Ronald Beard
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Ronald Beard Email & Phone Number

Software Developer | Game Designer at Spectrum
Location: Englewood, Colorado, United States 5 work roles 3 schools
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✓ Verified May 2026 3 data sources Profile completeness 100%

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Current company
Role
Software Developer | Game Designer
Location
Englewood, Colorado, United States
Company size

Who is Ronald Beard? Overview

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Quick answer

Ronald Beard is listed as Software Developer | Game Designer at Spectrum, a company with 67998 employees, based in Englewood, Colorado, United States. AeroLeads shows a matched LinkedIn profile for Ronald Beard.

Ronald Beard previously worked as Advanced Video Engineer 2 at Spectrum and Combat Designer at Zygobot. Ronald Beard holds Master Of Science - Ms, Game And Interactive Media Design from Full Sail University.

Company email context

Email format at Spectrum

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Spectrum

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Profile bio

About Ronald Beard

As a seasoned video game enthusiast with a knack for programming and design, I bring creativity and technical expertise to the gaming world. With 4 years of hands-on experience in the industry, I have honed my skills in crafting immersive and engaging gaming experiences.I believe that a great game is not only defined by its functionality but also by its aesthetic appeal. My passion for design allows me to seamlessly blend innovative game-play mechanics with visually stunning graphics, creating a truly captivating gaming experience.Let's connect! Whether you're a fellow gaming enthusiast, industry professional, or someone interested in the intersection of technology and creativity, I'm always open to networking and exploring new opportunities.

Listed skills include Leadership, Schematic, Game Art, Video Game Production, and 39 others.

Current workplace

Ronald Beard's current company

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Spectrum
Spectrum
Software Developer | Game Designer
stamford, connecticut, united states
Employees
67998
AeroLeads page
5 roles

Ronald Beard work experience

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Advanced Video Engineer 2

Current
  • Proficiency in back-end languages like Node.js, Python, Ruby, or PHP.
  • Proficiency in version control systems like Git for efficient collaboration and code management.
  • Knowledge of popular front-end frameworks such as React, Angular, or Vue.js.
  • Understanding of database systems like MySQL, PostgreSQL, MongoDB, and the ability to design and query databases.
  • Experience in building and consuming APIs, understanding RESTful and GraphQL architectures.
  • Experience with tools like Webpack, Gulp, or Grunt to automate repetitive tasks and streamline the development workflow.
Aug 2022 - Present

Combat Designer

Denver, Colorado, United States

Using Unreal Engine to craft fun and exciting game-play experiencesSetting up player animations using Unreal Engine Animation BlueprintsAnalyzing and creating Blueprint logic for enemy movementsReporting progress to Producers, attending Sprint planning meeting and providing updates to assigned work in Click-upVersion control with Github

Mar 2024 - Dec 2024

Level Designer

Black Magic Workshop

Denver, Colorado, United States

  • Strong grasp of fundamental game design principles, including player engagement, pacing, and flow.
  • Ability to generate innovative and engaging ideas for game levels, environments, and experiences.
  • A keen understanding of spatial relationships and the impact of level layout on player navigation and experience.
  • Meticulous attention to detail to ensure a high level of polish and immersion in game environments.
  • Capability to convey narrative elements and enhance storytelling through level design.
  • Placement of Challenge, Objective and Reward components to create a fun and engaging player experience.
Jun 2023 - Nov 2023

Level Designer, Producer

California, United States

  • Strong problem-solving skills to address challenges related to player experience, game balance, and technical constraints.
  • Ability to work collaboratively with other members of the development team, including artists, writers, and programmers.
  • Collaborated with design, art & programming teams to create and refine game-play mechanics, combat encounters and cinematic sequences
  • Experience in play-testing levels, gathering feedback, and iterating to improve game-play and user experience.
  • Proficiency in using game engines like Unreal Engine or Unity to implement and iterate on level designs.
  • Understanding of scripting languages and level logic to implement interactive elements and events.
Dec 2021 - Mar 2023

Game Designer

Winter Park, Florida, United States

  • Audio asset implementation in Unity, Unreal Engine and FMOD
  • Arranging and attending audio department meetings with audio engineers and external studio composers
  • Sound effect and audio editing with ProTools and Ableton
Apr 2021 - Feb 2022
Team & coworkers

Colleagues at Spectrum

Other employees you can reach at spectrumscience.com. View company contacts for 67998 employees →

3 education records

Ronald Beard education

Certificate, Business Strategy

- Perform a market diagnosis to describe your target customers and determine how you can best create value for them - Evaluate mergers and.

FAQ

Frequently asked questions about Ronald Beard

Quick answers generated from the profile data available on this page.

What company does Ronald Beard work for?

Ronald Beard works for Spectrum.

What is Ronald Beard's role at Spectrum?

Ronald Beard is listed as Software Developer | Game Designer at Spectrum.

Where is Ronald Beard based?

Ronald Beard is based in Englewood, Colorado, United States while working with Spectrum.

What companies has Ronald Beard worked for?

Ronald Beard has worked for Spectrum, Zygobot, Black Magic Workshop, and Cellec Games.

Who are Ronald Beard's colleagues at Spectrum?

Ronald Beard's colleagues at Spectrum include Spencer Espe, Janelle Grant, Daonia Jackson, Richard Juarez, and Bruce Matthews.

How can I contact Ronald Beard?

You can use AeroLeads to view verified contact signals for Ronald Beard at Spectrum, including work email, phone, and LinkedIn data when available.

What schools did Ronald Beard attend?

Ronald Beard holds Master Of Science - Ms, Game And Interactive Media Design from Full Sail University.

What skills is Ronald Beard known for?

Ronald Beard is listed with skills including Leadership, Schematic, Game Art, Video Game Production, Game Audio, Analog Circuit Design, Integrated Circuits, and Assembly Language.

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