Ron Mayland Sr. Art Director Email and Phone Number
★ BIO: Sooo outdated. I Should get a new one 😓 3D Game generalist with 10+ years of experience in a wide range of areas, styles and technical constraints, among which 3D digital asset creation, post-production and character animation, and with practical knowledge of project and team management. ★ STRENGTHS: • High and low polygon modeling to in-game model preparation, next-gen character and asset modeling and profound understanding of the technology and theory behind 3D geometry topology for games; • Animation: game animation cycles, facial animation/motion capture, knowledge of mel-scripting,
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★ Game Department DirectorSparx* - A Virtuos Company Jul 2017 - PresentSaigon -
★ Sr.Art DirectorSparx* - A Virtuos Company Jul 2015 - Jun 2017VietnamSparx Animation Studios is a visual effects/animation company that creates feature films, TV shows and game cinematics. Sparx is owned by Virtuos, and has production teams in Shanghai, Chengdu and Saigon, and offices in Paris, Vancouver and Tokyo. -
★ Art Director 3DGamundo Gaming Jul 2010 - Jun 2015Amsterdam The Netherlands-Panzer Pets. -Hero World based on the mega-franchise Guitar Hero from Activision. -Yousic.• Total character animation pipeline set-up from ground up (file transfer, integration, feedback, work flow, quality control etc.); • Avatar creator concept with dynamic procedural textures (Allegorithmic Substance Designer); • Rebuild of modular low-poly models for Unity3D, modular UV maps set-up with Next-gen textures; • Asset creation and tillable procedural textures; • Game play mechanics, design virtual worlds, concept, design of mini games and demos; • Managing art team, mentoring juniors and interns.
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★ Freelance Game Development InstructorMediacollege Amsterdam 2014 - 2015Amsterdam, Netherlands -
★ Sr. 3D Artist @ Disney Department [Freelance]Sanoma Nl Mar 2014 - Sep 2014Hoofddorp, Netherlands-Duck World. • Hard surface, character creation and animation, high and low-polygon 3D assets + textures; • 3D creation of characters total pipeline; • Avatar creator concept with dynamic procedural textures (Allegorithmic Substance Designer), with 512 swappable parts per character; • Unity 3D Mecanim animation/pipeline set-up and creation; • Management of Art team. -
★ 3D Art Instructor @ Nhl University Of Applied SciencesNhl Hogeschool Mar 2013 - Mar 2014Leeuwarden, The Netherlands• Taught 3D Art and Development; • Mentor of students; • Developed of new curriculum. -
★ Lead 3D Weapon Artist. [Freelance]Mountainwheel Games Dec 2012 - Oct 2013Austria.-Stone Rage.• Production and styling of weapons for all factions, high/low polygon modeling, casting to texture, UV layout/unwrapping, texture painting; • Creation of tutorials and style guide for art team;• Optimization of Maya CryEngine pipeline with setting up shaders/materials for outsourced assets as well as modeling and texturing. • Quality assurance. -
★ Freelance 3D ArtistInterwave Studios Oct 2012 - Dec 2012Sittard The Netherlands-Dark Matter.• Low polygon asset modeling with pixel art textures.
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★ Freelance 3D ArtistStreamline Studios Mar 2012 - 2012Kuala Lumpur, Malaysia-Wrackateer. • Next-gen asset creation for Xbox 360 Kinect Title: Vehicles, weapons, props and structures. • High/low poly modeling, casting to texture, UV layout/unwrapping, tillable texture painting. -
★ 3D Technical Character ArtistVirtual Fairground Feb 2009 - Dec 2010Amsterdam, The Netherlands-Club Galactik -WRC Manager-Eccky -Wizard Academy-Perfect Earth -Deloitte 1 & 2 • Technical character art, 3D asset and environment creation; • Total character animation pipeline set-up from ground up (Rigging, Skinning, file transfer, integration, feedback, work flow, quality control, etc.); • High and Low-poly Character creation. • Avatar creator concept with dynamic procedural textures (Allegorithmic Substance Designer), rebuild of modular low-poly models for game engine; • Created various levels and corresponding art/objects; • Co-managed all aspects of outsourcing and incoming 3rd party art assets from 2 separate studios including feedback and approvals; • Mentored and trained new and existing art staff in the tools, work flow and processes of our studio. -
★ 3D Artist / Graphic DesignGrey Group Feb 2007 - Jan 2009Barcelona, Spain-Clients, Apple, Seat. • VFX 2D & 3D advertising roles. -
★ Freelance 3D ArtistAmong Others May 2005 - Jan 2009Barcelona Area, Spain-Clients: Vodafone, Sony • Freelancer for different projects and companies, worked on 3D, interface and multimedia designs and websites.
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★ 3D ArtistElectricpark Tv Jan 2004 - Jan 2009Barcelona Area, Spain• 3D Models and animation for commercials and indents.
Ron Mayland Sr. Art Director Skills
Ron Mayland Sr. Art Director Education Details
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3D Gaming -
Art And Media Technology
Frequently Asked Questions about Ron Mayland Sr. Art Director
What company does Ron Mayland Sr. Art Director work for?
Ron Mayland Sr. Art Director works for Sparx* - A Virtuos Company
What is Ron Mayland Sr. Art Director's role at the current company?
Ron Mayland Sr. Art Director's current role is ★ Game Department Director at Sparx* - A Virtuos Company.
What schools did Ron Mayland Sr. Art Director attend?
Ron Mayland Sr. Art Director attended University Of Portsmouth, Hogeschool Voor De Kunsten Utrecht.
What are some of Ron Mayland Sr. Art Director's interests?
Ron Mayland Sr. Art Director has interest in Environment.
What skills is Ron Mayland Sr. Art Director known for?
Ron Mayland Sr. Art Director has skills like Maya, Zbrush, Texturing, Game Development, Character Animation, Mudbox, Video Games, Unreal Engine 3, 3d Animation, Character Rigging, Animation, Computer Animation.
Who are Ron Mayland Sr. Art Director's colleagues?
Ron Mayland Sr. Art Director's colleagues are Dao Tho, Thức Phan Quang, Trang Nguyentruonghuyen, Hieu Tran, Khoa Nguyen, Huu Hoan, Thuy Nguyen.
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