Drawing, Softimage, Creature Animation.
Free Chrome Extension
Find emails, phones & company data instantly
Aero Online
Your AI prospecting assistant
Select data to include:
0 records × $0.02 per record
Download 750 million emails and 100 million phone numbers
Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.
Start your free trial