Rory Mccarthy

Rory Mccarthy Email and Phone Number

Senior Software Engineer at Elemental Technologies @ Elemental Technologies
Rory Mccarthy's Location
Portland, Oregon, United States, United States
Rory Mccarthy's Contact Details
About Rory Mccarthy

• I am an experienced software developer that has collaborated on video games and technologies for many platforms, including PC, Mac, Android, iOS, Xbox 360 and PS3.• I am fluent in C/C++, Python and Javascript.• I have experience in the design and scheduling of projects and using agile methodologies.• I have managed teams and mentored junior programmers.Specialties: Computer graphics and optimization.

Rory Mccarthy's Current Company Details
Elemental Technologies

Elemental Technologies

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Senior Software Engineer at Elemental Technologies
Rory Mccarthy Work Experience Details
  • Elemental Technologies
    Senior Software Engineer
    Elemental Technologies Nov 2014 - Present
    Seattle, Washington, Us
  • M-Six
    Developer Ii
    M-Six May 2012 - Nov 2014
  • Stumptown Game Machine / Ngmoco:)
    Senior Software Engineer
    Stumptown Game Machine / Ngmoco:) Feb 2011 - May 2012
    I work as a generalist on this upcoming title using the Javascript ngCore framework. I am also responsible for the development of tools, including a particle editor, a UI editor and a texture processing pipeline.
  • Instantaction
    C++ Engineer
    Instantaction Aug 2010 - Nov 2010
    Las Vegas, Nv, Us
    I maintained a suite of software-to-browser embedding technologies. These were used to embed native PC games within a web browser and included functionality to stream game data over the internet. In the short time I worked here I learned a great deal about internet technologies and developing software on and for Mac OS X.
  • Sidhe Interactive
    Senior Programmer
    Sidhe Interactive Jul 2008 - Dec 2009
    Wellington, Na, Nz
    PhyreEngine, PSPI worked on the official port of Sony's PhyreEngine to PSP. Initially, I was the sole programmer on the project. Then, after the first pass was complete, I was joined by another programmer to help with bug fixing and optimization for the beta submission to Sony. As well as porting the core engine, I also modified the data export and processing tools to better suit the PSP.Shatter, PS3I took over the lead position on this project after working for several months as a senior programmer. As well as managing a small team of programmers and liaising with the other leads, my major contributions were porting the project to PS3 and optimization.
  • Zoë Mode
    Senior Programmer
    Zoë Mode Jan 2005 - Apr 2008
    You're in the Movies, Xbox 360I ported the Sony's PhyreEngine to Xbox 360, implemented a compositing system, and wrote custom shaders. I was also responsible for the art pipeline, customizing the asset export process, and implementing a multi-pass shader system in Maya.Eyetoy Play Series, PS2I worked on three games in the series, co-authoring a scripting system that allowed the art and design teams to create interactive scenes. I wrote artist preview tools with features to aid optimization and extensively profiled the code base, optimizing the bottlenecks as I found them.Music-Go, PSPI developed three mini games that synchronized to music, as well as a compressed fast loading system.
  • Code Monkeys
    Staff Programmer
    Code Monkeys Aug 1999 - Jul 2003
    Simpson’s Skateboarding, PS2I was responsible for the player logic with over 150 different moves. I implemented a camera system that was able to negotiate complex terrain and could interpret the players states to better show individual moves. I also integrated Renderware into the game engine and used it to make several tools, and then implemented a custom particle system and hardware managers to handle the control pads and memory allocation. Towards the end of the project, I was responsible for final code optimization that significantly boosted the frame rate.Goofy’s Funhouse, PC and PS1I designed and implemented 3 mini games and the front-end for the main game.

Rory Mccarthy Skills

C++ 3d Graphics Low Level Programming Game Development Video Games Xbox 360 Ps3 Game Design Opengl Agile Methodologies Python User Interface Javascript

Rory Mccarthy Education Details

  • University Of Leeds
    University Of Leeds
    Computer Science
  • King Edward Vii Upper School
    King Edward Vii Upper School

Frequently Asked Questions about Rory Mccarthy

What company does Rory Mccarthy work for?

Rory Mccarthy works for Elemental Technologies

What is Rory Mccarthy's role at the current company?

Rory Mccarthy's current role is Senior Software Engineer at Elemental Technologies.

What is Rory Mccarthy's email address?

Rory Mccarthy's email address is ro****@****ail.com

What schools did Rory Mccarthy attend?

Rory Mccarthy attended University Of Leeds, King Edward Vii Upper School.

What skills is Rory Mccarthy known for?

Rory Mccarthy has skills like C++, 3d Graphics, Low Level Programming, Game Development, Video Games, Xbox 360, Ps3, Game Design, Opengl, Agile Methodologies, Python, User Interface.

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