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Mark De Sousa Email & Phone Number

Executive Producer at Anibrain at Anibrain
Location: Manhattan Beach, California, United States 6 work roles 1 school
1 work email found @spe.sony.com LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

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Current company
Role
Executive Producer at Anibrain
Location
Manhattan Beach, California, United States

Who is Mark De Sousa? Overview

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Quick answer

Mark De Sousa is listed as Executive Producer at Anibrain at Anibrain, based in Manhattan Beach, California, United States. AeroLeads shows a work email signal at spe.sony.com and a matched LinkedIn profile for Mark De Sousa.

Mark De Sousa previously worked as Executive Producer at Anibrain and Computer Graphics Supervisor at Digital Sandbox, Llc. Mark De Sousa holds Computer Animation/Graphics from Centennial College.

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Email format at Anibrain

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{first}_{last}@spe.sony.com
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Profile bio

About Mark De Sousa

Seasoned VFX professional with 23+ years of experience in the Television & Film industry spanning both the business and creative sides of visual effects which has allowed me to develop a wide range of skills including business development, client relations, team building and management, production planning, budgeting, bidding, artistic guidance and reviews, set work, research and development, technical problem solving, scheduling, coordination of tasks, hiring, personnel reviews, and managing teams under tight deadlines. I have worked closely with Directors, Producers, Art Directors and Visual Effects Supervisors to determine requirements and looks for various projects and have been closely involved with facility-level department development & pipeline development.

Listed skills include Visual Effects, Character Animation, Computer Graphics, Animation, and 22 others.

Current workplace

Mark De Sousa's current company

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Anibrain
Anibrain
Executive Producer at Anibrain
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6 roles · 21 years

Mark De Sousa work experience

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Executive Producer

Current

Pune, Maharashtra, In

My span of responsibility as Executive Producer has covered everything from business development to artistic and technical guidance. I have helped to oversee multiple projects and liaise between clients and in-house teams along with creating bids and finalizing contracts.• Business development and client relations including developing new clients and growing relationships with our existing client base across the globe.• Work in conjunction with clients and in-house teams to breakdown, quote and manage productions from bidding through final delivery. • Provide creative support for projects to in-house teams. • Assist in script breakdowns for bidding purposes and creative suggestions• Work closely with clients and their creative teams to understand requirements and offer creative solutions.• On set experience • Contract negotiations • Saw company growth from 300 to almost 800 employees over past 5 yearsAnibrain (http://anibrain.com/) is an award winning Visual Effects studio specializing in creating live action visual effects and animation for feature films and television as well as Virtual Reality experiences on both the HTC Vive and Oculus Rift. We have worked closely with numerous studios in both primary (creating full CG sequences) and supporting roles (matchmove, roto and paint) providing them with a reliable back end in India at a very attractive cost. Our workflow utilizes Nuke, Maya, Houdini and Arnold along with other industry standard software and we have seamlessly integrated into partner facility pipelines. Customer satisfaction, passion, creativity, leading edge work, and integrity is why these facilities continue to reach out to us for support as we consistently deliver a high quality product on time and on budget.Anibrain takes security and the protection of your data very seriously. We are a studio approved secure environment, boasting Security Certifications from TPN, Disney/Marvel Studios, Netflix, and 20th Century Fox.

Jan 2015 - Present

Computer Graphics Supervisor

Mdr, Ca, Us

Responsibilities included overseeing the development of creature assets and pipeline for Animation, Simulation, and Lighting. Oversaw shot work and pipeline creation• Supervision of asset creation and sequence work.• Liaison between Digital Sandbox and multiple vendors for Modeling, LookDev, Rigging, Creature Simulation, Animation, Massive Crowd Simulation, and Match-Move.• Creature Animation, Simulation, and Lighting.

Jun 2014 - Nov 2014

Computer Graphics Supervisor: Special Projects

Vancouver, Bc, Ca

Responsible for bidding, team building and overseeing development of Character/Creature FX assets and pipelines (costume tailoring/hair grooming/simulation rigs) as well as environmental grooming/instancing. I also assisted the facility department management team with production crewing and departmental guidance.• Supervision of Character FX teams.• Demo reel reviews, interviews, hiring, training, annual reviews.• Ran daily team reviews and schedules providing artistic and technical direction for artists.• Budgeting, scheduling, managing timelines based on project deadlines.• Worked closely with Film Directors, Art Directors, Visual Development and Visual Effects Supervisors to develop the look of picture and determine sequence requirements.• Worked closely with Producers and Production Management to ensure departmental deliveries on time and budget.• Department Representative for production meetings with Producers and Supervisors. • Department liaison working closely with Modeling, Texture, Rigging, and Look Development departments to develop film assets and ensure that they are pipeline compliant.• On set acquisition/scanning of costumes and photographic reference, including directing actors for motion reference.• Facility Cloth and Hair Town Council Lead.• Helped to develop specifications for internal proprietary software.• Worked closely with external software vendors to develop specifications and test commissioned software.

May 1999 - Feb 2014

Instructor/Author

Gnomon School Of Visual Effects

Developed and taught a course in Dynamic Clothing Tailoring and Simulation.

2006 - 2006

Technical Director/Animator

Mobility Inc.

Responsible for Modeling, Rigging (basic character deformations and weighting), Animation, Scene Setup.

Jan 1999 - Mar 1999

Technical Director/Animator

Vifx / Blue Sky

Responsible for Post-Visualization, Animation (non-character keyframe), FX Simulations, Lighting, and Compositing.

Sep 1996 - Oct 1998
1 education record

Mark De Sousa education

  • Centennial College
    Centennial College
    Computer Animation/Graphics
FAQ

Frequently asked questions about Mark De Sousa

Quick answers generated from the profile data available on this page.

What company does Mark De Sousa work for?

Mark De Sousa works for Anibrain.

What is Mark De Sousa's role at Anibrain?

Mark De Sousa is listed as Executive Producer at Anibrain at Anibrain.

What is Mark De Sousa's email address?

AeroLeads has found 1 work email signal at @spe.sony.com for Mark De Sousa at Anibrain.

Where is Mark De Sousa based?

Mark De Sousa is based in Manhattan Beach, California, United States while working with Anibrain.

What companies has Mark De Sousa worked for?

Mark De Sousa has worked for Anibrain, Digital Sandbox, Llc, Sony Pictures Imageworks, Gnomon School Of Visual Effects, and Mobility Inc..

How can I contact Mark De Sousa?

You can use AeroLeads to view verified contact signals for Mark De Sousa at Anibrain, including work email, phone, and LinkedIn data when available.

What schools did Mark De Sousa attend?

Mark De Sousa holds Computer Animation/Graphics from Centennial College.

What skills is Mark De Sousa known for?

Mark De Sousa is listed with skills including Visual Effects, Character Animation, Computer Graphics, Animation, Renderman, Maya, Compositing, and Mel.

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