Roman Khairov Email & Phone Number
@cleversan.com
LinkedIn matched
Who is Roman Khairov? Overview
A concise factual answer block for searchers comparing this professional profile.
Roman Khairov is listed as Senior Environment and Props 3D Artist at Hangman Digital, a with 10 employees, based in Warsaw, Mazowieckie, Poland. AeroLeads shows a work email signal at cleversan.com and a matched LinkedIn profile for Roman Khairov.
Roman Khairov previously worked as Senior Environment/ Props 3D Artist at Hangman Digital and Unreal Engine Environment 3D Artist at 3D Source. Roman Khairov holds Master'S Degree, Land Management And Cadastre from Kharkiv State National Agrarian University 'V.V. Dokuchayev'.
Email format at Hangman Digital
This section adds company-level context without repeating Roman Khairov's masked contact details.
AeroLeads found 1 current-domain work email signal for Roman Khairov. Compare company email patterns before reaching out.
About Roman Khairov
Hi, I am a 3D Artist. For over a decade I worked in different studios from indie (we shipped 3 tycoon games for Steam) to AAA (we made assets for World of Tanks), so I used many different pipelines to meet the project requirements. I worked with environment art, characters/creatures, foliage, and vehicles.
Listed skills include Texturing, 3D Studio Max, Modeling, Zbrush, and 16 others.
Roman Khairov's current company
Company context helps verify the profile and gives searchers a useful next step.
Roman Khairov work experience
A career timeline built from the work history available for this profile.
Senior Environment/ Props 3D Artist
CurrentResponsibilities:• Create high-quality, optimized 3D assets for applications, videogames, and commercials• Iterate on 3D art through prototyping and feedback sessions to improve visual appeal• Improving pipeline with automation tools using Python and Unreal Engine blueprints• Manual tests to detect bugs and glitches during the development processAchievements:• I and other artists modeled the official 3D model of Minion for Universal Studios China, enhancing the visual appeal of theme park attractions• Developed 3D graphics for Johnsons & Johnsons Institute simulations, improving training experiences• Made the 3D book “The Greatest Story Ever Played” for an ESPN commercial, boosting audience engagement
Unreal Engine Environment 3D Artist
Responsibilities:• Create 3D pixel streaming applications according to the client’s needs• Work closely with Front-End and UE developers, to design the architecture of the application• Setup virtual cameras, setup, and export JSON files for their behavior rules• Create a script of geometry validator using Python to check meshes from Blender to UE • Integrate assets into Unreal Engine 5 and polish the scenes• Upload and maintain assets at the platform Metabox, the pixel streaming product of this company • Maintain all updates through dev and qa branches• Balance artistic elements with technical limits• Use PCG and automated materials for efficiency• Writing documentation• Manual tests to detect bugs and glitches during the development processAchievements:• Successfully led the development and shipping of 2 products on Unreal Engine 5 within 9 months• Created 3 prototypes of future 3D applications• Enhanced visual quality by implementing advanced plugins and assets from my library• Boosted productivity by 20% through the use of Procedural Content Generators• Established a shared repository of tutorials and courses
Senior Environment 3D Artist
Responsibilities:• Create high-quality, optimized game assets• Collaborate with other teams and help to outsource team• Gather references, sketch, and create blocking 3D models• Iterate on level art through prototyping and feedback• Writing documentation and mentoring• Art direction on light, shade, color, and detail in texture maps, to enhance the game’s overall aesthetic• Manual tests to detect bugs and glitches during the development processAchievements:• Successfully shipped 3 PC games, with one game recouping its production cost within just 15 hours• Crafted art for 4 DLCs• Produced over 300 3D assets (including buildings, props, vehicles, and organic models)• Implemented modularity in building designs, reducing production time by over 20%• Created 3D Art for our application, which won at the UNIT9 VR Challenge Hackathon 2017
Freelance Environment/ Props 3D Artist
Responsibilities:• Create high-quality, optimized 3D assets for videogames and commercials• Iterate on 3D art through prototyping and feedback sessions to improve visual appealResponsibilities:• Made historical landmarks for tourist commercials on Abu-Dhabi TV• Created assets for the New York Yankees Virtual Museum, enriching the digital fan experience• Made 3D characters for a John Deere commercial
Freelance Character/Props 3D Artist
Responsibilities:• Create high-quality, optimized game assets• Art direction on light, shade, color, and detail in texture maps• Collaborate with multidisciplinary teamsAchievements:• Created characters for the popular game trailer “Heroes of Newerth,” enhancing visual storytelling• Created destructible buildings and props for World of Tanks, improving player immersion
Environment/Props 3Dartist
Responsibilities:• Create high-quality, optimized 3D assets• Making real-time 3D applications for development and military companiesAchievements:• Created props for levels (two decks) for a training simulator on CryEngine for the crew of a combat ship, enhancing realism and training effectiveness
Junior 3D Artist
Responsibilities:• Create high-quality, optimized 3D assetsAchievements:• Created test art and later environments for McDonald’s Canada, securing our company a 5-year partnership and business growth
Junior Gis Specialist
Responsibilities:• Manual updating maps of Kharkiv in ESRI ArcMap according to satellite images • Make minor updates in the database for government applications: Firefighters and Police departmentsAchievements:• Created a low-poly 3D presentation of the historical center of Kharkiv using ArcGIS 3D and 3ds Max to pitch our application to foreign investors
Roman Khairov education
Frequently asked questions about Roman Khairov
Quick answers generated from the profile data available on this page.
What company does Roman Khairov work for?
Roman Khairov works for Hangman Digital.
What is Roman Khairov's role at Hangman Digital?
Roman Khairov is listed as Senior Environment and Props 3D Artist at Hangman Digital.
What is Roman Khairov's email address?
AeroLeads has found 1 work email signal at @cleversan.com for Roman Khairov at Hangman Digital.
Where is Roman Khairov based?
Roman Khairov is based in Warsaw, Mazowieckie, Poland while working with Hangman Digital.
What companies has Roman Khairov worked for?
Roman Khairov has worked for Hangman Digital, 3D Source, Cleversan Games Sp. Z O.O., L3D Studio, and Program-Ace.
How can I contact Roman Khairov?
You can use AeroLeads to view verified contact signals for Roman Khairov at Hangman Digital, including work email, phone, and LinkedIn data when available.
What schools did Roman Khairov attend?
Roman Khairov holds Master'S Degree, Land Management And Cadastre from Kharkiv State National Agrarian University 'V.V. Dokuchayev'.
What skills is Roman Khairov known for?
Roman Khairov is listed with skills including Texturing, 3D Studio Max, Modeling, Zbrush, 3D Modeling, Unity3D, Video Games, and Game Development.
Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.
Start free trial