Roman Khairov Email and Phone Number
Roman Khairov work email
- Valid
Roman Khairov personal email
Hi, I am a 3D Artist. For over a decade I worked in different studios from indie (we shipped 3 tycoon games for Steam) to AAA (we made assets for World of Tanks), so I used many different pipelines to meet the project requirements. I worked with environment art, characters/creatures, foliage, and vehicles.
Hangman Digital
View- Website:
- hangmandigital.com
- Employees:
- 10
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Senior Environment And Props 3D ArtistHangman DigitalWarsaw, Pl -
Senior Environment/ Props 3D ArtistHangman Digital Jun 2024 - PresentWarsaw, Mazowieckie, PolandResponsibilities:• Create high-quality, optimized 3D assets for applications, videogames, and commercials• Iterate on 3D art through prototyping and feedback sessions to improve visual appeal• Improving pipeline with automation tools using Python and Unreal Engine blueprints• Manual tests to detect bugs and glitches during the development processAchievements:• I and other artists modeled the official 3D model of Minion for Universal Studios China, enhancing the visual appeal of theme park attractions• Developed 3D graphics for Johnsons & Johnsons Institute simulations, improving training experiences• Made the 3D book “The Greatest Story Ever Played” for an ESPN commercial, boosting audience engagement -
Unreal Engine Environment 3D Artist3D Source Oct 2023 - Jun 2024Warsaw, Mazowieckie, PolandResponsibilities:• Create 3D pixel streaming applications according to the client’s needs• Work closely with Front-End and UE developers, to design the architecture of the application• Setup virtual cameras, setup, and export JSON files for their behavior rules• Create a script of geometry validator using Python to check meshes from Blender to UE • Integrate assets into Unreal Engine 5 and polish the scenes• Upload and maintain assets at the platform Metabox, the pixel streaming product of this company • Maintain all updates through dev and qa branches• Balance artistic elements with technical limits• Use PCG and automated materials for efficiency• Writing documentation• Manual tests to detect bugs and glitches during the development processAchievements:• Successfully led the development and shipping of 2 products on Unreal Engine 5 within 9 months• Created 3 prototypes of future 3D applications• Enhanced visual quality by implementing advanced plugins and assets from my library• Boosted productivity by 20% through the use of Procedural Content Generators• Established a shared repository of tutorials and courses -
Senior Environment 3D ArtistCleversan Games Sp. Z O.O. Oct 2015 - Sep 2023Lodz, Lodz District, PolandResponsibilities:• Create high-quality, optimized game assets• Collaborate with other teams and help to outsource team• Gather references, sketch, and create blocking 3D models• Iterate on level art through prototyping and feedback• Writing documentation and mentoring• Art direction on light, shade, color, and detail in texture maps, to enhance the game’s overall aesthetic• Manual tests to detect bugs and glitches during the development processAchievements:• Successfully shipped 3 PC games, with one game recouping its production cost within just 15 hours• Crafted art for 4 DLCs• Produced over 300 3D assets (including buildings, props, vehicles, and organic models)• Implemented modularity in building designs, reducing production time by over 20%• Created 3D Art for our application, which won at the UNIT9 VR Challenge Hackathon 2017 -
Freelance Environment/ Props 3D ArtistHangman Digital May 2014 - Sep 2023Łódź, Łódzkie, PolandResponsibilities:• Create high-quality, optimized 3D assets for videogames and commercials• Iterate on 3D art through prototyping and feedback sessions to improve visual appealResponsibilities:• Made historical landmarks for tourist commercials on Abu-Dhabi TV• Created assets for the New York Yankees Virtual Museum, enriching the digital fan experience• Made 3D characters for a John Deere commercial -
Freelance Character/Props 3D ArtistL3D Studio Dec 2012 - May 2015Kharkiv, UkraineResponsibilities:• Create high-quality, optimized game assets• Art direction on light, shade, color, and detail in texture maps• Collaborate with multidisciplinary teamsAchievements:• Created characters for the popular game trailer “Heroes of Newerth,” enhancing visual storytelling• Created destructible buildings and props for World of Tanks, improving player immersion -
Environment/Props 3DartistProgram-Ace Dec 2011 - Nov 2012Kharkiv, UkraineResponsibilities:• Create high-quality, optimized 3D assets• Making real-time 3D applications for development and military companiesAchievements:• Created props for levels (two decks) for a training simulator on CryEngine for the crew of a combat ship, enhancing realism and training effectiveness -
Junior 3D ArtistThreedexstudio Aug 2010 - Aug 2011Kharkov, UkraineResponsibilities:• Create high-quality, optimized 3D assetsAchievements:• Created test art and later environments for McDonald’s Canada, securing our company a 5-year partnership and business growth
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Junior Gis SpecialistSpaero Plus Mar 2007 - Sep 2010Kharkiv, UkraineResponsibilities:• Manual updating maps of Kharkiv in ESRI ArcMap according to satellite images • Make minor updates in the database for government applications: Firefighters and Police departmentsAchievements:• Created a low-poly 3D presentation of the historical center of Kharkiv using ArcGIS 3D and 3ds Max to pitch our application to foreign investors
Roman Khairov Skills
Roman Khairov Education Details
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Land Management And Cadastre
Frequently Asked Questions about Roman Khairov
What company does Roman Khairov work for?
Roman Khairov works for Hangman Digital
What is Roman Khairov's role at the current company?
Roman Khairov's current role is Senior Environment and Props 3D Artist.
What is Roman Khairov's email address?
Roman Khairov's email address is ro****@****san.com
What schools did Roman Khairov attend?
Roman Khairov attended Kharkiv State National Agrarian University 'v.v. Dokuchayev'.
What skills is Roman Khairov known for?
Roman Khairov has skills like Texturing, 3d Studio Max, Modeling, Zbrush, 3d Modeling, Unity3d, Video Games, Game Development, Uv Mapping, Level Design, Low Poly Modeling, Photoshop.
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